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gazebo.material
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import * from "grid.material"
vertex_program Gazebo/DepthMapVS glsl
{
source depth_map.vert
default_params
{
param_named_auto texelOffsets texel_offsets
}
}
fragment_program Gazebo/DepthMapFS glsl
{
source depth_map.frag
default_params
{
param_named_auto pNear near_clip_distance
param_named_auto pFar far_clip_distance
}
}
material Gazebo/DepthMap
{
technique
{
pass
{
vertex_program_ref Gazebo/DepthMapVS { }
fragment_program_ref Gazebo/DepthMapFS { }
}
}
}
vertex_program Gazebo/XYZPointsVS glsl
{
source depth_points_map.vert
}
fragment_program Gazebo/XYZPointsFS glsl
{
source depth_points_map.frag
default_params
{
param_named_auto width viewport_width
param_named_auto height viewport_height
}
}
material Gazebo/XYZPoints
{
technique
{
pass pcd_tex
{
separate_scene_blend one zero one zero
vertex_program_ref Gazebo/XYZPointsVS { }
fragment_program_ref Gazebo/XYZPointsFS { }
}
}
}
material Gazebo/Reflectance
{
technique
{
pass
{
lighting off
texture_unit
{
}
}
}
}
vertex_program Gazebo/XYZNormalsVS glsl
{
source depth_normals_map.vert
}
fragment_program Gazebo/XYZNormalsFS glsl
{
source depth_normals_map.frag
}
material Gazebo/XYZNormals
{
technique
{
pass normals_tex
{
separate_scene_blend one zero one zero
vertex_program_ref Gazebo/XYZNormalsVS { }
fragment_program_ref Gazebo/XYZNormalsFS { }
}
}
}
vertex_program Gazebo/LaserScan1stVS glsl
{
source laser_1st_pass.vert
}
fragment_program Gazebo/LaserScan1stFS glsl
{
source laser_1st_pass.frag
default_params
{
param_named retro float 0.0
param_named_auto near near_clip_distance
param_named_auto far far_clip_distance
}
}
material Gazebo/LaserScan1st
{
technique
{
pass laser_tex
{
separate_scene_blend one zero one zero
vertex_program_ref Gazebo/LaserScan1stVS { }
fragment_program_ref Gazebo/LaserScan1stFS { }
}
}
}
vertex_program Gazebo/LaserScan2ndVS glsl
{
source laser_2nd_pass.vert
}
fragment_program Gazebo/LaserScan2ndFS glsl
{
source laser_2nd_pass.frag
default_params
{
param_named tex1 int 0
param_named tex2 int 1
param_named tex3 int 2
param_named_auto texSize texture_size 0
}
}
material Gazebo/LaserScan2nd
{
technique
{
pass laser_tex_2nd
{
separate_scene_blend one zero one zero
vertex_program_ref Gazebo/LaserScan2ndVS { }
fragment_program_ref Gazebo/LaserScan2ndFS { }
}
}
}
material Gazebo/Grey
{
technique
{
pass main
{
ambient .3 .3 .3 1.0
diffuse .7 .7 .7 1.0
specular 0.01 0.01 0.01 1.000000 1.500000
}
}
}
material Gazebo/Gray : Gazebo/Grey
{
}
material Gazebo/DarkGrey
{
technique
{
pass main
{
ambient .175 .175 .175 1.0
diffuse .175 .175 .175 1.0
specular .175 .175 .175 1.000000 1.500000
}
}
}
material Gazebo/DarkGray : Gazebo/DarkGrey
{
}
material Gazebo/White
{
technique
{
pass ambient
{
ambient 1 1 1 1
}
pass light
{
diffuse 1 1 1 1
specular .1 .1 .1 128
}
}
}
material Gazebo/FlatBlack
{
technique
{
pass
{
ambient 0.1 0.1 0.1
diffuse 0.1 0.1 0.1
specular 0.01 0.01 0.01 1.0 1.0
}
}
}
material Gazebo/Black
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0 0 0 1
specular 0.1 0.1 0.1 1 5.0
}
}
}
material Gazebo/BlackUnlit
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0 0 0 1
specular 0 0 0 1
}
}
}
material Gazebo/Red
{
technique
{
pass ambient
{
ambient 1 0 0
diffuse 1 0 0
specular 0.1 0.1 0.1 1 1
}
}
}
