@@ -320,22 +320,6 @@ namespace sdf
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// / \param[in] _name Name of the actor.
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public: void SetName (const std::string &_name);
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- // / \brief Get the pose of the actor. This is the pose of the actor
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- // / as specified in SDF (<actor> <pose> ... </pose></actor>), and is
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- // / typically used to express the position and rotation of an actor in a
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- // / global coordinate frame.
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- // / \return The pose of the actor.
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- // / \deprecated See RawPose.
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- public: const ignition::math::Pose3d &Pose () const
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- SDF_DEPRECATED(9.0 );
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-
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- // / \brief Set the pose of the actor.
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- // / \sa const ignition::math::Pose3d &Pose() const
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- // / \param[in] _pose The new actor pose.
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- // / \deprecated See SetRawPose.
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- public: void SetPose (const ignition::math::Pose3d &_pose)
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- SDF_DEPRECATED(9.0 );
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-
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// / \brief Get the pose of the actor. This is the pose of the actor
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// / as specified in SDF (<actor> <pose> ... </pose></actor>), and is
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// / typically used to express the position and rotation of an actor in a
@@ -360,22 +344,6 @@ namespace sdf
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// / \param[in] _frame The name of the pose relative-to frame.
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public: void SetPoseRelativeTo (const std::string &_frame);
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- // / \brief Get the name of the coordinate frame in which this actor's
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- // / pose is expressed. A empty value indicates that the frame is the
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- // / global/world coordinate frame.
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- // / \return The name of the pose frame.
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- // / \deprecated See PoseRelativeTo.
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- public: const std::string &PoseFrame () const
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- SDF_DEPRECATED(9.0 );
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-
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- // / \brief Set the name of the coordinate frame in which this actor's
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- // / pose is expressed. A empty value indicates that the frame is the
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- // / global/world coordinate frame.
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- // / \param[in] _frame The name of the pose frame.
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- // / \deprecated See SetPoseRelativeTo.
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- public: void SetPoseFrame (const std::string &_frame)
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- SDF_DEPRECATED(9.0 );
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-
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// / \brief The path to the file where this element was loaded from.
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// / \return Full path to the file on disk.
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public: const std::string &FilePath () const ;
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