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Tier1.cs
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using BTD_Mod_Helper;
using BTD_Mod_Helper.Api.Enums;
using BTD_Mod_Helper.Extensions;
using Il2Cpp;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Weapons;
using Il2CppAssets.Scripts.Unity;
using Il2CppSystem.Linq;
using PathsPlusPlus;
namespace TornadoWizards;
public class MysticDisruption : UpgradePlusPlus<TornadoWizardPath>
{
public override int Cost => 400;
public override int Tier => 1;
public override string Icon => VanillaSprites.PurpleBloonsIcon;
public override string Portrait => "Wizard1";
public override string Description => "Attacks slightly faster, and magic can now pop purple Bloons.";
public override void ApplyUpgrade(TowerModel towerModel, int tier)
{
foreach (var weaponModel in towerModel.GetDescendants<WeaponModel>().ToArray())
{
weaponModel.Rate /= 1.1f;
}
foreach (var damageModel in towerModel.GetDescendants<DamageModel>().ToArray())
{
damageModel.immuneBloonProperties &= ~BloonProperties.Purple;
}
if (IsHighestUpgrade(towerModel))
{
towerModel.display = towerModel.GetBehavior<DisplayModel>().display =
Game.instance.model.GetTower(TowerType.WizardMonkey, 0, 0, 1).display;
}
}
}