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Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuGame.cs

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namespace osu.Game.Rulesets.EmptyFreeform.Tests
1111
{
12-
public class TestSceneOsuGame : OsuTestScene
12+
public partial class TestSceneOsuGame : OsuTestScene
1313
{
1414
[BackgroundDependencyLoader]
1515
private void load()

Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuPlayer.cs

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namespace osu.Game.Rulesets.EmptyFreeform.Tests
88
{
99
[TestFixture]
10-
public class TestSceneOsuPlayer : PlayerTestScene
10+
public partial class TestSceneOsuPlayer : PlayerTestScene
1111
{
1212
protected override Ruleset CreatePlayerRuleset() => new EmptyFreeformRuleset();
1313
}

Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformInputManager.cs

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namespace osu.Game.Rulesets.EmptyFreeform
99
{
10-
public class EmptyFreeformInputManager : RulesetInputManager<EmptyFreeformAction>
10+
public partial class EmptyFreeformInputManager : RulesetInputManager<EmptyFreeformAction>
1111
{
1212
public EmptyFreeformInputManager(RulesetInfo ruleset)
1313
: base(ruleset, 0, SimultaneousBindingMode.Unique)

Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs

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namespace osu.Game.Rulesets.EmptyFreeform
2323
{
24-
public class EmptyFreeformRuleset : Ruleset
24+
public partial class EmptyFreeformRuleset : Ruleset
2525
{
2626
public override string Description => "a very emptyfreeformruleset ruleset";
2727

@@ -56,7 +56,7 @@ public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) =
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5757
public override Drawable CreateIcon() => new Icon(ShortName[0]);
5858

59-
public class Icon : CompositeDrawable
59+
public partial class Icon : CompositeDrawable
6060
{
6161
public Icon(char c)
6262
{

Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs

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namespace osu.Game.Rulesets.EmptyFreeform.Objects.Drawables
1111
{
12-
public class DrawableEmptyFreeformHitObject : DrawableHitObject<EmptyFreeformHitObject>
12+
public partial class DrawableEmptyFreeformHitObject : DrawableHitObject<EmptyFreeformHitObject>
1313
{
1414
public DrawableEmptyFreeformHitObject(EmptyFreeformHitObject hitObject)
1515
: base(hitObject)

Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/DrawableEmptyFreeformRuleset.cs

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@@ -17,7 +17,7 @@
1717
namespace osu.Game.Rulesets.EmptyFreeform.UI
1818
{
1919
[Cached]
20-
public class DrawableEmptyFreeformRuleset : DrawableRuleset<EmptyFreeformHitObject>
20+
public partial class DrawableEmptyFreeformRuleset : DrawableRuleset<EmptyFreeformHitObject>
2121
{
2222
public DrawableEmptyFreeformRuleset(EmptyFreeformRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
2323
: base(ruleset, beatmap, mods)

Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/EmptyFreeformPlayfield.cs

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88
namespace osu.Game.Rulesets.EmptyFreeform.UI
99
{
1010
[Cached]
11-
public class EmptyFreeformPlayfield : Playfield
11+
public partial class EmptyFreeformPlayfield : Playfield
1212
{
1313
[BackgroundDependencyLoader]
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private void load()

Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs

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namespace osu.Game.Rulesets.Pippidon.Tests
1111
{
12-
public class TestSceneOsuGame : OsuTestScene
12+
public partial class TestSceneOsuGame : OsuTestScene
1313
{
1414
[BackgroundDependencyLoader]
1515
private void load()

Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs

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77
namespace osu.Game.Rulesets.Pippidon.Tests
88
{
99
[TestFixture]
10-
public class TestSceneOsuPlayer : PlayerTestScene
10+
public partial class TestSceneOsuPlayer : PlayerTestScene
1111
{
1212
protected override Ruleset CreatePlayerRuleset() => new PippidonRuleset();
1313
}

Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs

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namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
1818
{
19-
public class DrawablePippidonHitObject : DrawableHitObject<PippidonHitObject>
19+
public partial class DrawablePippidonHitObject : DrawableHitObject<PippidonHitObject>
2020
{
2121
private const double time_preempt = 600;
2222
private const double time_fadein = 400;

Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs

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88
namespace osu.Game.Rulesets.Pippidon
99
{
10-
public class PippidonInputManager : RulesetInputManager<PippidonAction>
10+
public partial class PippidonInputManager : RulesetInputManager<PippidonAction>
1111
{
1212
public PippidonInputManager(RulesetInfo ruleset)
1313
: base(ruleset, 0, SimultaneousBindingMode.Unique)

Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRulesetIcon.cs

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99
namespace osu.Game.Rulesets.Pippidon
1010
{
11-
public class PippidonRulesetIcon : Sprite
11+
public partial class PippidonRulesetIcon : Sprite
1212
{
1313
private readonly Ruleset ruleset;
1414

Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs

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1717
namespace osu.Game.Rulesets.Pippidon.UI
1818
{
1919
[Cached]
20-
public class DrawablePippidonRuleset : DrawableRuleset<PippidonHitObject>
20+
public partial class DrawablePippidonRuleset : DrawableRuleset<PippidonHitObject>
2121
{
2222
public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
2323
: base(ruleset, beatmap, mods)

Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonCursorContainer.cs

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namespace osu.Game.Rulesets.Pippidon.UI
1212
{
13-
public class PippidonCursorContainer : GameplayCursorContainer
13+
public partial class PippidonCursorContainer : GameplayCursorContainer
1414
{
1515
private Sprite cursorSprite;
1616
private Texture cursorTexture;

Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs

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88
namespace osu.Game.Rulesets.Pippidon.UI
99
{
1010
[Cached]
11-
public class PippidonPlayfield : Playfield
11+
public partial class PippidonPlayfield : Playfield
1212
{
1313
protected override GameplayCursorContainer CreateCursor() => new PippidonCursorContainer();
1414

Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfieldAdjustmentContainer.cs

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88
namespace osu.Game.Rulesets.Pippidon.UI
99
{
10-
public class PippidonPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
10+
public partial class PippidonPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
1111
{
1212
public PippidonPlayfieldAdjustmentContainer()
1313
{

Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuGame.cs

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namespace osu.Game.Rulesets.EmptyScrolling.Tests
1111
{
12-
public class TestSceneOsuGame : OsuTestScene
12+
public partial class TestSceneOsuGame : OsuTestScene
1313
{
1414
[BackgroundDependencyLoader]
1515
private void load()

Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuPlayer.cs

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77
namespace osu.Game.Rulesets.EmptyScrolling.Tests
88
{
99
[TestFixture]
10-
public class TestSceneOsuPlayer : PlayerTestScene
10+
public partial class TestSceneOsuPlayer : PlayerTestScene
1111
{
1212
protected override Ruleset CreatePlayerRuleset() => new EmptyScrollingRuleset();
1313
}

Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingInputManager.cs

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77

88
namespace osu.Game.Rulesets.EmptyScrolling
99
{
10-
public class EmptyScrollingInputManager : RulesetInputManager<EmptyScrollingAction>
10+
public partial class EmptyScrollingInputManager : RulesetInputManager<EmptyScrollingAction>
1111
{
1212
public EmptyScrollingInputManager(RulesetInfo ruleset)
1313
: base(ruleset, 0, SimultaneousBindingMode.Unique)

Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs

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99

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namespace osu.Game.Rulesets.EmptyScrolling.Objects.Drawables
1111
{
12-
public class DrawableEmptyScrollingHitObject : DrawableHitObject<EmptyScrollingHitObject>
12+
public partial class DrawableEmptyScrollingHitObject : DrawableHitObject<EmptyScrollingHitObject>
1313
{
1414
public DrawableEmptyScrollingHitObject(EmptyScrollingHitObject hitObject)
1515
: base(hitObject)

Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/DrawableEmptyScrollingRuleset.cs

