@@ -50,7 +50,7 @@ private WrappersAdapter() {}
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*/
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public static void spawnParticle (final @ NotNull World world , final @ NotNull Particle particle ,
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double x , double y , double z , int count ) {
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- spawnParticle (world , particle , x , y , z , count , 0 , 0 , 0 );
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+ spawnParticle (world , particle , x , y , z , count , 0.0 , 0.0 , 0. 0 );
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}
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/**
@@ -63,7 +63,7 @@ public static void spawnParticle(final @NotNull World world, final @NotNull Part
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*/
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public static void spawnParticle (final @ NotNull World world , final @ NotNull Particle particle ,
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final @ NotNull Location location , int count ) {
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- spawnParticle (world , particle , location , count , 0 , 0 , 0 );
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+ spawnParticle (world , particle , location , count , 0.0 , 0.0 , 0. 0 );
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}
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/**
@@ -99,7 +99,7 @@ public static void spawnParticle(final @NotNull World world, final @NotNull Part
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public static void spawnParticle (final @ NotNull World world , final @ NotNull Particle particle ,
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final @ NotNull Location location , int count ,
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double offsetX , double offsetY , double offsetZ ) {
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- spawnParticle (world , particle , location , count , offsetX , offsetY , offsetZ , 0 );
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+ spawnParticle (world , particle , location , count , offsetX , offsetY , offsetZ , 0.0 );
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}
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/**
@@ -152,7 +152,7 @@ public static void spawnParticle(final @NotNull World world, final @NotNull Part
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*/
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public static void spawnParticle (final @ NotNull Player player , final @ NotNull Particle particle ,
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double x , double y , double z , int count ) {
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- spawnParticle (player , particle , x , y , z , count , 0 , 0 , 0 );
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+ spawnParticle (player , particle , x , y , z , count , 0.0 , 0.0 , 0. 0 );
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}
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/**
@@ -165,7 +165,7 @@ public static void spawnParticle(final @NotNull Player player, final @NotNull Pa
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*/
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public static void spawnParticle (final @ NotNull Player player , final @ NotNull Particle particle ,
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final @ NotNull Location location , int count ) {
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- spawnParticle (player , particle , location , count , 0 , 0 , 0 );
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+ spawnParticle (player , particle , location , count , 0.0 , 0.0 , 0. 0 );
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}
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/**
@@ -201,7 +201,7 @@ public static void spawnParticle(final @NotNull Player player, final @NotNull Pa
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public static void spawnParticle (final @ NotNull Player player , final @ NotNull Particle particle ,
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final @ NotNull Location location , int count ,
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double offsetX , double offsetY , double offsetZ ) {
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- spawnParticle (player , particle , location , count , offsetX , offsetY , offsetZ , 0 );
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+ spawnParticle (player , particle , location , count , offsetX , offsetY , offsetZ , 0.0 );
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}
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/**
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