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pynethack.cc
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/* Copyright (c) Facebook, Inc. and its affiliates. */
#include <atomic>
#include <cstdio>
#include <memory>
#include <pybind11/numpy.h>
#include <pybind11/pybind11.h>
// "digit" is declared in both Python's longintrepr.h and NetHack's extern.h.
#define digit nethack_digit
extern "C" {
#include "hack.h"
#include "permonst.h"
#include "pm.h" // File generated during NetHack compilation.
#include "rm.h"
}
extern "C" {
#include "nledl.h"
}
// Undef name clashes between NetHack and Python.
#undef yn
#undef min
#undef max
#ifdef NLE_USE_TILES
extern short glyph2tile[]; /* in tile.c (made from tilemap.c) */
/* Copy from dungeon.c. Necessary to add tile.c.
Can't add dungeon.c itself as it pulls in too much. */
/* are you in one of the Hell levels? */
boolean
In_hell(d_level *lev)
{
return (boolean) (dungeons[lev->dnum].flags.hellish);
}
/* are you in the mines dungeon? */
boolean
In_mines(d_level *lev)
{
return (boolean) (lev->dnum == mines_dnum);
}
/* are "lev1" and "lev2" actually the same? */
boolean
on_level(d_level *lev1, d_level *lev2)
{
return (boolean) (lev1->dnum == lev2->dnum
&& lev1->dlevel == lev2->dlevel);
}
/* End of copy from dungeon.c */
#endif
namespace py = pybind11;
using namespace py::literals;
template <typename T>
T *
checked_conversion(py::handle h, const std::vector<ssize_t> &shape)
{
if (h.is_none())
return nullptr;
if (!py::isinstance<py::array>(h))
throw std::invalid_argument("Numpy array required");
py::array array = py::array::ensure(h);
// We don't use py::array_t<T> (or <T, 0>) above as that still
// causes conversions to "larger" types.
if (!array.dtype().is(py::dtype::of<T>()))
throw std::invalid_argument("Buffer dtype mismatch.");
py::buffer_info buf = array.request();
if (buf.ndim != shape.size()) {
std::ostringstream ss;
ss << "Array has wrong number of dimensions (expected "
<< shape.size() << ", got " << buf.ndim << ")";
throw std::invalid_argument(ss.str());
}
if (!std::equal(shape.begin(), shape.end(), buf.shape.begin())) {
std::ostringstream ss;
ss << "Array has wrong shape (expected [ ";
for (auto i : shape)
ss << i << " ";
ss << "], got [ ";
for (auto i : buf.shape)
ss << i << " ";
ss << "])";
throw std::invalid_argument(ss.str());
}
if (!(array.flags() & py::array::c_style))
throw std::invalid_argument("Array isn't C contiguous");
return static_cast<T *>(buf.ptr);
}
class Nethack
{
public:
Nethack(std::string dlpath, std::string ttyrec, std::string hackdir,
std::string nethackoptions, bool spawn_monsters,
std::string scoreprefix)
: Nethack(std::move(dlpath), std::move(hackdir),
std::move(nethackoptions), spawn_monsters)
{
ttyrec_ = std::fopen(ttyrec.c_str(), "a");
if (!ttyrec_) {
PyErr_SetFromErrnoWithFilename(PyExc_OSError, ttyrec.c_str());
throw py::error_already_set();
}
if (ttyrec.size() > sizeof(settings_.scoreprefix) - 1) {
throw std::length_error("ttyrec filepath too long");
}
if (scoreprefix.size() > sizeof(settings_.scoreprefix) - 1) {
throw std::length_error("scoreprefix too long");
}
strncpy(settings_.scoreprefix, scoreprefix.c_str(),
scoreprefix.length());
std::size_t found = ttyrec.rfind("/");
if (found != std::string::npos && found + 1 < ttyrec.length())
strncpy(settings_.ttyrecname, &ttyrec.c_str()[found + 1],
ttyrec.length() - found - 1);
}
Nethack(std::string dlpath, std::string hackdir,
std::string nethackoptions, bool spawn_monsters)
: dlpath_(std::move(dlpath)), obs_{}, settings_{}
{
if (hackdir.size() > sizeof(settings_.hackdir) - 1) {
throw std::length_error("hackdir too long");
}
if (nethackoptions.size() > sizeof(settings_.options)) {
throw std::length_error("nethackoptions too long");
}
strncpy(settings_.hackdir, hackdir.c_str(),
sizeof(settings_.hackdir));
strncpy(settings_.options, nethackoptions.c_str(),
sizeof(settings_.options));
settings_.spawn_monsters = spawn_monsters;
}
~Nethack()
{
close();
if (ttyrec_) {
fclose(ttyrec_);
}
}
void
step(int action)
{
if (!nle_)
throw std::runtime_error("step called without reset()");
if (obs_.done)
throw std::runtime_error("Called step on finished NetHack");
obs_.action = action;
nle_ = nle_step(nle_, &obs_);
}
bool
done()
{
return obs_.done;
}
void
reset()
{
reset(nullptr);
}
void
reset(std::string ttyrec)
{
FILE *f = std::fopen(ttyrec.c_str(), "a");
if (!f) {
PyErr_SetFromErrnoWithFilename(PyExc_OSError, ttyrec.c_str());
throw py::error_already_set();
}
std::size_t found = ttyrec.rfind("/");
if (found != std::string::npos && (found + 1) < ttyrec.length())
strncpy(settings_.ttyrecname, &ttyrec.c_str()[found + 1],
ttyrec.length() - found - 1);
// Reset environment, then close original FILE. Cannot use freopen
// as the game may still need to write to the original file but
// reset() wants to get the new one already.
