This repository was archived by the owner on Jan 29, 2025. It is now read-only.
MSL immutable sampler support #665
Labels
area: back-end
Outputs of shader conversion
kind: feature
New feature or request
lang: Metal
Metal Shading Language
This is required for Vulkan usage, including Dota2. In particular, in some cases there is no other way than making a sampler inlined.
The text was updated successfully, but these errors were encountered: