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Interpolation-based image scaling

The MPV player user shader for interpolation-based image scaling. Designed for experimental, testing or educational use.

Usage

  • If you place this shader in the same folder as your mpv.conf, you can use it with glsl-shaders-append="~~/interpolation_based_image_scaling.glsl".
  • The shader is controlled under user configurable section by changing macro values and by directly implementing filter kernel.
  • Requires vo=gpu-next.

Notes