reset(f);
if (ttyrec_) {
fclose(ttyrec_);
}
ttyrec_ = f;
}
void
set_buffers(py::object glyphs, py::object chars, py::object colors,
py::object specials, py::object blstats, py::object message,
py::object program_state, py::object internal,
py::object inv_glyphs, py::object inv_letters,
py::object inv_oclasses, py::object inv_strs,
py::object screen_descriptions, py::object tty_chars,
py::object tty_colors, py::object tty_cursor, py::object misc)
{
if (nle_)
throw std::runtime_error("set_buffers called after reset()");
std::vector<ssize_t> dungeon{ ROWNO, COLNO - 1 };
obs_.glyphs = checked_conversion<int16_t>(glyphs, dungeon);
obs_.chars = checked_conversion<uint8_t>(chars, dungeon);
obs_.colors = checked_conversion<uint8_t>(colors, dungeon);
obs_.specials = checked_conversion<uint8_t>(specials, dungeon);
obs_.blstats =
checked_conversion<long>(blstats, { NLE_BLSTATS_SIZE });
obs_.message = checked_conversion<uint8_t>(message, { 256 });
obs_.program_state = checked_conversion<int>(
std::move(program_state), { NLE_PROGRAM_STATE_SIZE });
obs_.internal =
checked_conversion<int>(internal, { NLE_INTERNAL_SIZE });
obs_.inv_glyphs =
checked_conversion<int16_t>(inv_glyphs, { NLE_INVENTORY_SIZE });
obs_.inv_letters =
checked_conversion<uint8_t>(inv_letters, { NLE_INVENTORY_SIZE });
obs_.inv_oclasses =
checked_conversion<uint8_t>(inv_oclasses, { NLE_INVENTORY_SIZE });
obs_.inv_strs = checked_conversion<uint8_t>(
inv_strs, { NLE_INVENTORY_SIZE, NLE_INVENTORY_STR_LENGTH });
obs_.screen_descriptions = checked_conversion<uint8_t>(
screen_descriptions,
{ ROWNO, COLNO - 1, NLE_SCREEN_DESCRIPTION_LENGTH });
obs_.tty_chars = checked_conversion<uint8_t>(
tty_chars, { NLE_TERM_LI, NLE_TERM_CO });
obs_.tty_colors = checked_conversion<int8_t>(
tty_colors, { NLE_TERM_LI, NLE_TERM_CO });
obs_.tty_cursor = checked_conversion<uint8_t>(tty_cursor, { 2 });
obs_.misc = checked_conversion<int32_t>(misc, { NLE_MISC_SIZE });
py_buffers_ = { std::move(glyphs),
std::move(chars),
std::move(colors),
std::move(specials),
std::move(blstats),
std::move(message),
std::move(program_state),
std::move(internal),
std::move(inv_glyphs),
std::move(inv_letters),
std::move(inv_oclasses),
std::move(inv_strs),
std::move(screen_descriptions),
std::move(tty_chars),
std::move(tty_colors),
std::move(tty_cursor),
std::move(misc) };
}
void
close()
{
if (nle_) {
nle_end(nle_);
nle_ = nullptr;
}
}
void
set_initial_seeds(unsigned long core, unsigned long disp, bool reseed)
{
#ifdef NLE_ALLOW_SEEDING
seed_init_.seeds[0] = core;
seed_init_.seeds[1] = disp;
seed_init_.reseed = reseed;
use_seed_init = true;
#else
throw std::runtime_error("Seeding not enabled");
#endif
}
void
set_seeds(unsigned long core, unsigned long disp, bool reseed)
{
#ifdef NLE_ALLOW_SEEDING
if (!nle_)
throw std::runtime_error("set_seed called without reset()");
