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Tier4.cs
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using System;
using System.Linq;
using BTD_Mod_Helper.Api.Enums;
using BTD_Mod_Helper.Extensions;
using Il2Cpp;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Filters;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Unity;
using PathsPlusPlus;
namespace TornadoWizards;
public class ElectricOverload : UpgradePlusPlus<TornadoWizardPath>
{
public override int Tier => 4;
public override string Portrait => "Wizard4";
public override int Cost => TornadoWizardsMod.BallLightning
? Game.instance.model.GetUpgrade(UpgradeType.BallLightning).cost
: 7000;
public override string DisplayName => TornadoWizardsMod.BallLightning
? "[Ball Lightning]"
: base.DisplayName;
public override string Description => TornadoWizardsMod.BallLightning
? "[Ball Lightning Description]"
: "Supercharges the Lightning attack, increasing damage, speed, and splitting.";
public override string Icon =>
TornadoWizardsMod.BallLightning ? VanillaSprites.BallLightningUpgradeIcon : base.Icon;
public override void ApplyUpgrade(TowerModel towerModel, int tier)
{
if (TornadoWizardsMod.BallLightning)
{
var druid = Game.instance.model.GetTower(TowerType.Druid, Math.Min(tier, 5));
var ballLightning = druid.GetAttackModel().weapons
.First(w => w.name == "WeaponModel_BallLightning")
.Duplicate();
ballLightning.animation = 1;
ballLightning.projectile.GetDamageModel().immuneBloonProperties &= ~BloonProperties.Purple;
if (towerModel.appliedUpgrades.Contains(UpgradeType.MonkeySense))
{
ballLightning.GetDescendants<FilterInvisibleModel>().ForEach(model => model.isActive = false);
}
towerModel.GetAttackModel().AddWeapon(ballLightning);
}
else
{
var weapon = towerModel.GetAttackModel().weapons.First(w => w.name == "WeaponModel_Lightning");
weapon.Rate /= 2;
var lightning = weapon.projectile;
lightning.GetDamageModel().damage += 4;
lightning.GetBehavior<LightningModel>().splits++;
}
if (IsHighestUpgrade(towerModel))
{
towerModel.display = towerModel.GetBehavior<DisplayModel>().display =
Game.instance.model.GetTower(TowerType.Druid, 4, 0, 0).display;
}
}
}