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1818
namespace osu.Game.Rulesets.EmptyScrolling.UI
1919
{
2020
[Cached]
21-
public class DrawableEmptyScrollingRuleset : DrawableScrollingRuleset<EmptyScrollingHitObject>
21+
public partial class DrawableEmptyScrollingRuleset : DrawableScrollingRuleset<EmptyScrollingHitObject>
2222
{
2323
public DrawableEmptyScrollingRuleset(EmptyScrollingRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
2424
: base(ruleset, beatmap, mods)

Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/EmptyScrollingPlayfield.cs

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88
namespace osu.Game.Rulesets.EmptyScrolling.UI
99
{
1010
[Cached]
11-
public class EmptyScrollingPlayfield : ScrollingPlayfield
11+
public partial class EmptyScrollingPlayfield : ScrollingPlayfield
1212
{
1313
[BackgroundDependencyLoader]
1414
private void load()

Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs

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99

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namespace osu.Game.Rulesets.Pippidon.Tests
1111
{
12-
public class TestSceneOsuGame : OsuTestScene
12+
public partial class TestSceneOsuGame : OsuTestScene
1313
{
1414
[BackgroundDependencyLoader]
1515
private void load()

Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs

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77
namespace osu.Game.Rulesets.Pippidon.Tests
88
{
99
[TestFixture]
10-
public class TestSceneOsuPlayer : PlayerTestScene
10+
public partial class TestSceneOsuPlayer : PlayerTestScene
1111
{
1212
protected override Ruleset CreatePlayerRuleset() => new PippidonRuleset();
1313
}

Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs

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1818
namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
1919
{
20-
public class DrawablePippidonHitObject : DrawableHitObject<PippidonHitObject>
20+
public partial class DrawablePippidonHitObject : DrawableHitObject<PippidonHitObject>
2121
{
2222
private BindableNumber<int> currentLane;
2323

Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs

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77

88
namespace osu.Game.Rulesets.Pippidon
99
{
10-
public class PippidonInputManager : RulesetInputManager<PippidonAction>
10+
public partial class PippidonInputManager : RulesetInputManager<PippidonAction>
1111
{
1212
public PippidonInputManager(RulesetInfo ruleset)
1313
: base(ruleset, 0, SimultaneousBindingMode.Unique)

Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRulesetIcon.cs

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namespace osu.Game.Rulesets.Pippidon
1111
{
12-
public class PippidonRulesetIcon : Sprite
12+
public partial class PippidonRulesetIcon : Sprite
1313
{
1414
private readonly Ruleset ruleset;
1515

Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs

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1818
namespace osu.Game.Rulesets.Pippidon.UI
1919
{
2020
[Cached]
21-
public class DrawablePippidonRuleset : DrawableScrollingRuleset<PippidonHitObject>
21+
public partial class DrawablePippidonRuleset : DrawableScrollingRuleset<PippidonHitObject>
2222
{
2323
public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
2424
: base(ruleset, beatmap, mods)

Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonCharacter.cs

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1515

1616
namespace osu.Game.Rulesets.Pippidon.UI
1717
{
18-
public class PippidonCharacter : BeatSyncedContainer, IKeyBindingHandler<PippidonAction>
18+
public partial class PippidonCharacter : BeatSyncedContainer, IKeyBindingHandler<PippidonAction>
1919
{
2020
public readonly BindableInt LanePosition = new BindableInt
2121
{

Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs

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1616
namespace osu.Game.Rulesets.Pippidon.UI
1717
{
1818
[Cached]
19-
public class PippidonPlayfield : ScrollingPlayfield
19+
public partial class PippidonPlayfield : ScrollingPlayfield
2020
{
2121
public const float LANE_HEIGHT = 70;
2222

@@ -60,7 +60,7 @@ private void load()
6060
});
6161
}
6262

63-
private class LaneContainer : BeatSyncedContainer
63+
private partial class LaneContainer : BeatSyncedContainer
6464
{
6565
private OsuColour colours;
6666
private FillFlowContainer fill;
@@ -99,7 +99,7 @@ private void load(OsuColour colours)
9999
}
100100
}
101101