nle_set_seed(nle_, core, disp, reseed);
#else
throw std::runtime_error("Seeding not enabled");
#endif
}
std::tuple<unsigned long, unsigned long, bool>
get_seeds()
{
#ifdef NLE_ALLOW_SEEDING
if (!nle_)
throw std::runtime_error("get_seed called without reset()");
std::tuple<unsigned long, unsigned long, bool> result;
char
reseed; /* NetHack's booleans are not necessarily C++ bools ... */
nle_get_seed(nle_, &std::get<0>(result), &std::get<1>(result),
&reseed);
std::get<2>(result) = reseed;
return result;
#else
throw std::runtime_error("Seeding not enabled");
#endif
}
boolean
in_normal_game()
{
return obs_.in_normal_game;
}
game_end_types
how_done()
{
return static_cast<game_end_types>(obs_.how_done);
}
void
set_wizkit(std::string wizkit)
{
if (wizkit.size() > sizeof(settings_.wizkit)) {
throw std::length_error("wizkit too long");
}
strncpy(settings_.wizkit, wizkit.c_str(), sizeof(settings_.wizkit));
}
private:
void
reset(FILE *ttyrec)
{
py::gil_scoped_release gil;
if (!ttyrec)
strncpy(settings_.ttyrecname, "", sizeof(settings_.ttyrecname));
if (!nle_) {
nle_ =
nle_start(dlpath_.c_str(), &obs_, ttyrec ? ttyrec : ttyrec_,
use_seed_init ? &seed_init_ : nullptr, &settings_);
} else
nle_reset(nle_, &obs_, ttyrec,
use_seed_init ? &seed_init_ : nullptr, &settings_);
use_seed_init = false;
if (obs_.done)
throw std::runtime_error("NetHack done right after reset");
}
std::string dlpath_;
nle_obs obs_;
std::vector<py::object> py_buffers_;
nle_seeds_init_t seed_init_;
bool use_seed_init = false;
nledl_ctx *nle_ = nullptr;
std::FILE *ttyrec_ = nullptr;
nle_settings settings_;
};
PYBIND11_MODULE(_pynethack, m)
{
m.doc() = "The NetHack Learning Environment";
py::class_<Nethack>(m, "Nethack")
.def(py::init<std::string, std::string, std::string, std::string,
bool, std::string>(),
py::arg("dlpath"), py::arg("ttyrec"), py::arg("hackdir"),
py::arg("nethackoptions"), py::arg("spawn_monsters") = true,
py::arg("scoreprefix") = "")
.def(py::init<std::string, std::string, std::string, bool>(),
py::arg("dlpath"), py::arg("hackdir"), py::arg("nethackoptions"),
py::arg("spawn_monsters") = true)
.def("step", &Nethack::step, py::arg("action"))
.def("done", &Nethack::done)
.def("reset", py::overload_cast<>(&Nethack::reset))
.def("reset", py::overload_cast<std::string>(&Nethack::reset))
.def("set_buffers", &Nethack::set_buffers,
py::arg("glyphs") = py::none(), py::arg("chars") = py::none(),
py::arg("colors") = py::none(), py::arg("specials") = py::none(),
py::arg("blstats") = py::none(), py::arg("message") = py::none(),
py::arg("program_state") = py::none(),
py::arg("internal") = py::none(),
py::arg("inv_glyphs") = py::none(),
py::arg("inv_letters") = py::none(),
py::arg("inv_oclasses") = py::none(),
py::arg("inv_strs") = py::none(),
py::arg("screen_descriptions") = py::none(),
py::arg("tty_chars") = py::none(),
py::arg("tty_colors") = py::none(),
