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element_parsing.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* element_parsing.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fatkeski <fatkeski@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/19 18:34:51 by fatkeski #+# #+# */
/* Updated: 2025/02/24 13:50:49 by fatkeski ### ########.fr */
/* */
/* ************************************************************************** */
#include "./includes/cub3d.h"
void fill_rgb_array_2(t_game *game, char c, char *data)
{
if (c == 'F')
{
if (is_valid_rgb_channel(game->elements.floor) == FALSE)
{
free(data);
exit_game(game, "Invalid Floor RGB channel range!");
}
}
if (c == 'C')
{
if (is_valid_rgb_channel(game->elements.ceiling) == FALSE)
{
free(data);
exit_game(game, "Invalid Ceiling RGB channel range!");
}
}
}
void fill_rgb_array(t_game *game, char c, char *data)
{
char **arr;
arr = ft_split(data, ',');
length_control(game, arr, data);
digit_control(game, arr, data);
if (c == 'F')
{
game->elements.floor[0] = ft_atoi(arr[0]);
game->elements.floor[1] = ft_atoi(arr[1]);
game->elements.floor[2] = ft_atoi(arr[2]);
}
else if (c == 'C')
{
game->elements.ceiling[0] = ft_atoi(arr[0]);
game->elements.ceiling[1] = ft_atoi(arr[1]);
game->elements.ceiling[2] = ft_atoi(arr[2]);
}
free_double_pointer(arr);
fill_rgb_array_2(game, c, data);
}
void create_element(t_game *game, char c, char *data)
{
if (c == 'N')
game->elements.north = ft_strdup(data);
else if (c == 'S')
game->elements.south = ft_strdup(data);
else if (c == 'E')
game->elements.east = ft_strdup(data);
else if (c == 'W')
game->elements.west = ft_strdup(data);
else if (c == 'F' || c == 'C')
fill_rgb_array(game, c, data);
else
{
free(data);
exit_game(game, "Missed or Invalid Element!");
}
}
void parse_elements(int i, int j, t_game *game)
{
char c1;
char c2;
char *data;
char c3;
while (i < 6)
{
j = 0;
while (ft_isspace(game->file_content[i][j]) == 1)
j++;
c1 = game->file_content[i][j];
c2 = game->file_content[i][j + 1];
c3 = game->file_content[i][j + 2];
if (is_valid_type_identifier(c1, c2, c3) == FALSE)
exit_game(game, "Element has incorrect type identifier!");
data = ft_strtrim(&(game->file_content[i][j + 2]), WHITESPACE_ARR);
if ((c1 != 'F' && c1 != 'C') && ((is_valid_path(data) == FALSE)
|| (file_format_check(data, 'x') == FALSE)))
return (free(data), exit_game(game, "Element has incorrect path!"));
create_element(game, c1, data);
free(data);
i++;
}
}