material Gazebo/RedBright
{
technique
{
pass ambient
{
ambient 0.87 0.26 0.07
diffuse 0.87 0.26 0.07
specular 0.87 0.26 0.07 1 1
}
}
}
material Gazebo/Green
{
technique
{
pass ambient
{
ambient 0 1 0
diffuse 0 1 0
specular 0.1 0.1 0.1 1 1
}
}
}
material Gazebo/Blue
{
technique
{
pass ambient
{
ambient 0 0 1
diffuse 0 0 1
specular 0.1 0.1 0.1 1 1
}
}
}
material Gazebo/SkyBlue
{
technique
{
pass ambient
{
ambient 0.13 0.44 0.70
diffuse 0 0 1
specular 0.1 0.1 0.1 1 1
}
}
}
material Gazebo/Yellow
{
technique
{
pass ambient
{
ambient 1 1 0 1
diffuse 1 1 0 1
specular 0 0 0 0 0
}
}
}
material Gazebo/ZincYellow
{
technique
{
pass ambient
{
ambient 0.9725 0.9529 0.2078 1
diffuse 0.9725 0.9529 0.2078 1
specular 0.9725 0.9529 0.2078 1 1
}
}
}
material Gazebo/DarkYellow
{
technique
{
pass ambient
{
ambient 0.7 0.7 0 1
diffuse 0.7 0.7 0 1
specular 0 0 0 0 0
}
}
}
material Gazebo/Purple
{
technique
{
pass ambient
{
ambient 1 0 1
diffuse 1 0 1
specular 0.1 0.1 0.1 1 1
}
}
}
material Gazebo/Turquoise
{
technique
{
pass ambient
{
ambient 0 1 1
diffuse 0 1 1
specular 0.1 0.1 0.1 1 1
}
}
}
material Gazebo/Orange
{
technique
{
pass ambient
{
lighting on
ambient 1 0.5088 0.0468 1
diffuse 1 0.5088 0.0468 1
specular 0.5 0.5 0.5 128
}
}
}
material Gazebo/Indigo
{
technique
{
pass ambient
{
ambient 0.33 0.0 0.5
diffuse 0.33 0.0 0.5
specular 0.1 0.1 0.1 1
}
}
}
material Gazebo/WhiteGlow : Gazebo/White
{
technique
{
pass light
{
emissive 1 1 1
}
}
}
material Gazebo/RedGlow
{
technique
{
pass ambient
{
ambient 1 0 0
diffuse 1 0 0
emissive 1 0 0
specular 0 0 0 128
}
pass light
{
ambient 1 0 0
diffuse 1 0 0
emissive 1 0 0
specular 1 0 0 128
}
}
}
material Gazebo/GreenGlow : Gazebo/Green
{
technique
{
pass ambient
{
emissive 0 1 0
}
pass light
{
emissive 0 1 0
}
}
}
material Gazebo/BlueGlow : Gazebo/Blue
{
technique
{
pass light
{
emissive 0 0 1
}
}
}
material Gazebo/YellowGlow : Gazebo/Yellow
{
technique
{
pass light
{
emissive 1 1 0
}
}
}
material Gazebo/PurpleGlow : Gazebo/Purple
{
technique
{
pass light
{
emissive 1 0 1
}
}
}
material Gazebo/TurquoiseGlow : Gazebo/Turquoise
{
technique
{
pass light
{
emissive 0 1 1
}
}
}
material Gazebo/TurquoiseGlowOutline
{
technique
{
pass ambient
{
scene_blend alpha_blend
//lighting off
diffuse 0 1 1 1
specular .1 .1 .1 128
}
pass ambient2
{
scene_blend alpha_blend
diffuse 0 1 1
specular .1 .1 .1 128
emissive 0 1 1
polygon_mode wireframe
}
}
}
material Gazebo/RedTransparentOverlay
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
lighting off
depth_check off
texture_unit
{
colour_op_ex source1 src_manual src_current 1 0 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/BlueTransparentOverlay
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
lighting off
depth_check off
texture_unit
{
colour_op_ex source1 src_manual src_current 0 0 1
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/GreenTransparentOverlay
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
lighting off
depth_check off
texture_unit
{
colour_op_ex source1 src_manual src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/OrangeTransparentOverlay
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
lighting off
depth_check off
ambient 1 0.5088 0.0468
texture_unit
{
colour_op_ex source1 src_manual src_current 1 0.5088 0.0468
alpha_op_ex source1 src_manual src_current 0.8
}
}
}
}
material Gazebo/DarkOrangeTransparentOverlay