py::arg("tty_cursor") = py::none(), py::arg("misc") = py::none())
.def("close", &Nethack::close)
.def("set_initial_seeds", &Nethack::set_initial_seeds)
.def("set_seeds", &Nethack::set_seeds)
.def("get_seeds", &Nethack::get_seeds)
.def("in_normal_game", &Nethack::in_normal_game)
.def("how_done", &Nethack::how_done)
.def("set_wizkit", &Nethack::set_wizkit);
py::module mn = m.def_submodule(
"nethack", "Collection of NetHack constants and functions");
/* NLE specific constants. */
mn.attr("NLE_MESSAGE_SIZE") = py::int_(NLE_MESSAGE_SIZE);
mn.attr("NLE_BLSTATS_SIZE") = py::int_(NLE_BLSTATS_SIZE);
mn.attr("NLE_PROGRAM_STATE_SIZE") = py::int_(NLE_PROGRAM_STATE_SIZE);
mn.attr("NLE_INTERNAL_SIZE") = py::int_(NLE_INTERNAL_SIZE);
mn.attr("NLE_MISC_SIZE") = py::int_(NLE_MISC_SIZE);
mn.attr("NLE_INVENTORY_SIZE") = py::int_(NLE_INVENTORY_SIZE);
mn.attr("NLE_INVENTORY_STR_LENGTH") = py::int_(NLE_INVENTORY_STR_LENGTH);
mn.attr("NLE_SCREEN_DESCRIPTION_LENGTH") =
py::int_(NLE_SCREEN_DESCRIPTION_LENGTH);
mn.attr("NLE_BL_X") = py::int_(NLE_BL_X);
mn.attr("NLE_BL_Y") = py::int_(NLE_BL_Y);
mn.attr("NLE_BL_STR25") = py::int_(NLE_BL_STR25);
mn.attr("NLE_BL_STR125") = py::int_(NLE_BL_STR125);
mn.attr("NLE_BL_DEX") = py::int_(NLE_BL_DEX);
mn.attr("NLE_BL_CON") = py::int_(NLE_BL_CON);
mn.attr("NLE_BL_INT") = py::int_(NLE_BL_INT);
mn.attr("NLE_BL_WIS") = py::int_(NLE_BL_WIS);
mn.attr("NLE_BL_CHA") = py::int_(NLE_BL_CHA);
mn.attr("NLE_BL_SCORE") = py::int_(NLE_BL_SCORE);
mn.attr("NLE_BL_HP") = py::int_(NLE_BL_HP);
mn.attr("NLE_BL_HPMAX") = py::int_(NLE_BL_HPMAX);
mn.attr("NLE_BL_DEPTH") = py::int_(NLE_BL_DEPTH);
mn.attr("NLE_BL_GOLD") = py::int_(NLE_BL_GOLD);
mn.attr("NLE_BL_ENE") = py::int_(NLE_BL_ENE);
mn.attr("NLE_BL_ENEMAX") = py::int_(NLE_BL_ENEMAX);
mn.attr("NLE_BL_AC") = py::int_(NLE_BL_AC);
mn.attr("NLE_BL_HD") = py::int_(NLE_BL_HD);
mn.attr("NLE_BL_XP") = py::int_(NLE_BL_XP);
mn.attr("NLE_BL_EXP") = py::int_(NLE_BL_EXP);
mn.attr("NLE_BL_TIME") = py::int_(NLE_BL_TIME);
mn.attr("NLE_BL_HUNGER") = py::int_(NLE_BL_HUNGER);
mn.attr("NLE_BL_CAP") = py::int_(NLE_BL_CAP);
mn.attr("NLE_BL_DNUM") = py::int_(NLE_BL_DNUM);
mn.attr("NLE_BL_DLEVEL") = py::int_(NLE_BL_DLEVEL);
mn.attr("NLE_BL_CONDITION") = py::int_(NLE_BL_CONDITION);
mn.attr("NLE_BL_ALIGN") = py::int_(NLE_BL_ALIGN);
mn.attr("NLE_ALLOW_SEEDING") =
#ifdef NLE_ALLOW_SEEDING
true;
#else
false;
#endif
/* NetHack constants. */
mn.attr("ROWNO") = py::int_(ROWNO);
mn.attr("COLNO") = py::int_(COLNO);
mn.attr("NLE_TERM_LI") = py::int_(NLE_TERM_LI);
mn.attr("NLE_TERM_CO") = py::int_(NLE_TERM_CO);
mn.attr("NHW_MESSAGE") = py::int_(NHW_MESSAGE);
mn.attr("NHW_STATUS") = py::int_(NHW_STATUS);
mn.attr("NHW_MAP") = py::int_(NHW_MAP);
mn.attr("NHW_MENU") = py::int_(NHW_MENU);
mn.attr("NHW_TEXT") = py::int_(NHW_TEXT);
// Cannot include wintty.h as it redefines putc etc.
