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Right now, Color3s are treated as linear RGB data, even though Roblox uses them as sRGB in many places throughout the engine. This should be accounted for, at minimum the sRGB transfer functions could be added, but ideally choices about colour gamut should be left to the user based on what kind of colour work they are doing.
The text was updated successfully, but these errors were encountered:
Right now, Color3s are treated as linear RGB data, even though Roblox uses them as sRGB in many places throughout the engine. This should be accounted for, at minimum the sRGB transfer functions could be added, but ideally choices about colour gamut should be left to the user based on what kind of colour work they are doing.
The text was updated successfully, but these errors were encountered: