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physics.cc
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/*
* Copyright (C) 2021 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "physics.hh"
#include "pxr/usd/usdPhysics/scene.h"
#include "sdf/Console.hh"
namespace usd
{
void ParsePhysicsScene(const pxr::UsdPrim &_prim, WorldInterfaceSharedPtr &_world)
{
auto variant_physics_scene = pxr::UsdPhysicsScene(_prim);
pxr::GfVec3f gravity;
variant_physics_scene.GetGravityDirectionAttr().Get(&gravity);
_world->gravity[0] = gravity[0];
_world->gravity[1] = gravity[1];
_world->gravity[2] = gravity[2];
variant_physics_scene.GetGravityMagnitudeAttr().Get(&_world->magnitude);
}
}