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simulator.html
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<html>
<head>
<title>KanColle Sortie Simulator</title>
<meta content="text/html;charset=utf-8" http-equiv="Content-Type">
<meta content="utf-8" http-equiv="encoding">
<link rel="stylesheet" href="css/simulator-ui/main.css"/>
<link rel="stylesheet" href="css/simulator-ui/fleet-editor.css"/>
<link rel="stylesheet" href="css/simulator-ui/selector.css"/>
<script src="js/kcSHIPDATA.js"></script>
<script src="js/kcEQDATA.js"></script>
<script src="js/kcMAPDATA.js"></script>
<script src="js/kcEDGES.js"></script>
<script src="js/kcENEMYCOMP.js"></script>
<script src="js/shared.js"></script>
<script src="js/kcships.js"></script>
<script src="js/kcsim.js"></script>
<script src="js/kcsimcombined.js"></script>
<script src="js/vue.global.prod.js"></script>
<script src="js/vue-i18n.global.js"></script>
<script src="reader/lz-string.js"></script>
<script src="js/simulator-ui/common.js"></script>
</head>
<body style="display:none">
<div id="divMain">
<h1>KanColle Sortie Simulator</h1>
<div>
<label><input type="radio" value="en" v-model="$i18n.locale" @change="onchangeLang"/>EN</label> <label><input type="radio" value="ja" v-model="$i18n.locale" @change="onchangeLang"/>JP (艦船/装備)</label>
</div>
<div id="divPlayer">
<div class="fleetSection">
<input type="button" value="Save/Load Simulator Backup" @click="onclickBackup"/>
</div>
<div class="fleetSection">
<vfleet :fleet="fleetFMain" fleetname="Main Fleet"></vfleet>
</div>
<div class="fleetSection">
<vfleet :fleet="fleetFSupportN" fleetname="Support Fleet (Normal)"></vfleet>
<label><input type="checkbox" v-model="useSupportN"/> Use Normal Support</label>
</div>
<div class="fleetSection">
<vfleet :fleet="fleetFSupportB" fleetname="Support Fleet (Boss)"></vfleet>
<label><input type="checkbox" v-model="useSupportB"/> Use Boss Support</label>
</div>
<div class="fleetSection">
<div class="fleet lbas">
<div class="preview" @click="lbExpanded=!lbExpanded">
<div class="header" ref="header">
<div>Land Base Aerial Support</div>
<div class="expand">
<span v-show="!lbExpanded">[+]</span>
<span v-show="lbExpanded">[−]</span>
</div>
</div>
<div class="iconsWrap">
<div v-for="base in landBases" class="icon">
<img :src="'assets/icons/LBAS' + (base.ind+1) + '.png'"/>
</div>
</div>
</div>
<div v-show="lbExpanded">
<vlbaseditor :bases="landBases"></vlbaseditor>
</div>
</div>
</div>
<div class="fleetSection">
<vfleetcomps :comps="fleetsFFriend" fleetname="Friend Fleet" canimportkcnav="1" isfriendfleet="1"></vfleetcomps>
<label><input type="checkbox" v-model="useFF"/> Use Friend Fleet</label>
</div>
<div class="fleetSection">
<input type="button" value="Import/Export DeckBuilder Format" @click="onclickDeckbuilder"/>
</div>
</div>
<hr>
<div id="divBattles">
<div class="battleNext">
<input type="button" value="Insert Node" @click="onclickInsertBattle(0)" />
</div>
<div v-for="battle in battles" :key="battle.id">
<vbattle :battle="battle" :candelete="canDeleteBattles"></vbattle>
<div class="battleNext">
<input type="button" value="Insert Node" @click="onclickInsertBattle(battle.ind+1)" />
</div>
</div>
</div>
<hr>
<div id="divSettings">
<h2>Settings</h2>
<div>
<label><input type="checkbox" v-model="settings.retreatOnTaiha" /> Retreat on <img src="assets/stats/taiha.png" /> ?</label> <img v-show="!settings.retreatOnTaiha" src="assets/stats/kuso.png" />
</div>
<div id="divSettingsMechanics">
<span class="subheader">Mechanics:</span>
<div v-for="mechanic in settings.mechanics">
<label><input type="checkbox" v-model="mechanic.enabled" @change="onchangeMechanic(mechanic)"/> {{mechanic.name}}</label>
</div>
</div>
<div>
<table>
<tr><td><label for="mechShellDmgCap">Day Shelling Soft-Cap:</label></td><td><input id="mechShellDmgCap" type="number" v-model="settings.shellDmgCap" min="0" max="9999" /></td></tr>
<tr><td><label for="mechASWDmgCap">ASW Soft-Cap:</label></td><td><input id="mechASWDmgCap" type="number" v-model="settings.aswDmgCap" min="0" max="9999" /></td></tr>
<tr><td><label for="mechTorpedoDmgCap">Torpedo Soft-Cap:</label></td><td><input id="mechTorpedoDmgCap" type="number" v-model="settings.torpedoDmgCap" min="0" max="9999" /></td></tr>
<tr><td><label for="mechNightDmgCap">Night Soft-Cap:</label></td><td><input id="mechNightDmgCap" type="number" v-model="settings.nightDmgCap" min="0" max="9999" /></td></tr>
<tr><td><label for="mechAirDmgCap">Air Soft-Cap:</label></td><td><input id="mechAirDmgCap" type="number" v-model="settings.airDmgCap" min="0" max="9999" /></td></tr>
<tr><td><label for="mechSupportDmgCap">Support Soft-Cap:</label></td><td><input id="mechSupportDmgCap" type="number" v-model="settings.supportDmgCap" min="0" max="9999" /></td></tr>
</table>
</div>
<div>
<label><input type="checkbox" v-model="settings.airRaidCostW6" /> Use default World 6 costs for Air Raid (4% <img src="assets/stats/fuel.png" /> 8% <img src="assets/stats/ammo.png" />)</label>
</div>
<div>
<div><img src="assets/stats/bucket.png" />: Count use if HP ≤ <input type="number" min="0" max="100" v-model="settings.bucketPercent" />% OR repair time > <input type="number" min="0" max="100" v-model="settings.bucketTime" /> hours</div>
<div><label><input type="checkbox" v-model="settings.carryOverHP" />Carry over ship HP between sims unless <img src="assets/stats/bucket.png" /> conditions</label></div>
<div><label><input type="checkbox" v-model="settings.carryOverMorale" />Carry over ship morale between sims</label></div>
</div>
<div id="divSettingsAdvanced">
<div><input type="button" value="Show Advanced" @click="settings.showAdvanced=!settings.showAdvanced" /></div>
<div v-show="settings.showAdvanced">
<span class="subheader">Vanguard Evasion Bonus:</span>
<table>
<tr><td></td><td>Shelling</td><td>Torpedo</td></tr>
<tr><td>DD 1:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellDD[0]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpDD[0]" /></td></tr>
<tr><td>DD 2:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellDD[1]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpDD[1]" /></td></tr>
<tr><td>DD 3:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellDD[2]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpDD[2]" /></td></tr>
<tr><td>DD 4:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellDD[3]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpDD[3]" /></td></tr>
<tr><td>DD 5:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellDD[4]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpDD[4]" /></td></tr>
<tr><td>DD 6:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellDD[5]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpDD[5]" /></td></tr>
<tr><td>DD 7:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellDD[6]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpDD[6]" /></td></tr>
<tr><td>Other 1:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellOther[0]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpOther[0]" /></td></tr>
<tr><td>Other 2:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellOther[1]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpOther[1]" /></td></tr>