// MAXWIN is #defined as 20 there.
mn.attr("MAXWIN") = py::int_(20);
mn.attr("NUMMONS") = py::int_(NUMMONS);
mn.attr("NUM_OBJECTS") = py::int_(NUM_OBJECTS);
// Glyph array offsets. This is what the glyph_is_* functions
// are based on, see display.h.
mn.attr("GLYPH_MON_OFF") = py::int_(GLYPH_MON_OFF);
mn.attr("GLYPH_PET_OFF") = py::int_(GLYPH_PET_OFF);
mn.attr("GLYPH_INVIS_OFF") = py::int_(GLYPH_INVIS_OFF);
mn.attr("GLYPH_DETECT_OFF") = py::int_(GLYPH_DETECT_OFF);
mn.attr("GLYPH_BODY_OFF") = py::int_(GLYPH_BODY_OFF);
mn.attr("GLYPH_RIDDEN_OFF") = py::int_(GLYPH_RIDDEN_OFF);
mn.attr("GLYPH_OBJ_OFF") = py::int_(GLYPH_OBJ_OFF);
mn.attr("GLYPH_CMAP_OFF") = py::int_(GLYPH_CMAP_OFF);
mn.attr("GLYPH_EXPLODE_OFF") = py::int_(GLYPH_EXPLODE_OFF);
mn.attr("GLYPH_ZAP_OFF") = py::int_(GLYPH_ZAP_OFF);
mn.attr("GLYPH_SWALLOW_OFF") = py::int_(GLYPH_SWALLOW_OFF);
mn.attr("GLYPH_WARNING_OFF") = py::int_(GLYPH_WARNING_OFF);
mn.attr("GLYPH_STATUE_OFF") = py::int_(GLYPH_STATUE_OFF);
mn.attr("MAX_GLYPH") = py::int_(MAX_GLYPH);
mn.attr("NO_GLYPH") = py::int_(NO_GLYPH);
mn.attr("GLYPH_INVISIBLE") = py::int_(GLYPH_INVISIBLE);
mn.attr("MAXEXPCHARS") = py::int_(MAXEXPCHARS);
mn.attr("MAXPCHARS") = py::int_(static_cast<int>(MAXPCHARS));
mn.attr("EXPL_MAX") = py::int_(static_cast<int>(EXPL_MAX));
mn.attr("NUM_ZAP") = py::int_(static_cast<int>(NUM_ZAP));
mn.attr("WARNCOUNT") = py::int_(static_cast<int>(WARNCOUNT));
// From objclass.h
mn.attr("RANDOM_CLASS") = py::int_(static_cast<int>(
RANDOM_CLASS)); /* used for generating random objects */
mn.attr("ILLOBJ_CLASS") = py::int_(static_cast<int>(ILLOBJ_CLASS));
mn.attr("WEAPON_CLASS") = py::int_(static_cast<int>(WEAPON_CLASS));
mn.attr("ARMOR_CLASS") = py::int_(static_cast<int>(ARMOR_CLASS));
mn.attr("RING_CLASS") = py::int_(static_cast<int>(RING_CLASS));
mn.attr("AMULET_CLASS") = py::int_(static_cast<int>(AMULET_CLASS));
mn.attr("TOOL_CLASS") = py::int_(static_cast<int>(TOOL_CLASS));
mn.attr("FOOD_CLASS") = py::int_(static_cast<int>(FOOD_CLASS));
mn.attr("POTION_CLASS") = py::int_(static_cast<int>(POTION_CLASS));
mn.attr("SCROLL_CLASS") = py::int_(static_cast<int>(SCROLL_CLASS));
mn.attr("SPBOOK_CLASS") =
py::int_(static_cast<int>(SPBOOK_CLASS)); /* actually SPELL-book */
mn.attr("WAND_CLASS") = py::int_(static_cast<int>(WAND_CLASS));
mn.attr("COIN_CLASS") = py::int_(static_cast<int>(COIN_CLASS));
mn.attr("GEM_CLASS") = py::int_(static_cast<int>(GEM_CLASS));
mn.attr("ROCK_CLASS") = py::int_(static_cast<int>(ROCK_CLASS));
mn.attr("BALL_CLASS") = py::int_(static_cast<int>(BALL_CLASS));
mn.attr("CHAIN_CLASS") = py::int_(static_cast<int>(CHAIN_CLASS));
mn.attr("VENOM_CLASS") = py::int_(static_cast<int>(VENOM_CLASS));
mn.attr("MAXOCLASSES") = py::int_(static_cast<int>(MAXOCLASSES));
// From monsym.h.