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
lighting off
depth_check off
ambient 0.6 0.305 0.028
texture_unit
{
colour_op_ex source1 src_manual src_current 0.6 0.305 0.028
alpha_op_ex source1 src_manual src_current 0.8
}
}
}
}
material Gazebo/RedTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
lighting off
texture_unit
{
colour_op_ex source1 src_manual src_current 1 0 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/GreenTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 0.0 1.0 0.0 1
diffuse 0.0 1.0 0.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/BlueTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 0.0 0.0 1.0 1
diffuse 0.0 0.0 1.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/DarkMagentaTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 0.6 0.0 0.6 1
diffuse 0.6 0.0 0.6 1
texture_unit
{
colour_op_ex source1 src_current src_current 0.6 0 0.6
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/GreyTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 0.5 0.5 0.5 1
diffuse 0.5 0.5 0.5 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/BlackTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 0.0 0.0 0.0 1
diffuse 0.0 0.0 0.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/YellowTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 1.0 1.0 0.0 1
diffuse 1.0 1.0 0.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/LightOn
{
technique
{
pass ambient
{
diffuse 0 1 0
ambient 0 1 0
emissive 0 1 0
}
}
}
material Gazebo/LightOff
{
technique
{
pass ambient
{
diffuse 1 0 0
ambient 1 0 0
emissive 1 0 0
}
}
}
material Gazebo/LightBlueLaser
{
receive_shadows off
technique
{
pass
{
scene_blend alpha_blend
depth_write off
cull_hardware none
ambient 0.5 0.5 1.0 1
diffuse 0.5 0.5 1.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.4
}
}
}
}
material Gazebo/BlueLaser
{
receive_shadows off
technique
{
pass
{
scene_blend alpha_blend
depth_write off
cull_hardware none
ambient 0.0 0.0 1.0 1
diffuse 0.0 0.0 1.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.4
}
}
}
}
material Gazebo/OrangeTransparent
{
receive_shadows off
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 1.0 0.44 0.0 1
diffuse 1.0 0.44 0.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.4
}
}
}
}
material Gazebo/JointAnchor
{
receive_shadows off
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 1.000000 1.000000 1.000000 1.000000
emissive 1.000000 1.000000 1.000000 1.000000
lighting off
}
}
}
material Gazebo/CoM
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.000000
texture_unit
{
texture com.png
}
}
}
}
material Gazebo/WoodFloor
{
receive_shadows on
technique
{
pass
{
ambient 0.5 0.5 0.5 1.000000
texture_unit
{
texture hardwood_floor.jpg
}
}
}
}
material Gazebo/CeilingTiled
{
receive_shadows on
technique
{
pass
{
ambient 0.5 0.5 0.5 1.000000
texture_unit
{
texture ceiling_tiled.jpg
}
}
}
}
material Gazebo/PaintedWall
{
receive_shadows on
technique
{
pass
{
ambient 1.0 1.0 1.0 1.000000
texture_unit
{
texture paintedWall.jpg
}
}
}
}
material Gazebo/PioneerBody
{
receive_shadows on
technique
{
pass Ambient
{
ambient 0.5 0 0
texture_unit
{
texture pioneerBody.jpg
filtering trilinear
}
}
pass DirectionalLight
{
ambient 0 0 0
diffuse 1 0 0 1
specular 0.5 0 0 1 10
texture_unit
{
texture pioneerBody.jpg
filtering trilinear
}
}
pass PointLight
{
ambient 0 0 0