<tr><td>Other 3:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellOther[2]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpOther[2]" /></td></tr>
<tr><td>Other 4:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellOther[3]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpOther[3]" /></td></tr>
<tr><td>Other 5:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellOther[4]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpOther[4]" /></td></tr>
<tr><td>Other 6:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellOther[5]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpOther[5]" /></td></tr>
<tr><td>Other 7:</td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvShellOther[6]" /></td><td><input type="number" min="0" max="999" v-model="settings.vanguardEvTorpOther[6]" /></td></tr>
</table>
<!-- <label><input type="checkbox" /> Use Experimental Formula (overrides above)</label> -->
</div>
<div v-show="settings.showAdvanced">
<span class="subheader">Special Attack Activation Rate:</span>
<table>
<tr><td>Nelson Touch:</td><td><input type="number" min="0" max="100" v-model="settings.nelsonTouchRate" />%</td></tr>
<tr><td>Nagato Special:</td><td><input type="number" min="0" max="100" v-model="settings.nagatoSpecialRate" />%</td></tr>
<tr><td>Mutsu Special:</td><td><input type="number" min="0" max="100" v-model="settings.mutsuSpecialRate" />%</td></tr>
<tr><td>Colorado Special:</td><td><input type="number" min="0" max="100" v-model="settings.coloradoSpecialRate" />%</td></tr>
<tr><td>Kongou Special:</td><td><input type="number" min="0" max="100" v-model="settings.kongouSpecialRate" />%</td></tr>
</table>
</div>
</div>
</div>
<hr>
<div id="divSimWatch">
<input type="button" value="Watch a Sortie" :disabled="!canSim" @click="onclickWatch"/> (Opens in Replayer)
</div>
<div id="divSimStats">
<div>Simulate <input type="number" min="1" max="99999" v-model="numSim" /> times and show statistics:</div>
<div id="divSimStatsButtons">
<input type="button" value="Go" :disabled="!canSim" @click="onclickGo"/>
<input type="button" value="Clear" v-show="results.active&&canSim" @click="onclickClear"/>
</div>
</div>
<div id="divResultsOuter">
<div class="progressBarOuter" v-show="!canSim"><div class="progressBarInner" :style="{width:simProgress+'%'}"></div></div>
<div id="divResultsErrors">
<div v-for="error in results.errors">{{error}}</div>
</div>
<div id="divResultsWarnings">
<div v-for="warning in results.warnings">{{warning}}</div>
</div>
<div id="divResults" v-show="results.active">
<h3>Statistics</h3>
<div class="note">Accuracy of calculations is a work in progress and will be improved as new information is discovered. Please note that values are rough and may not exactly reflect real in-game rates.</div>
<div class="noteBold" v-show="results.showCFWarning">Warning: Combined fleet and vanguard calculations are extremely tentative, so these results are especially rough. See Show Advanced for settings.</div>
<div>Number of runs: {{results.totalNum}}</div>
<div id="divResultColsWrap">
<div class="resultCol">
<div>
<div>Final Rank Rate:</div>
<table>
<tr><th><img src="assets/stats/S.png"/></th><td><span class="resultBold">{{results.rankS}}</span></td></tr>
<tr><th><img src="assets/stats/A.png"/></th><td>{{results.rankA}}</td></tr>
<tr><th><img src="assets/stats/B.png"/></th><td>{{results.rankB}}</td></tr>
<tr><th><img src="assets/stats/C.png"/></th><td>{{results.rankC}}</td></tr>
<tr><th><img src="assets/stats/D.png"/></th><td>{{results.rankD}}</td></tr>
<tr><th><img src="assets/stats/E.png"/></th><td>{{results.rankE}}</td></tr>
<tr><th><img src="assets/stats/retreat.png"/></th><td>{{results.retreat}}</td></tr>
</table>
</div>
<div>
<div>Enemy Flagship Sunk Rate:</div>
<table>
<tr><th><img src="assets/stats/flagsunk.png"/></th><td><span class="resultBold">{{results.flagSunk}}</span></td></tr>
</table>
<div>Avg <span class="resultBold">-{{results.flagSunkHP}}</span> HP per run</div>
<div>Avg <span class="resultBold">-{{results.flagSunkHPBoss}}</span> HP per boss</div>
</div>
<div v-show="results.numNodes>1">
<div>Rank Per Battle:</div>
<table class="multi">
<tr><th></th><th v-for="n in results.numNodes">{{n}}</th></tr>
<tr><th><img src="assets/stats/S.png"/></th><td v-for="stat in results.rankSNode">{{stat}}</td></tr>
<tr><th><img src="assets/stats/A.png"/></th><td v-for="stat in results.rankANode">{{stat}}</td></tr>
<tr><th><img src="assets/stats/B.png"/></th><td v-for="stat in results.rankBNode">{{stat}}</td></tr>
<tr><th><img src="assets/stats/C.png"/></th><td v-for="stat in results.rankCNode">{{stat}}</td></tr>
<tr><th><img src="assets/stats/D.png"/></th><td v-for="stat in results.rankDNode">{{stat}}</td></tr>
<tr><th><img src="assets/stats/E.png"/></th><td v-for="stat in results.rankENode">{{stat}}</td></tr>
<tr><th><img src="assets/stats/flagsunk.png"/></th><td v-for="stat in results.flagSunkNode">{{stat}}</td></tr>
</table>
</div>
</div>
<div class="resultCol">
<div>
<div><img src="assets/stats/MVP.png"/> Rate Per Battle:</div>
<table class="multi">
<tr v-show="results.numNodes>1"><th></th><th v-for="n in results.numNodes">{{n}}</th></tr>
<tr v-for="n in 7" v-show="results.hasSF||n<7"><th><img :src="'assets/stats/F' + n + '.png'"/></th><td v-for="stat in results['mvp'+n]">{{stat}}</td></tr>
<tr class="tableSpace" v-show="results.hasCF"></tr>
<tr v-for="n in 6" v-show="results.hasCF"><th><img :src="'assets/stats/F' + n + '.png'"/></th><td v-for="stat in results['mvpE'+n]">{{stat}}</td></tr>
</table>
</div>
<div>
<div>Air State Rate Per Battle:</div>
<table class="multi">
<tr v-show="results.numNodes>1"><th></th><th v-for="n in results.numNodes">{{n}}</th></tr>
<tr><th><span class="air good">AS+</span></th><td v-for="stat in results.airASP">{{stat}}</td></tr>
<tr><th><span class="air good">AS</span></th><td v-for="stat in results.airAS">{{stat}}</td></tr>
<tr><th><span class="air">AP</span></th><td v-for="stat in results.airAP">{{stat}}</td></tr>
<tr><th><span class="air bad">AD</span></th><td v-for="stat in results.airAD">{{stat}}</td></tr>
<tr><th><span class="air bad">AI</span></th><td v-for="stat in results.airAI">{{stat}}</td></tr>
</table>
</div>
</div>
<div class="resultCol">
<div>
<div><img src="assets/stats/taiha.png"/> Rate Per Battle:</div>
<table class="multi">
<tr v-show="results.numNodes>1"><th></th><th v-for="n in results.numNodes">{{n}}</th></tr>
<tr><th>Any</th><td v-for="stat in results.taiha"><span class="resultBold">{{stat}}</span></td></tr>
<tr class="tableSpace"></tr>
<tr v-for="n in 7" v-show="results.hasSF||n<7"><th><img :src="'assets/stats/F' + n + '.png'"/></th><td v-for="stat in results['taiha'+n]">{{stat}}</td></tr>
<tr class="tableSpace" v-show="results.hasCF"></tr>
<tr v-for="n in 6" v-show="results.hasCF"><th><img :src="'assets/stats/F' + n + '.png'"/></th><td v-for="stat in results['taihaE'+n]">{{stat}}</td></tr>
</table>
</div>
<div>
<div>No <img src="assets/stats/chuuha.png"/> After Battle:</div>
<table class="multi">
<tr v-show="results.numNodes>1"><th></th><th v-for="n in results.numNodes">{{n}}</th></tr>
<tr><th>All</th><td v-for="stat in results.noChuuha">{{stat}}</td></tr>
</table>
</div>
</div>
<div class="resultCol">
<div>
<div>Avg Resupply:</div>
<table>
