-
Notifications
You must be signed in to change notification settings - Fork 1.2k
/
Copy pathD3DCompiler.vcxproj
60 lines (60 loc) · 2.58 KB
/
D3DCompiler.vcxproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CLRSupport>false</CLRSupport>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(WpfCppProps)" />
<PropertyGroup Condition="'$(Architecture)'!='arm64'">
<!--
Target assembly will be a privatized copy of D3DCompiler, like
d3dcompiler_47_cor3.dll
-->
<TargetName>$(D3DCompilerDllBaseName)$(D3DCompilerVersion)$(WpfVersionSuffix)</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Architecture)'=='arm64'">
<TargetName>$(D3DCompilerDllBaseName)$(D3DCompilerVersion)</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<PropertyGroup Condition="'$(Architecture)'!='arm64'">
<!-- ARM64 Port - need to exclude this logic for arm64 builds. Instead we will be using the windows\system32 version -->
<RedistSourcePath>$(Windows10SdkPath)Redist\D3D\$(Architecture)\$(D3DCompilerDllBaseName)$(D3DCompilerVersion).dll</RedistSourcePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Architecture)'=='arm64'">
<!-- ARM64 Port - turn off the copy operation -->
<IsRedistProject>False</IsRedistProject>
</PropertyGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{60E8E057-79E1-4860-A015-23C9587434F7}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>