mn.attr("MAXMCLASSES") = py::int_(static_cast<int>(MAXMCLASSES));
// From botl.h.
mn.attr("BL_MASK_STONE") = py::int_(static_cast<int>(BL_MASK_STONE));
mn.attr("BL_MASK_SLIME") = py::int_(static_cast<int>(BL_MASK_SLIME));
mn.attr("BL_MASK_STRNGL") = py::int_(static_cast<int>(BL_MASK_STRNGL));
mn.attr("BL_MASK_FOODPOIS") =
py::int_(static_cast<int>(BL_MASK_FOODPOIS));
mn.attr("BL_MASK_TERMILL") = py::int_(static_cast<int>(BL_MASK_TERMILL));
mn.attr("BL_MASK_BLIND") = py::int_(static_cast<int>(BL_MASK_BLIND));
mn.attr("BL_MASK_DEAF") = py::int_(static_cast<int>(BL_MASK_DEAF));
mn.attr("BL_MASK_STUN") = py::int_(static_cast<int>(BL_MASK_STUN));
mn.attr("BL_MASK_CONF") = py::int_(static_cast<int>(BL_MASK_CONF));
mn.attr("BL_MASK_HALLU") = py::int_(static_cast<int>(BL_MASK_HALLU));
mn.attr("BL_MASK_LEV") = py::int_(static_cast<int>(BL_MASK_LEV));
mn.attr("BL_MASK_FLY") = py::int_(static_cast<int>(BL_MASK_FLY));
mn.attr("BL_MASK_RIDE") = py::int_(static_cast<int>(BL_MASK_RIDE));
mn.attr("BL_MASK_BITS") = py::int_(static_cast<int>(BL_MASK_BITS));
// game_end_types from hack.h (used in end.c)
py::enum_<game_end_types>(mn, "game_end_types",
"This is the way the game ends.")
.value("DIED", DIED)
.value("CHOKING", CHOKING)
.value("POISONING", POISONING)
.value("STARVING", STARVING)
.value("DROWNING", DROWNING)
.value("BURNING", BURNING)
.value("DISSOLVED", DISSOLVED)
.value("CRUSHING", CRUSHING)
.value("STONING", STONING)
.value("TURNED_SLIME", TURNED_SLIME)
.value("GENOCIDED", GENOCIDED)
.value("PANICKED", PANICKED)
.value("TRICKED", TRICKED)
.value("QUIT", QUIT)
.value("ESCAPED", ESCAPED)
.value("ASCENDED", ASCENDED)
.export_values();
// "Special" mapglyph
mn.attr("MG_CORPSE") = py::int_(MG_CORPSE);
mn.attr("MG_INVIS") = py::int_(MG_INVIS);
mn.attr("MG_DETECT") = py::int_(MG_DETECT);
mn.attr("MG_PET") = py::int_(MG_PET);
mn.attr("MG_RIDDEN") = py::int_(MG_RIDDEN);
mn.attr("MG_STATUE") = py::int_(MG_STATUE);
mn.attr("MG_OBJPILE") =
py::int_(MG_OBJPILE); /* more than one stack of objects */
mn.attr("MG_BW_LAVA") = py::int_(MG_BW_LAVA); /* 'black & white lava' */
// Expose macros as Python functions, with optional vectorization.
mn.def("glyph_is_monster",
py::vectorize([](int glyph) { return glyph_is_monster(glyph); }));
mn.def("glyph_is_normal_monster", py::vectorize([](int glyph) {
return glyph_is_normal_monster(glyph);
}));
mn.def("glyph_is_pet",
py::vectorize([](int glyph) { return glyph_is_pet(glyph); }));
mn.def("glyph_is_body",
py::vectorize([](int glyph) { return glyph_is_body(glyph); }));
mn.def("glyph_is_statue",
py::vectorize([](int glyph) { return glyph_is_statue(glyph); }));
mn.def("glyph_is_ridden_monster", py::vectorize([](int glyph) {
return glyph_is_ridden_monster(glyph);
}));
mn.def("glyph_is_detected_monster", py::vectorize([](int glyph) {
return glyph_is_detected_monster(glyph);
}));
mn.def("glyph_is_invisible", py::vectorize([](int glyph) {
return glyph_is_invisible(glyph);
}));
mn.def("glyph_is_normal_object", py::vectorize([](int glyph) {
return glyph_is_normal_object(glyph);
}));
mn.def("glyph_is_object",
py::vectorize([](int glyph) { return glyph_is_object(glyph); }));
mn.def("glyph_is_trap",
py::vectorize([](int glyph) { return glyph_is_trap(glyph); }));
mn.def("glyph_is_cmap",
py::vectorize([](int glyph) { return glyph_is_cmap(glyph); }));
mn.def("glyph_is_swallow",
py::vectorize([](int glyph) { return glyph_is_swallow(glyph); }));
mn.def("glyph_is_warning",
py::vectorize([](int glyph) { return glyph_is_warning(glyph); }));
#ifdef NLE_USE_TILES
mn.attr("glyph2tile") =
py::memoryview::from_buffer(glyph2tile, /*shape=*/{ MAX_GLYPH },
/*strides=*/{ sizeof(glyph2tile[0]) },
/*readonly=*/true);
#endif
py::class_<permonst>(mn, "permonst", "The permonst struct.")