<tr><th><img src="assets/stats/fuel.png"/></th><td>{{results.fuelSupply}}</td></tr>
<tr><th><img src="assets/stats/ammo.png"/></th><td>{{results.ammoSupply}}</td></tr>
<tr><th><img src="assets/stats/baux.png"/></th><td>{{results.bauxSupply}}</td></tr>
</table>
</div>
<div>
<div>Avg Repair:</div>
<table>
<tr><th><img src="assets/stats/fuel.png"/></th><td>{{results.fuelRepair}}</td></tr>
<tr><th><img src="assets/stats/steel.png"/></th><td>{{results.steelRepair}}</td></tr>
<tr><th><img src="assets/stats/bucket.png"/></th><td>{{results.bucket}}</td></tr>
<tr><th><img src="assets/items/14.png"/></th><td>{{results.damecon}}</td></tr>
</table>
</div>
<div>
<div>Avg Resource Per <img src="assets/stats/S.png"/>:</div>
<table>
<tr><th><img src="assets/stats/fuel.png"/></th><td><span class="resultBold">{{results.fuelS}}</span></td></tr>
<tr><th><img src="assets/stats/ammo.png"/></th><td><span class="resultBold">{{results.ammoS}}</span></td></tr>
<tr><th><img src="assets/stats/steel.png"/></th><td><span class="resultBold">{{results.steelS}}</span></td></tr>
<tr><th><img src="assets/stats/baux.png"/></th><td><span class="resultBold">{{results.bauxS}}</span></td></tr>
<tr><th><img src="assets/stats/bucket.png"/></th><td><span class="resultBold">{{results.bucketS}}</span></td></tr>
<tr><th><img src="assets/items/14.png"/></th><td><span class="resultBold">{{results.dameconS}}</span></td></tr>
</table>
</div>
<div>
<div>Avg Resource Per <img src="assets/stats/flagsunk.png"/>:</div>
<table>
<tr><th><img src="assets/stats/fuel.png"/></th><td><span class="resultBold">{{results.fuelSunk}}</span></td></tr>
<tr><th><img src="assets/stats/ammo.png"/></th><td><span class="resultBold">{{results.ammoSunk}}</span></td></tr>
<tr><th><img src="assets/stats/steel.png"/></th><td><span class="resultBold">{{results.steelSunk}}</span></td></tr>
<tr><th><img src="assets/stats/baux.png"/></th><td><span class="resultBold">{{results.bauxSunk}}</span></td></tr>
<tr><th><img src="assets/stats/bucket.png"/></th><td><span class="resultBold">{{results.bucketSunk}}</span></td></tr>
<tr><th><img src="assets/items/14.png"/></th><td><span class="resultBold">{{results.dameconSunk}}</span></td></tr>
</table>
</div>
<div>
<div>Avg Emptied Plane Slot: {{results.emptiedPlane}}</div>
<div>Avg Emptied LBAS Slot: {{results.emptiedLBAS}}</div>
</div>
</div>
</div>
</div>
</div>
<hr>
<!--***test-->
<!-- <div> -->
<!-- <textarea id="inputTestReplay"></textarea> -->
<!-- <input type="button" value="TEST" onclick="window.location.hash=encodeURIComponent(document.getElementById('inputTestReplay').value);setTimeout(() => window.location.reload(),1)"/> -->
<!-- </div> -->
<!--***test-->
</div>
<div id="divOther">
<div id="divChangeLog">
<div><span class="header">Change Log:</span></div>
<div>2022-02-16 - Historical Accuracy + Evasion config</div>
<div>2021-10-17 - <a href="https://twitter.com/Xe_UCH/status/1426851469945294848">PT Imp acc mods</a>, <a href="https://twitter.com/Divinity__123/status/1447941755182227458">Combined Fleet acc bases/mods</a>, <a href="https://docs.google.com/spreadsheets/d/14uCat5nahv3A0Zq6d263Ye3U_f1nBYpIMEc9ALegyNA/edit#gid=0">Vanguard evasion values</a></div>
<div>2021-07-27 - Mechanics: DDCI Buff + Submarine Fleet Attack, add Torpedo Squadron Command Facility use, update anti-installation/anti-PT mods, update Echelon mods</div>
<div>2021-03-03 - Options for new soft caps (torpedo, night, air)</div>
<div>2019-12-18 - Additional Historical Bonus settings (boss node, boss flagship)</div>
<div>2019-09-18 - Provisional Anchorage Water Demon mods, underway resupply (applied on last node if equipped)</div>
<div>2019-08-25 - <a href="https://cdn.discordapp.com/attachments/425302689887289344/614879250419417132/ECrra66VUAAzYMc.jpg_orig.jpg">Mortar/Rocket anti-installation mods</a></div>
<div>2019-05-30 - Add Friend Fleet, updated calculations: anti-installation mods, rocket barrage chance, non-maxed plane proficiency</div>
<div>2019-05-16 - Update AACI <a href="https://docs.google.com/spreadsheets/d/1YUppVErQj7P9f9-ddpdR-e7fTaycjSK9-x4GE9ibCrA">activation rates</a> + <a href="https://gist.github.com/Nishisonic/62cead1f57a323c737019d6b630fa4a5">priorities</a></div>
<div>2019-05-10 - Mechanics: <a href="https://twitter.com/muu_1106/status/1124658313428213760?s=19" target="_blank">Anti-Air Resist</a>, Divebomber Installation Targeting</div>
<div>2019-04-21 - Nelson/Nagato/Mutsu specials night</div>
<div>2019-04-05 - Carry over HP/Morale option, update presets to Phase 2 comps, vanguard formation</div>
<div>2019-03-11 - Historical Bonus config, Nelson/Nagato/Mutsu specials (day only currently), new mechanics: new installation mods/new resource costs/new echelon mods</div>
<div>2018-11-26 - <a href="simulator-import-help.html" target="_blank">Sim from Data Import</a>, enemy combined improvements, LBAS improvements, PT Imp improvements</div>
<div>2018-08-14 - CVCI, DD NBCI, ASW soft cap config, rocket barrage</div>
<div>2017-08-08 - Enemy combined fleet, LBAS</div>
<div>2017-03-23 - Fifth slot, separate plane improvement and proficiency, changed save/load code, day soft-cap option</div>
<div>2016-10-25 - Major reworking and improving of calculations. Added calculations explanations.</div>
</div>
<div id="divFooter">
<div>Bug reports/feature requests: <a href="https://github.com/KC3Kai/kancolle-replay/issues">Github</a></div>
</div>
</div>
<template id="tmpBattle">
<div class="battleWrap" :class="battleClass">
<div class="deleteB" v-show="candelete" @click="onclickDeleteBattle"><div>✖</div></div>
<div><span class="headerMain">Node {{(battle.ind+1)}}</span></div>
<div class="settings">
<div>
<div><span class="header">Battle Type:</span></div>
<div class="nodeTypeWrap">
<label><input type="radio" value="1" v-model="battle.nodeType" /><img src="assets/maps/nodeR.png" title="Normal" /></label>
<label><input type="radio" value="2" v-model="battle.nodeType" /><img src="assets/maps/nodeN.png" title="Night Only" /></label>
<label><input type="radio" value="6" v-model="battle.nodeType" /><img src="assets/maps/nodeRaid.png" title="Air Raid" /></label>
<label><input type="radio" value="4" v-model="battle.nodeType" /><img src="assets/maps/nodeAir.png" title="Air Only" /></label>
</div>
<div v-show="hasNB"><label><input type="checkbox" v-model="battle.doNB" />Night Battle?</label></div>
</div>
<div>
<div><span class="header">Resupply Cost:</span></div>
<div><label><input type="checkbox" v-model="battle.subOnly"/>Submarine Only</label></div>
<div class="space"><span class="header">Add Cost (before battle):</span></div>
<div><label><img src="assets/stats/fuel.png" /><input type="number" min="0" max="100" v-model="battle.addCostFuel"/>%</label></div>
<div><label><img src="assets/stats/ammo.png" /><input type="number" min="0" max="100" v-model="battle.addCostAmmo"/>%</label></div>
</div>
<div>
<div><span class="header">Player Formation:</span></div>
<div class="formationsWrap" v-show="!hasCombinedFormations">
<label><input type="radio" value="1" v-model="battle.formation" /><img src="assets/stats/form1.jpg" /></label>
<label><input type="radio" value="2" v-model="battle.formation" /><img src="assets/stats/form2.jpg" /></label>
<label><input type="radio" value="3" v-model="battle.formation" /><img src="assets/stats/form3.jpg" /></label>
<label><input type="radio" value="4" v-model="battle.formation" /><img src="assets/stats/form4.jpg" /></label>
<label><input type="radio" value="5" v-model="battle.formation" /><img src="assets/stats/form5.jpg" /></label>
<label><input type="radio" value="6" v-model="battle.formation" /><img src="assets/stats/form6.jpg" /></label>
</div>
<div class="formationsWrap" v-show="hasCombinedFormations">
<label><input type="radio" value="11" v-model="battle.formation" /><img src="assets/stats/form11.png" /></label>
<label><input type="radio" value="12" v-model="battle.formation" /><img src="assets/stats/form12.png" /></label>
<label><input type="radio" value="13" v-model="battle.formation" /><img src="assets/stats/form13.png" /></label>
<label><input type="radio" value="14" v-model="battle.formation" /><img src="assets/stats/form14.png" /></label>
</div>
</div>
<div>
<div><span class="header">LBAS Waves:</span></div>
<div>1 <input type="checkbox" v-model="battle.lbasWaves[0]" /><input type="checkbox" v-model="battle.lbasWaves[1]" /></div>
<div>2 <input type="checkbox" v-model="battle.lbasWaves[2]" /><input type="checkbox" v-model="battle.lbasWaves[3]" /></div>
<div>3 <input type="checkbox" v-model="battle.lbasWaves[4]" /><input type="checkbox" v-model="battle.lbasWaves[5]" /></div>
</div>
<div>
<div><span class="header">Override Historical Bonuses:</span></div>
<div><input type="button" value="Set Bonuses" @click="onclickSetBonus"/></div>
<div v-show="hasBonusMain()" class="bonusMarker main" title="Main Fleet set">⬤</div>
<div v-show="hasBonusLBAS()" class="bonusMarker lbas" title="Land Base Aerial Support set">⬤</div>
<div v-show="hasBonusFF()" class="bonusMarker friend" title="Friend Fleet set">⬤</div>
</div>
</div>
<div ref="comps"><vfleetcomps :comps="battle.enemyComps" fleetname="Enemy Fleet" canimportkcnav="1"></vfleetcomps></div>
</div>
</template>
<template id="tmpFleetComps">
<div>
<div v-for="comp in comps" class="fleetComp" :ref="'comp'+comp.num">
<vfleet :fleet="comp.fleet" :fleetname="getCompName(comp)"></vfleet>
<div class="rate">
<div><input type="number" v-model="comp.rate" min="0" title="Weight"/></div>
<div>({{getCompPercent(comp)}}%)</div>
</div>
</div>
</div>
<div class="fleetCompAdd">
<div>
<input type="button" value="Import KCNav" @click="onclickImportKCNav" v-show="canimportkcnav"/>
<input type="button" value="+" :style="{visibility:canAddComp?'':'hidden'}" @click="onclickAddComp"/><input type="button" value="−" :style="{visibility:comps.length>1?'':'hidden'}" @click="onclickRemoveComp"/>
</div>
</div>
</template>
<template id="tmpFleet">
<div class="fleet" :class="fleetClass">
<div class="preview" @click="onclickExpand">
<div class="header" ref="header">
<div>{{fleetname}}</div>
<div class="expand">
<span v-show="!expanded">[+]</span>
<span v-show="expanded">[−]</span>
</div>
</div>
<div class="iconsWrap" v-show="!expanded">
<div v-for="ship in fleet.ships" class="icon" v-show="ship.ind<numShipShow">
<img :src="'assets/icons/' + ship.imgName" />
</div>
<div class="iconForm" v-show="!expanded&&fleet.isEnemy">
<img v-if="!fleet.combined" :src="'assets/stats/form'+fleet.formation+'.jpg'"/>
<img v-if="fleet.combined" :src="'assets/stats/form'+fleet.formation+'.png'"/>
</div>
</div>
<div class="iconsWrap" v-show="!expanded && fleet.combined" v-if="fleet.shipsEscort">
<div v-for="ship in fleet.shipsEscort" class="icon" v-show="ship.ind<numShipShow">
<img :src="'assets/icons/' + ship.imgName" />
</div>
</div>
</div>
<div class="editor" ref="editor"></div>
</div>
</template>
<div id="divFleetEditorTemp"><div id="divFleetEditor" class="fleetEditor">
<div v-show="active">
<div id="divFleetEditorImport">
<div class="headerImport">Load options:</div>
<div>
<div class="headerSubImport">From text:</div>
<div><textarea cols="20" rows="2" autocomplete="off" v-model="loadCode" @focus="onfocusCode" title="Can use: Simulator's default JSON, Deckbuilder JSON, KC3 Replay JSON"></textarea></div>
<div><input type="button" value="Load" @click="onclickLoadCode"/></div>
</div>
<div>
<div class="headerSubImport">From .kc3 file (<a href="#" @click.prevent="showKC3ProfileHelp=true">?</a>):</div>
<div><input type="file" accept=".kc3" ref="inputLoadKC3" @change="onchangeFileKC3"/></div>
<div>Fleet: <select v-model="loadKC3Fleet"><option v-for="n in 4" :value="n">{{n}}</option><option value="10" v-show="canCF">1+2</option></select> <input type="button" value="Load" @click="onclickLoadKC3"/></div>
</div>
<div class="importPreset">
<div class="headerSubImport">From preset:</div>
<div>
<select v-model="loadPresetArea" @change="onchangePresetArea">
<option></option>
<optgroup v-for="g in presetListArea" :label="g.name"><option v-for="o in g.options" :value="o.value">{{o.name}}</option></optgroup>
</select>
<select v-model="loadPresetNode" v-show="loadPresetArea" @change="onchangePresetNode"><option v-for="o in presetListNode" :value="o.value">{{o.name}}</option></select>
<select v-model="loadPresetComp" v-show="loadPresetArea" @change="onchangePreset"><option v-for="o in presetListComp" :value="o.value">{{o.name}}</option></select>
</div>
</div>
<div class="importOther">
<div><input type="button" value="Clear All" @click="onclickReset"/></div>
<div class="importBottom"><input type="button" value="Export DeckBuilder" @click="onclickExportDb"/></div>
</div>
</div>
<div v-for="keyS in ['ships','shipsEscort']"><div v-if="fleet[keyS]" v-show="keyS=='ships' || fleet.combined">
<div class="shipWrap">
<div v-for="ship in fleet[keyS]" :class="{shipMain:1,even:ship.ind%2}" v-show="ship.ind<numShipShow">
<div class="shipHeader"><img :src="'assets/stats/F' + (ship.ind+1) + '.png'" /></div>
<div class="shipName">
<input :value="$t('ship_name_'+(ship.name||'0'))" :ref="keyS+ship.ind" :title="$t('ship_name_'+(ship.name||'0')) + ' (' + ship.mstId + ')'" tabindex="10" spellcheck="false" readonly @click="onclickShip(ship,keyS)" @keypress="onkeypressShip($event,ship,keyS)" @dragover.prevent="" />
<div class="delete" @click="onclickDeleteShip(ship,keyS)">✖</div>
</div>
<div class="shipBanner"><img :src="'assets/icons/' + ship.imgName" @dragstart="ondragstartShip(ship,keyS)" @dragover.prevent="" @drop.prevent="ondropShip(ship,keyS)" @dragend="ondragendShip" /></div>
<div class="shipStatWrap" v-if="ship.mstId">
<div class="statHalf"><img src="assets/stats/lv.png" title="Level"/><input type="number" v-model.number="ship.level" min="1" max="999" @change="onchangeStat($event,ship,'level');onchangeLevel(ship)"/></div>
<div class="statHalf"><img src="assets/stats/hp.png" title="HP"/><input type="number" v-model.number="ship.hp" min="1" max="9999" @change="onchangeStat($event,ship,'hp')"/></div>
<div v-for="stat in statBList" class="statHalf">
<img :src="'assets/stats/' + stat.key + '.png'" :title="stat.name"/>
<input type="number" v-model.number="ship.statsBase[stat.key]" min="0" max="999"
:class="{unknown:!!ship.statsUnknown[stat.key]}" :title="ship.statsUnknown[stat.key]"
@change="onchangeStat($event,ship.statsBase,stat.key)"/>
<span v-show="showStatTotal">
<span>{{getStatTotal(ship,stat.key)}}</span>
<span class="statBonus" v-show="showEquipBonus && ship.statsBonus[stat.key] > 0">(+{{ship.statsBonus[stat.key]}})</span>
<span class="statBonus negative" v-show="showEquipBonus && ship.statsBonus[stat.key] < 0">({{ship.statsBonus[stat.key]}})</span>
</span>
</div>
<div class="statHalf"><img src="assets/stats/lk.png" title="Luck"/><input type="number" v-model.number="ship.statsBase.luk" min="0" max="999"
:class="{unknown:!!ship.statsUnknown.luk}" :title="ship.statsUnknown.luk"
@change="onchangeStat($event,ship.statsBase,'luk')"/></div>
<div class="statHalf">
<img src="assets/stats/rn.png" title="Range"/><input type="number" v-model.number="ship.statsBase.range" min="0" max="9" @change="onchangeStat($event,ship.statsBase,'range')"/>
<span v-show="showStatTotal">
<span>{{getStatTotal(ship,'range')}}</span>
<span class="statBonus" v-show="showEquipBonus && ship.statsBonus.range">(+{{ship.statsBonus.range}})</span>
</span>
</div>
<div class="statHalf">
<img src="assets/stats/rm.png" title="Torpedo Accuracy"/>
<input type="number" v-model.number="ship.statsBase.tacc" min="0" max="999" :class="{unknown:!!ship.statsUnknown.tacc}" :title="ship.statsUnknown.tacc" @change="onchangeStat($event,ship.statsBase,'tacc')"/>
</div>
<div class="bonusWrap" v-show="canBonus">
<div class="statWide"><span title="Mapwide Historical Damage Bonus Multiplier">Bonus Dmg</span>:<input type="number" v-model.number="ship.bonusDmg" min="0" max="99" step=".1" @change="onchangeStat($event,ship,'bonusDmg',1)"/></div>
<div class="statWide"><span title="Mapwide Historical Accuracy Bonus Multiplier">Bonus Acc</span>:<input type="number" v-model.number="ship.bonusAcc" min="0" max="99" step=".1" @change="onchangeStat($event,ship,'bonusAcc',1)"/></div>
<div class="statWide"><span title="Mapwide Historical Evasion Bonus Multiplier">Bonus Eva</span>:<input type="number" v-model.number="ship.bonusEva" min="0" max="99" step=".1" @change="onchangeStat($event,ship,'bonusEva',1)"/></div>
<div class="statWide" v-show="fleet.isFriend"><span class="statDebuff" title="Multiplier applied to LAST NODE FLAGSHIP only, stacks with above">Debuff Dmg</span>:<input type="number" v-model.number="ship.bonusDmgDebuff" min="0" max="99" step=".1" @change="onchangeStat($event,ship,'bonusDmgDebuff',1)"/></div>
</div>
<div class="equipWrap">
<div v-for="equip in ship.equips">
<div class="equipName">
<input :value="$t('equip_name_'+(equip.name||'0'))" :ref="keyS+ship.ind+'_'+equip.ind" :title="$t('equip_name_'+(equip.name||'0')) + ' (' + equip.mstId + ')'" spellcheck="false" readonly @click="onclickEquip(ship,equip,keyS)" @keypress="onkeypressEquip($event,ship,equip,keyS)" @dragover.prevent="" />
<div class="delete" @click="onclickDeleteEquip(ship,equip,keyS)">✖</div>
</div>
<div class="equipOptions">
<img src="assets/items/0.png" />
<img class="equipIcon" :src="'assets/items/' + equip.imgName + '.png'" @dragstart="ondragstartEquip(ship,equip,keyS)" @dragover.prevent="" @drop.prevent="ondropEquip(ship,equip)" @dragend="ondragendEquip"/>
<input class="equipCarry" type="number" v-model.number="ship.slots[equip.ind]" min="0" max="999" title="Slot Size" @change="onchangeStat($event,ship.slots,equip.ind)"/>
<select :class="{equipRank:1,rankBlue:equip.rank&&equip.rank<4,rankGold:equip.rank>=4}" v-show="equip.mstId && equip.isPlane" v-model.number="equip.rank" title="Proficiency">
<option value="0"></option>
<option value="1" class="rankBlue">|</option>
<option value="2" class="rankBlue">||</option>
<option value="3" class="rankBlue">|||</option>
<option value="4" class="rankGold">\</option>
<option value="5" class="rankGold">\\</option>
<option value="6" class="rankGold">\\\</option>
<option value="7" class="rankGold">>></option>
</select>
<div class="equipLevel" v-show="equip.mstId"><span>★</span><select v-model.number="equip.level" title="Improvement" @change="onchangeEquipLevel(ship)"><option value="0"></option><option v-for="n in 10" :value="n">{{n}}</option></select></div>
</div>
</div>
</div>
<div class="statWide"><img src="assets/stats/hp.png" title="HP Init"/> Init: <input type="number" v-model.number="ship.hpInit" min="1" :max="ship.hp" :class="getClassHP(ship)" @change="onchangeStat($event,ship,'hpInit')"/></div>
<div class="statWide">Morale: <input type="number" v-model.number="ship.morale" min="0" max="100" :class="getClassMorale(ship)" @change="onchangeStat($event,ship,'morale')"/></div>
<div class="statHalf"><img src="assets/stats/fuel.png" title="Fuel Percent"/><input type="number" v-model.number="ship.fuelInit" min="0" max="100" @change="onchangeStat($event,ship,'fuelInit')"/></div>
<div class="statHalf"><img src="assets/stats/ammo.png" title="Ammo Percent"/><input type="number" v-model.number="ship.ammoInit" min="0" max="100" @change="onchangeStat($event,ship,'ammoInit')"/></div>
</div>
</div>
</div>
<div class="fleetEditorAddl">
<label><input type="checkbox" v-model="showStatTotal"/>Show Equipped Stats</label>
<label><input type="checkbox" v-model="autoScaleStats"/>Auto-Scale <img src="assets/stats/hp.png"/>/<img src="assets/stats/ev.png"/>/<img src="assets/stats/asw.png"/>/<img src="assets/stats/los.png"/> with <img src="assets/stats/lv.png"/></label>
<input type="button" value="Show Additional Stats" @click="onclickAdditionalStats(keyS)" />
</div>
</div></div>
<div id="divFleetEditorFleet" v-show="!fleet.isSupport">
<div id="divFleetEditorType">
<label><input type="radio" value="0" v-model="fleet.type" @change="onchangeType" /><img src="assets/maps/ship.png" title="Single Fleet" /></label>
<label v-show="canCF"><input type="radio" value="1" v-model="fleet.type" @change="onchangeType" /><img src="assets/stats/combine1.png" :title="fleet.isEnemy?'Combined Fleet':'Carrier Task Force'" /></label>
<label v-show="canCFAll"><input type="radio" value="2" v-model="fleet.type" @change="onchangeType" /><img src="assets/stats/combine2.png" title="Surface Task Force" /></label>
<label v-show="canCFAll"><input type="radio" value="3" v-model="fleet.type" @change="onchangeType" /><img src="assets/stats/combine3.png" title="Transport Combined Fleet" /></label>
<label v-show="canSF"><input type="radio" value="7" v-model="fleet.type" @change="onchangeType" /><img src="assets/maps/shipIconSF.png" title="Strike Force" /></label>
</div>
<div id="divFleetEditorForm" v-show="canFormation">
<label v-show="!fleet.combined"><input type="radio" value="1" v-model="fleet.formation" /><img src="assets/stats/form1.jpg" /></label>
<label v-show="!fleet.combined"><input type="radio" value="2" v-model="fleet.formation" /><img src="assets/stats/form2.jpg" /></label>
<label v-show="!fleet.combined"><input type="radio" value="3" v-model="fleet.formation" /><img src="assets/stats/form3.jpg" /></label>
<label v-show="!fleet.combined"><input type="radio" value="4" v-model="fleet.formation" /><img src="assets/stats/form4.jpg" /></label>
<label v-show="!fleet.combined"><input type="radio" value="5" v-model="fleet.formation" /><img src="assets/stats/form5.jpg" /></label>
<label v-show="!fleet.combined"><input type="radio" value="6" v-model="fleet.formation" /><img src="assets/stats/form6.jpg" /></label>
<label v-show="fleet.combined"><input type="radio" value="11" v-model="fleet.formation" /><img src="assets/stats/form11.png" /></label>
