[wasm] Fix raw handles, delay getContext
call to be WebGPU compatible
#368
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Also, fixed various warnings & added a CI step to check the wasm target.
The reason
getContext
have to be delayed here is that this stateful: OncegetContext
is called with one type of context (2d
,webgl
orwebgpu
), any future call with a different type will fail.-> Previously, it was not possible to use the canvas with a WebGL/WebGPU context since
minifb
would call.get_context("2d")
during initialization.Tested this on https://github.com/Wumpf/minifb_wgpu_web_and_desktop (at Wumpf/minifb_wgpu_web_and_desktop@e39be06)