.def(
"__init__",
// See https://github.com/pybind/pybind11/issues/2394
[](py::detail::value_and_holder &v_h, int index) {
if (index < 0 || index >= NUMMONS)
throw std::out_of_range(
"Index should be between 0 and NUMMONS ("
+ std::to_string(NUMMONS) + ") but got "
+ std::to_string(index));
v_h.value_ptr() = &mons[index];
v_h.inst->owned = false;
v_h.set_holder_constructed(true);
},
py::detail::is_new_style_constructor())
.def_readonly("mname", &permonst::mname) /* full name */
.def_readonly("mlet", &permonst::mlet) /* symbol */
.def_readonly("mlevel", &permonst::mlevel) /* base monster level */
.def_readonly("mmove", &permonst::mmove) /* move speed */
.def_readonly("ac", &permonst::ac) /* (base) armor class */
.def_readonly("mr", &permonst::mr) /* (base) magic resistance */
// .def_readonly("maligntyp", &permonst::maligntyp) /* basic
// monster alignment */
.def_readonly("geno", &permonst::geno) /* creation/geno mask value */
// .def_readonly("mattk", &permonst::mattk) /* attacks matrix
// */
.def_readonly("cwt", &permonst::cwt) /* weight of corpse */
.def_readonly("cnutrit",
&permonst::cnutrit) /* its nutritional value */
.def_readonly("msound",
&permonst::msound) /* noise it makes (6 bits) */
.def_readonly("msize", &permonst::msize) /* physical size (3 bits) */
.def_readonly("mresists", &permonst::mresists) /* resistances */
.def_readonly("mconveys",
&permonst::mconveys) /* conveyed by eating */
.def_readonly("mflags1", &permonst::mflags1) /* boolean bitflags */
.def_readonly("mflags2",
&permonst::mflags2) /* more boolean bitflags */
.def_readonly("mflags3",
&permonst::mflags3) /* yet more boolean bitflags */
.def_readonly("difficulty",
&permonst::difficulty) /* toughness (formerly from
makedefs -m) */
#ifdef TEXTCOLOR
.def_readonly("mcolor", &permonst::mcolor) /* color to use */
#endif
;
py::class_<class_sym>(mn, "class_sym")
.def_static(
"from_mlet",
[](char let) -> const class_sym * {
if (let < 0 || let >= MAXMCLASSES)
throw std::out_of_range(
"Argument should be between 0 and MAXMCLASSES ("
+ std::to_string(MAXMCLASSES) + ") but got "
+ std::to_string(let));
return &def_monsyms[let];
},
py::return_value_policy::reference)
.def_static(
"from_oc_class",
[](char olet) -> const class_sym * {
if (olet < 0 || olet >= MAXOCLASSES)
throw std::out_of_range(
"Argument should be between 0 and MAXOCLASSES ("
+ std::to_string(MAXOCLASSES) + ") but got "
+ std::to_string(olet));
return &def_oc_syms[olet];
},
py::return_value_policy::reference)
.def_readonly("sym", &class_sym::sym)
.def_readonly("name", &class_sym::name)
.def_readonly("explain", &class_sym::explain)
.def("__repr__", [](const class_sym &cs) {
return "<nethack.class_sym sym='" + std::string(1, cs.sym)
+ "' explain='" + std::string(cs.explain) + "'>";
});
mn.def("glyph_to_mon", py::vectorize([](int glyph) -> int {
return glyph_to_mon(glyph);
}));
mn.def("glyph_to_obj", py::vectorize([](int glyph) -> int {
return glyph_to_obj(glyph);
}));
mn.def("glyph_to_trap", py::vectorize([](int glyph) -> int {
return glyph_to_trap(glyph);
}));
mn.def("glyph_to_cmap", py::vectorize([](int glyph) -> int {
return glyph_to_cmap(glyph);
}));
mn.def("glyph_to_swallow", py::vectorize([](int glyph) -> int {
return glyph_to_swallow(glyph);
}));
mn.def("glyph_to_warning", py::vectorize([](int glyph) -> int {
return glyph_to_warning(glyph);
}));
py::class_<objclass>(
mn, "objclass",
"The objclass struct.\n\n"
"All fields are constant and don't reflect user changes.")