102-
private class Lane : CompositeDrawable
102+
private partial class Lane : CompositeDrawable
103103
{
104104
public Lane()
105105
{

osu.Desktop/DiscordRichPresence.cs

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2020

2121
namespace osu.Desktop
2222
{
23-
internal class DiscordRichPresence : Component
23+
internal partial class DiscordRichPresence : Component
2424
{
2525
private const string client_id = "367827983903490050";
2626

osu.Desktop/OsuGameDesktop.cs

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2626

2727
namespace osu.Desktop
2828
{
29-
internal class OsuGameDesktop : OsuGame
29+
internal partial class OsuGameDesktop : OsuGame
3030
{
3131
private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel;
3232

osu.Desktop/Security/ElevatedPrivilegesChecker.cs

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@@ -16,7 +16,7 @@ namespace osu.Desktop.Security
1616
/// <summary>
1717
/// Checks if the game is running with elevated privileges (as admin in Windows, root in Unix) and displays a warning notification if so.
1818
/// </summary>
19-
public class ElevatedPrivilegesChecker : Component
19+
public partial class ElevatedPrivilegesChecker : Component
2020
{
2121
[Resolved]
2222
private INotificationOverlay notifications { get; set; } = null!;
@@ -63,7 +63,7 @@ private bool checkElevated()
6363
return false;
6464
}
6565

66-
private class ElevatedPrivilegesNotification : SimpleNotification
66+
private partial class ElevatedPrivilegesNotification : SimpleNotification
6767
{
6868
public override bool IsImportant => true;
6969

osu.Desktop/Updater/SquirrelUpdateManager.cs

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1717
namespace osu.Desktop.Updater
1818
{
1919
[SupportedOSPlatform("windows")]
20-
public class SquirrelUpdateManager : UpdateManager
20+
public partial class SquirrelUpdateManager : UpdateManager
2121
{
2222
private Squirrel.UpdateManager? updateManager;
2323
private INotificationOverlay notificationOverlay = null!;

osu.Desktop/Windows/GameplayWinKeyBlocker.cs

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1111
namespace osu.Desktop.Windows
1212
{
13-
public class GameplayWinKeyBlocker : Component
13+
public partial class GameplayWinKeyBlocker : Component
1414
{
1515
private Bindable<bool> disableWinKey = null!;
1616
private IBindable<bool> localUserPlaying = null!;

osu.Game.Rulesets.Catch.Tests/CatchSkinnableTestScene.cs

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77

88
namespace osu.Game.Rulesets.Catch.Tests
99
{
10-
public abstract class CatchSkinnableTestScene : SkinnableTestScene
10+
public abstract partial class CatchSkinnableTestScene : SkinnableTestScene
1111
{
1212
protected override Ruleset CreateRulesetForSkinProvider() => new CatchRuleset();
1313
}

osu.Game.Rulesets.Catch.Tests/Editor/CatchEditorTestSceneContainer.cs

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1616

1717
namespace osu.Game.Rulesets.Catch.Tests.Editor
1818
{
19-
public class CatchEditorTestSceneContainer : Container
19+
public partial class CatchEditorTestSceneContainer : Container
2020
{
2121
[Cached(typeof(Playfield))]
2222
public readonly ScrollingPlayfield Playfield;
@@ -57,7 +57,7 @@ public CatchEditorTestSceneContainer()
5757
};
5858
}
5959

60-
private class TestCatchPlayfield : CatchEditorPlayfield
60+
private partial class TestCatchPlayfield : CatchEditorPlayfield
6161
{
6262
public TestCatchPlayfield()
6363
: base(new BeatmapDifficulty { CircleSize = 0 })

osu.Game.Rulesets.Catch.Tests/Editor/CatchPlacementBlueprintTestScene.cs

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2222
namespace osu.Game.Rulesets.Catch.Tests.Editor
2323
{
24-
public abstract class CatchPlacementBlueprintTestScene : PlacementBlueprintTestScene
24+
public abstract partial class CatchPlacementBlueprintTestScene : PlacementBlueprintTestScene
2525
{
2626
protected const double TIME_SNAP = 100;
2727

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