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MSL immutable sampler support #665

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kvark opened this issue Apr 7, 2021 · 0 comments · Fixed by #668
Closed

MSL immutable sampler support #665

kvark opened this issue Apr 7, 2021 · 0 comments · Fixed by #668
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area: back-end Outputs of shader conversion kind: feature New feature or request lang: Metal Metal Shading Language

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kvark commented Apr 7, 2021

This is required for Vulkan usage, including Dota2. In particular, in some cases there is no other way than making a sampler inlined.

@kvark kvark added kind: feature New feature or request lang: Metal Metal Shading Language area: back-end Outputs of shader conversion labels Apr 7, 2021
@kvark kvark closed this as completed in #668 Apr 8, 2021
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area: back-end Outputs of shader conversion kind: feature New feature or request lang: Metal Metal Shading Language
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