.def(
"__init__",
// See https://github.com/pybind/pybind11/issues/2394
[](py::detail::value_and_holder &v_h, int i) {
if (i < 0 || i >= NUM_OBJECTS)
throw std::out_of_range(
"Index should be between 0 and NUM_OBJECTS ("
+ std::to_string(NUM_OBJECTS) + ") but got "
+ std::to_string(i));
/* Initialize. Cannot depend on o_init.c as it pulls
* in all kinds of other code. Instead, do what
* makedefs.c does at set it here.
* Alternative: Get the pointer from the game itself?
* Dangerous!
*/
objects[i].oc_name_idx = objects[i].oc_descr_idx = i;
v_h.value_ptr() = &objects[i];
v_h.inst->owned = false;
v_h.set_holder_constructed(true);
},
py::detail::is_new_style_constructor())
.def_readonly("oc_name_idx",
&objclass::oc_name_idx) /* index of actual name */
.def_readonly(
"oc_descr_idx",
&objclass::oc_descr_idx) /* description when name unknown */
.def_readonly(
"oc_oprop",
&objclass::oc_oprop) /* property (invis, &c.) conveyed */
.def_readonly(
"oc_class",
&objclass::oc_class) /* object class (enum obj_class_types) */
.def_readonly(
"oc_delay",
&objclass::oc_delay) /* delay when using such an object */
.def_readonly("oc_color",
&objclass::oc_color) /* color of the object */
.def_readonly("oc_prob",
&objclass::oc_prob) /* probability, used in mkobj() */
.def_readonly("oc_weight",
&objclass::oc_weight) /* encumbrance (1 cn = 0.1 lb.) */
.def_readonly("oc_cost", &objclass::oc_cost) /* base cost in shops */
/* And much more, see objclass.h. */;
mn.def("OBJ_NAME", [](const objclass &obj) { return OBJ_NAME(obj); });
mn.def("OBJ_DESCR", [](const objclass &obj) { return OBJ_DESCR(obj); });
py::class_<objdescr>(mn, "objdescr")
.def_static(
"from_idx",
[](int idx) -> const objdescr * {
if (idx < 0 || idx >= NUM_OBJECTS)
throw std::out_of_range(
"Argument should be between 0 and NUM_OBJECTS ("
+ std::to_string(NUM_OBJECTS) + ") but got "
+ std::to_string(idx));
return &obj_descr[idx];
},
py::return_value_policy::reference)
.def_readonly("oc_name", &objdescr::oc_name)
.def_readonly("oc_descr", &objdescr::oc_descr)
.def("__repr__", [](const objdescr &od) {
// clang-format doesn't like the _s UDL.
// clang-format off
return "<nethack.objdescr oc_name={!r} oc_descr={!r}>"_s
// clang-format on
.format(od.oc_name ? py::str(od.oc_name)
: py::object(py::none()),
od.oc_descr ? py::str(od.oc_descr)
: py::object(py::none()));
});
py::class_<symdef>(mn, "symdef")
.def_static(
"from_idx",
[](int idx) -> const symdef * {
if (idx < 0 || idx >= MAXPCHARS)
throw std::out_of_range(
"Argument should be between 0 and MAXPCHARS ("
+ std::to_string(MAXPCHARS) + ") but got "
+ std::to_string(idx));
return &defsyms[idx];
},
py::return_value_policy::reference)
.def_readonly("sym", &symdef::sym)
.def_readonly("explanation", &symdef::explanation)
#ifdef TEXTCOLOR
.def_readonly("color", &symdef::color)
#endif
.def("__repr__", [](const symdef &sd) {
// clang-format doesn't like the _s UDL.
// clang-format off
return "<nethack.symdef sym={!r} explanation={!r}>"_s
// clang-format on
.format(std::string(1, sd.sym), sd.explanation
? py::str(sd.explanation)
: py::object(py::none()));
});
}