<label v-show="fleet.combined"><input type="radio" value="12" v-model="fleet.formation" /><img src="assets/stats/form12.png" /></label>
<label v-show="fleet.combined"><input type="radio" value="13" v-model="fleet.formation" /><img src="assets/stats/form13.png" /></label>
<label v-show="fleet.combined"><input type="radio" value="14" v-model="fleet.formation" /><img src="assets/stats/form14.png" /></label>
</div>
</div>
</div>
<div v-show="showKC3ProfileHelp">
<vmodal @vclose="showKC3ProfileHelp=false">
<div id="divKC3ProfileHelp">
<div>You can import your in-game fleet using KC3Kai's Basic Profile file.</div>
<div>1. Set up your fleet in-game.</div>
<div>2. <span class="bold">Return to secretary screen.</span></div>
<div>3. Refresh Strategy Room.</div>
<div>4. On the Profile tab, click <span class="bold">Export basic profile to KC3 file</span></div>
<div>5. Upload your file here.</div>
</div>
</vmodal>
</div>
</div></div>
<template id="tmpLBASEditor">
<div class="fleetEditor">
<div class="shipWrap">
<div v-for="base in bases" :class="{shipMain:1,even:base.ind%2}">
<div class="equipWrap">
<div v-for="equip in base.equips">
<div class="equipName">
<input :value="$t('equip_name_'+(equip.name||'0'))" :ref="base.ind+'_'+equip.ind" :title="$t('equip_name_'+(equip.name||'0')) + ' (' + equip.mstId + ')'" spellcheck="false" readonly @click="onclickEquip(base,equip)" @keypress="onkeypressEquip($event,base,equip)" @dragover.prevent="" />
<div class="delete" @click="onclickDeleteEquip(base,equip)">✖</div>
</div>
<div class="equipOptions">
<img src="assets/items/0.png" />
<img class="equipIcon" :src="'assets/items/' + equip.imgName + '.png'" @dragstart="ondragstartEquip(base,equip)" @dragover.prevent="" @drop.prevent="ondropEquip(base,equip)" @dragend="ondragendEquip"/>
<input class="equipCarry" type="number" v-model.number="base.slots[equip.ind]" min="0" max="999" title="Slot Size" @change="onchangeStat($event,base.slots,equip.ind)"/>
<select :class="{equipRank:1,rankBlue:equip.rank&&equip.rank<4,rankGold:equip.rank>=4}" v-show="equip.mstId && equip.isPlane" v-model.number="equip.rank" title="Proficiency">
<option value="0"></option>
<option value="1" class="rankBlue">|</option>
<option value="2" class="rankBlue">||</option>
<option value="3" class="rankBlue">|||</option>
<option value="4" class="rankGold">\</option>
<option value="5" class="rankGold">\\</option>
<option value="6" class="rankGold">\\\</option>
<option value="7" class="rankGold">>></option>
</select>
<div class="equipLevel" v-show="equip.mstId"><span>★</span><select v-model.number="equip.level" title="Improvement"><option value="0"></option><option v-for="n in 10" :value="n">{{n}}</option></select></div>
</div>
<div class="shipStatWrap"><div class="bonusWrap">
<div class="statWide"><span title="Mapwide Historical Damage Bonus Multiplier">Bonus Dmg</span>:<input type="number" v-model.number="equip.bonusDmg" min="0" max="99" step=".1" :disabled="!equip.mstId" @change="onchangeStat($event,equip,'bonusDmg',1)"/></div>
</div></div>
</div>
</div>
</div>
</div>
</div>
<div class="fleetEditorAddl">
<input type="button" value="Show Additional Stats" @click="onclickAdditionalStats"/>
</div>
</template>
<div id="divShipSel"><div v-show="active">
<vmodal @vclose="doClose">
<div id="divShipSelMain">
<div id="divShipSelSearch" @keydown="onkeydownSearch" v-show="!buttonsChoice">
<div><input ref="inputShipSelSearch" v-model="searchName" @input="oninputSearch" :placeholder="$t('ui_search')" /></div>
<div id="divShipSelResults" v-show="searchResults.length">
<div v-for="result in searchResults" :ref="result.ref" :class="{selectResult:1,selected:searchSelected==result.id}" @mouseover="onmouseoverResult(result)" @click="onclickResult(result)">
{{result.namePre}}<span class="underlined">{{result.nameUnderline}}</span>{{result.namePost}}
</div>
</div>
</div>
<div id="divShipSelButtonsCat" v-show="!searchName.length && !buttonsChoice">
<div>{{$t('selector.ship_section_Shipgirls')}}</div>
<div class="buttonWrap">
<div v-for="btn in buttonsCat1" class="selButton" @click="onclickButtonCat(btn)">
<div><img :src="'assets/icons/' + btn.imgName" /></div>
<div>{{$t('selector.ship_cat_'+btn.name)}}</div>
</div>
</div>
<div>{{$t('selector.ship_section_Abyssals')}}</div>
<div class="buttonWrap">
<div v-for="btn in buttonsCat2" class="selButton" @click="onclickButtonCat(btn)">
<div><img :src="'assets/icons/' + btn.imgName" /></div>
<div>{{$t('selector.ship_cat_'+btn.name)}}</div>
</div>
</div>
<div>{{$t('selector.ship_section_Extra')}}</div>
<div class="buttonWrap">
<div v-for="btn in buttonsCat3" :class="{selButton:1,secret:btn.secret}" @click="onclickButtonCat(btn)">
<div v-if="btn.imgName"><img :src="'assets/icons/' + btn.imgName" /></div>
<div>{{$t('selector.ship_cat_'+btn.name)}}</div>
</div>
</div>
</div>
<div v-show="!searchName.length && buttonsChoice">
<div class="selButtonBack"><input type="button" :value="$t('ui_back')" @click="onclickBack"/></div>
<div id="divShipSelButtonsShip">
<div v-for="btn in buttonsChoice" class="selButton">
<div @click="onclickButtonShip(btn)">
<div><img :src="'assets/icons/' + btn.imgName" /></div>
<div>{{btn.name}}</div>
</div>
<div class="remodelButtonWrap" v-if="btn.remodels">
<div v-for="remodel in btn.remodels" class="remodelButton" @click="onclickButtonShipR(remodel)">{{remodel.name}}</div>
</div>
</div>
</div>
</div>
</div>
</vmodal>
</div></div>
<div id="divEquipSel"><div v-show="active">
<vmodal @vclose="doClose">
<div id="divEquipSelMain">
<div id="divEquipSelSearch" @keydown="onkeydownSearch" v-show="!buttonsChoice">
<div><input ref="inputEquipSelSearch" v-model="searchName" @input="oninputSearch" :placeholder="$t('ui_search')" /></div>
<div id="divEquipSelResults" v-show="searchResults.length">
<div v-for="result in searchResults" :ref="result.ref" :class="{selectResult:1,selected:searchSelected==result.id}" @mouseover="onmouseoverResult(result)" @click="onclickResult(result)">
<img :src="'assets/items/'+result.imgName+'.png'"/>{{result.namePre}}<span class="underlined">{{result.nameUnderline}}</span>{{result.namePost}}
</div>
</div>
</div>
<div id="divEquipSelButtonsCat" v-show="!searchName.length && !buttonsChoice">
<div class="buttonWrap">
<div v-for="btn in buttonsCat" class="selButton" @click="onclickButtonCat(btn)">
<div><img v-for="imgName in btn.imgNames" :src="'assets/items/' + imgName + '.png'" /></div>
<div>{{$t('selector.equip_cat_'+btn.name)}}</div>
</div>
</div>
</div>
<div v-show="buttonsChoice">
<div class="selButtonBack"><input type="button" :value="$t('ui_back')" @click="onclickBack"/></div>
<div id="divEquipSelButtonsEquip" v-if="buttonsChoice">
<div>{{$t('selector.equip_section_Player')}}</div>
<div class="equipButtonWrap">
<div v-for="btn in buttonsChoice.player" class="equipButton" class="equipButton" @click="onclickButtonEquip(btn)">
<div><img :src="'assets/items/' + btn.imgName + '.png'" /></div>
<div>
<div>{{$t('equip_name_'+btn.name)}}</div>
<span v-for="stat in btn.stats"><img :src="'assets/stats/' + stat.name + '.png'" />{{stat.num}}</span>
</div>
</div>
</div>
<div>{{$t('selector.equip_section_Abyssal')}}</div>
<div class="equipButtonWrap">
