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* Added `NativeOptions::hardware_acceleration` to allow opting out of hardware acceleration for less power consumption ([#1681](https://github.com/emilk/egui/pull/1681)).
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* Added `*_released` & `*_clicked` methods for `PointerState` ([#1582](https://github.com/emilk/egui/pull/1582)).
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* Added `egui::hex_color!` to create `Color32`'s from hex strings under the `color-hex` feature ([#1596](https://github.com/emilk/egui/pull/1596)).
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* Optimized painting of filled circles (e.g. for scatter plots) by 10x or more ([#1616](https://github.com/emilk/egui/pull/1616)).
* Add `NativeOptions::renderer` to switch between the rendering backends
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* Fix clipboard on Wayland ([#1613](https://github.com/emilk/egui/pull/1613)).
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* Allow running on native without hardware accelerated rendering. Change with `NativeOptions::hardware_acceleration` ([#1681]([#1693](https://github.com/emilk/egui/pull/1693)).
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## 0.18.0 - 2022-04-30
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* MSRV (Minimum Supported Rust Version) is now `1.60.0` ([#1467](https://github.com/emilk/egui/pull/1467)).
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