<div v-for="btn in buttonsChoice.enemy" class="equipButton" @click="onclickButtonEquip(btn)">
<div><img :src="'assets/items/' + btn.imgName + '.png'" /></div>
<div>
<div>{{$t('equip_name_'+btn.name)}}</div>
<span v-for="stat in btn.stats"><img :src="'assets/stats/' + stat.name + '.png'" />{{stat.num}}</span>
</div>
</div>
</div>
</div>
</div>
</div>
</vmodal>
</div></div>
<div id="divBonusEditor"><div v-show="active">
<vmodal :active="active" @vclose="doClose">
<div id="divBonusEditorMain">
<div v-show="shipGroups.length">
<div v-for="ships in shipGroups" class="shipWrap">
<div v-for="ship in ships" class="ship">
<div><img :src="'assets/icons/' + ship.imgName"/></div>
<div class="bonusWrap" v-if="ship.bonusByNode[nodeId]">
<div><label>Bonus Dmg: <input type="number" min="0" max="99" step=".1" :placeholder="ship.bonusDmg" v-model.number="ship.bonusByNode[nodeId].bonusDmg"/></label></div>
<div><label>Bonus Acc: <input type="number" min="0" max="99" step=".1" :placeholder="ship.bonusAcc" v-model.number="ship.bonusByNode[nodeId].bonusAcc"/></label></div>
<div><label>Bonus Eva: <input type="number" min="0" max="99" step=".1" :placeholder="ship.bonusEva" v-model.number="ship.bonusByNode[nodeId].bonusEva"/></label></div>
<div v-show="isBossNode"><label><span class="statDebuff" title="Multiplier applied to LAST NODE FLAGSHIP only, stacks with above">Debuff Dmg:</span> <input type="number" min="0" max="99" step=".1" v-model.number="ship.bonusDmgDebuff"/></label></div>
</div>
</div>
</div>
</div>
</div>
</vmodal>
</div></div>
<div id="divAdditionalStats"><div v-show="active">
<vmodal :active="active" @vclose="doClose">
<div id="divAdditionalStatsMain" class="additionalStatsMain">
<div>Fleet Air Power: {{fleet.airPower}} (<span v-show="fleet.airPowerCombined">combined = {{fleet.airPowerCombined}}, </span>vs LBAS = {{fleet.airPowerLB}})</div>
<div>Effective LoS (HQ120): C1 = {{fleet.los1}}, C2 = {{fleet.los2}}, C3 = {{fleet.los3}}, C4 = {{fleet.los4}}</div>
<table>
<tr><td v-for="s in ships"><img :src="'assets/icons/' + s.imgName"/></td></tr>
<tr><td v-for="s in ships"><div v-show="s.shellPower!=null">Shell Power: {{s.shellPower}}</div></td></tr>
<tr><td v-for="s in ships"><div v-show="s.nbPower!=null">NB Power: {{s.nbPower}}</div></td></tr>
<tr><td v-for="s in ships"><div v-show="s.aswPower!=null">ASW Power: {{s.aswPower}}</div></td></tr>
<tr><td v-for="s in ships"><div v-show="s.canOASW">Can OASW</div></td></tr>
<tr><td v-for="s in ships"><div v-show="s.accBasic!=null">Standard Accuracy: {{s.accBasic}}</div></td></tr>
<tr><td v-for="s in ships"><div v-show="s.accFit!=null">Fit Accuracy: {{s.accFit}}</div></td></tr>
<tr><td v-for="s in ships"><div v-show="s.accFitNight!=null">Fit Accuracy Night: {{s.accFitNight}}</div></td></tr>
<tr><td v-for="s in ships"><div v-show="s.asTypes!=null">
<div>Artillery Spot Rate:</div>
<div class="sub">(in AS+ / AS)</div>
<div v-for="type in s.asTypes" class="sub">{{type.name}}: {{type.rateASP}}% / {{type.rateAS}}%</div>
</div></td></tr>
<tr><td v-for="s in ships"><div v-show="s.nbTypes!=null">
<div>Night Attack:</div>
<div v-for="type in s.nbTypes" class="sub">{{type.name}}: {{type.rate}}%</div>
</div></td></tr>
<tr><td v-for="s in ships"><div>
<div>Anti-Air:</div>
<div class="sub" v-show="s.aaProp!=null">Proportional: {{s.aaProp}}%</div>
<div class="sub" v-show="s.aaFlat!=null">Flat: {{s.aaFlat}}</div>
<div v-for="type in s.aaciTypes">
<div>AACI #{{type.id}}:</div>
<div class="sub">Planes: {{type.num}}</div>
<div class="sub">Rate: {{type.rate}}%</div>
<div class="sub">Multipier: {{type.mod}}</div>
</div>
<div v-show="s.rocketBarrage!=null">Rocket Barrage: {{s.rocketBarrage}}%</div>
</div></td></tr>
<tr><td v-for="s in ships"><div v-show="s.profAcc||s.profAir">
<div>Plane Proficiency:</div>
<div class="sub" v-show="s.profAcc!=null">Acc Bonus: {{s.profAcc}}</div>
<div class="sub" v-show="s.profCritRate!=null">Crit Rate Bonus: {{s.profCritRate}}%</div>
<div class="sub" v-show="s.profCritMult!=null">Crit Multiplier: {{s.profCritMult}}</div>
<div class="sub" v-show="s.profAir!=null">Air Power: {{s.profAir}}</div>
</div></td></tr>
<tr><td v-for="s in ships"><div v-show="s.hasImprove">
<div>Improvement:</div>
<div class="sub" v-show="s.imprShellPow!=null">Shelling Power: {{s.imprShellPow}}</div>
<div class="sub" v-show="s.imprShellAcc!=null">Shelling Acc: {{s.imprShellAcc}}</div>
<div class="sub" v-show="s.imprShellEva!=null">Shelling Evade: {{s.imprShellEva}}</div>
<div class="sub" v-show="s.imprNightPow!=null">Night Power: {{s.imprNightPow}}</div>
<div class="sub" v-show="s.imprNightAcc!=null">Night Acc: {{s.imprNightAcc}}</div>
<div class="sub" v-show="s.imprTorpedoPow!=null">Torpedo Power: {{s.imprTorpedoPow}}</div>
<div class="sub" v-show="s.imprTorpedoAcc!=null">Torpedo Acc: {{s.imprTorpedoAcc}}</div>
<div class="sub" v-show="s.imprTorpedoEva!=null">Torpedo Evade: {{s.imprTorpedoEva}}</div>
<div class="sub" v-show="s.imprASWPow!=null">ASW Power: {{s.imprASWPow}}</div>
<div class="sub" v-show="s.imprASWAcc!=null">ASW Acc: {{s.imprASWAcc}}</div>
<div class="sub" v-show="s.imprAR!=null">Armour: {{s.imprAR}}</div>
</div></td></tr>
<tr><td v-for="s in ships"><div v-show="s.hasInstall">
<div>VS Installation Power:</div>
<div class="sub" v-show="s.vsSoftSkin!=null">Soft-skin: {{s.vsSoftSkin}}</div>
<div class="sub" v-show="s.vsPillbox!=null">Pillbox: {{s.vsPillbox}}</div>
<div class="sub" v-show="s.vsIso!=null">Iso Hime: {{s.vsIso}}</div>
<div class="sub" v-show="s.vsHarbourSummer!=null">Harbour Summer: {{s.vsHarbourSummer}}</div>
<div class="sub" v-show="s.modSupply!=null">Supply Post-mod: {{s.modSupply}}</div>
<div class="sub" v-show="s.modAnchorage!=null">Anchorage Post-mod: {{s.modAnchorage}}</div>
</div></td></tr>
</table>
</div>
</vmodal>
</div></div>
<div id="divAdditionalStatsLBAS"><div v-show="active">
<vmodal :active="active" @vclose="doClose">
<div id="divAdditionalStatsLBASMain" class="additionalStatsMain">
<table>
<tr><td v-for="b in bases"><img :src="'assets/icons/' + b.imgName"/></td></tr>
<tr><td v-for="b in bases"><div v-show="b.airPowerSortie!=null">Sortie Air Power: {{b.airPowerSortie}}</div></td></tr>
<tr><td v-for="b in bases">
<div v-show="b.airPowerDefend!=null">Defence Air Power: {{b.airPowerDefend}}</div>
<div class="sub" v-show="b.airPowerDefendHA!=null">High-Altitude: {{b.airPowerDefendHA}}</div>
</td></tr>
<tr><td v-for="b in bases"><div v-show="b.range!=null">Range: {{b.range}}<span v-show="b.rangePlus"> +{{b.rangePlus}}</span></div></td></tr>
<tr><td v-for="b in bases">
<div v-show="b.costFuel!=null||b.costAmmo!=null">Sortie Cost:</div>
<div class="sub" v-show="b.costFuel!=null">Fuel: {{b.costFuel}}</div>
<div class="sub" v-show="b.costFuel!=null">Ammo: {{b.costAmmo}}</div>
</td></tr>
</table>
</div>
</vmodal>
</div></div>
<div id="divDeckbuilderImporter"><div v-show="active">
<vmodal :active="active" @vclose="active=false">
<div id="divDeckbuilderImporterMain">
<div>
Import/Export data format used by <a href="http://kancolle-calc.net/deckbuilder.html" target="_blank">DeckBuilder</a> and <a href="https://noro6.github.io/kc-web/#/" target="_blank">LBAS Simulator</a>.<br>
Note: Can also import to specific fleet by pasting DeckBuilder format in fleet editor's From Text.
</div>
<div class="sectionWrap">
<div class="sectionLeft">
<div><textarea ref="textImport" cols="30" rows="2" autocomplete="off" v-model="textImport"></textarea></div>
<div>
<div><input type="button" value="Import" @click="onclickImport"/></div>
<div class="sectionWrap">
<div>
<div><label><input type="checkbox" v-model="importMain"/>Main Fleet: </label><select v-model="fleetNumMain"><option>1+2</option><option>1</option><option>2</option><option>3</option><option>4</option></select></div>
<div><label><input type="checkbox" v-model="importLBAS"/>LBAS</label></div>
</div>
<div>
<div><label><input type="checkbox" v-model="importSupportN"/>Support (Normal): </label><select v-model="fleetNumSupportN"><option>1</option><option>2</option><option>3</option><option>4</option></select></div>
<div><label><input type="checkbox" v-model="importSupportB"/>Support (Boss): </label><select v-model="fleetNumSupportB"><option>1</option><option>2</option><option>3</option><option>4</option></select></div>
</div>
</div>
</div>
</div>
<div>
<div><textarea ref="textExport" cols="30" rows="2" autocomplete="off" v-model="textExport"></textarea></div>
<div><input type="button" value="Export" @click="onclickExport"/><input type="button" value="Open DeckBuilder" @click="onclickOpenDb"/></div>
</div>
</div>
</div>
</vmodal>
</div></div>
<div id="divKCNavCompImporter"><div v-show="active">
<vmodal :active="active" @vclose="canClose&&(active=false)">
<div id="divKCNavCompImporterMain">
<div id="divKCNavCompImporterSettingsWrap">
<div>
<table>
<tr>
<td><label for="inputNavImportWorld">World:</label></td>
<td><input id="inputNavImportWorld" required ref="inputWorld" type="number" min="1" max="99" v-model="world" @change="onchangeWorldMap"/></td>
<td><select class="suggestion" v-model="selectWorld" @change="onchangeSelectWorld"><option value="0"></option><option v-for="option in optionsWorld" :value="option.id">{{option.name}}</option></select></td>
</tr>
<tr>
<td><label for="inputNavImportMapnum">Map:</label></td>
<td><input id="inputNavImportMapnum" required ref="inputMapnum" type="number" min="1" max="9" v-model="mapnum" @change="onchangeWorldMap"/></td>
</tr>
<tr>
<td><label for="inputNavImportEdges" title="e.g. 1,2,3">Edges:</label></td>
<td><input id="inputNavImportEdges" required ref="inputEdges" type="text" v-model="edges"/></td>
<td><select class="suggestion" v-model="selectLetter" @change="onchangeSelectLetter"><option value="0"></option><option v-for="option in optionsLetter" :value="option.edges">{{option.letter}}</option></select></td>
</tr>
</table>
</div>
<div>
<table v-show="!isFriendFleet">
<tr>
<td><label for="inputNavImportGaugeNum">Phase:</label></td>
<td><input id="inputNavImportGaugeNum" type="number" min="1" max="4" v-model="gaugeNum"/></td>
</tr>
<tr>
<td><label>Map HP:</label></td>
<td><input type="number" min="0" max="99999" v-model="gaugeHPMin"/>~<input type="number" min="0" max="99999" v-model="gaugeHPMax"/></td>
</tr>
<tr>
<td><label for="selNavImportDiff">Difficulty:</label>
<td><select id="selNavImportDiff" v-model="diff">
<option value="0">All</option>
<option value="4">Hard</option>
<option value="3">Normal</option>
<option value="2">Easy</option>
<option value="1">Casual</option>
</select></td>
</tr>
<tr>
<td><label>HQ Level:</label></td>
<td><input type="number" min="1" max="120" v-model="hqMin"/>~<input type="number" min="1" max="120" v-model="hqMax"/></td>
</tr>
</table>
<div v-show="isFriendFleet"><label><input type="checkbox" v-model="ffStrong"/><img src="assets/stats/ibuild.png"/>?</label></div>
<div v-show="isFriendFleet"><label><input type="checkbox" v-model="ffSkipSame"/>Skip comps with same ship in Main Fleet?</label></div>
</div>
</div>
<input type="button" value="Submit" :disabled="!canClose" @click="onclickLoad" />
<span v-show="txtLoading">{{txtLoading}}</span>
<span class="note" v-show="showNoData">No Comps Found</span>
<span class="note" v-show="showError">KCNav Error</span>
<span class="note" v-show="showTimeout">KCNav timed out</span>
</div>
</vmodal>
</div></div>
<div id="divSimBackup"><div v-show="active">
<vmodal :active="active" @vclose="canClose&&(active=false)">
<div id="divSimBackupMain">
<div v-show="isReplayImport">Warning: Replay import will overwrite existing data.<br>Download backup of current fleet and node data?</div>
<div v-show="!isReplayImport"><span class="header">Download a backup of current fleet and node data to a file.</span></div>
<div class="sectionWrap">
<div>
<div><input type="button" value="Download" @click="onclickDownload"/></div>
</div>
<div v-show="!isReplayImport">
<hr>
<div><span class="header">Load Backup:</span> <input type="file" accept=".kcsim" @change="onchangeFileBackup"/> <span class="error" v-show="showImportError">Error</span></div>
<div>
<input type="button" value="Import All (Reloads Page)" @click="onclickImportAll"/>
<input type="button" value="Import Player Fleets + LBAS Only" @click="onclickImportPlayer"/>
</div>
</div>
<div v-show="!isReplayImport">
<hr>
<input type="button" value="Reset All Data (Reloads Page)" @click="onclickResetAll"/><label><input type="checkbox" v-model="confirmReset">Confirm</label>
</div>
</div>
<div class="footer" v-show="isReplayImport">
<input type="button" value="Continue" @click="onclickContinue"/>
</div>
</div>
</vmodal>
</div></div>
<template id="tmpModal">
<div class="overlayDark" tabindex="1" @focus.prevent="focusContentTop" @click="$emit('vclose')"></div>
<div class="modalContent" tabindex="-1" ref="content" @keydown="onkeypressClose">
<div tabindex="0" @focus.prevent="focusContentBottom"></div>
<div tabindex="-1" ref="contentTop"></div>
<slot></slot>
<div tabindex="-1" ref="contentBottom"></div>
<div tabindex="0" @focus.prevent="focusContentTop"></div>
</div>
</template>
<script src="js/simulator-ui/cmp.js"></script>
<script src="js/simulator-ui/fleet-editor.js"></script>
<script src="js/simulator-ui/selector.js"></script>
<script src="js/simulator-ui/convert.js"></script>
<script src="js/simulator-ui/sim-interface.js"></script>
<script src="js/simulator-ui/ui-main.js"></script>
</body>
</html>