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weatherobjecthourlybyday.js
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/* global SunCalc */
/* MagicMirror²
* Module: Weather
*
* By Michael Teeuw https://michaelteeuw.nl
* MIT Licensed.
*
* This class is the blueprint for a day which includes weather information.
*
* Currently this is focused on the information which is necessary for the current weather.
* As soon as we start implementing the forecast, mode properties will be added.
*/
class WeatherObjectHourlyByDay {
/**
* Constructor for a WeatherObject
*
* @param {string} units what units to use, "imperial" or "metric"
* @param {string} tempUnits what tempunits to use
* @param {string} windUnits what windunits to use
* @param {boolean} useKmh use kmh if true, mps if false
*/
constructor(units, tempUnits, windUnits, useKmh) {
this.units = units;
this.tempUnits = tempUnits;
this.windUnits = windUnits;
this.useKmh = useKmh;
this.date = null;
this.weatherTypeArray = [];
this.temperatureArray = [];
this.windSpeedArray = [];
this.windDirectionArray = [];
this.sunrise = null;
this.sunset = null;
this.minTemperature = null;
this.maxTemperature = null;
this.humidity = null;
this.rain = null;
this.snow = null;
this.precipitation = null;
this.precipitationUnits = null;
this.feelsLikeTemp = null;
}
cardinalWindDirection() {
if (this.windDirection > 11.25 && this.windDirection <= 33.75) {
return "NNE";
} else if (this.windDirection > 33.75 && this.windDirection <= 56.25) {
return "NE";
} else if (this.windDirection > 56.25 && this.windDirection <= 78.75) {
return "ENE";
} else if (this.windDirection > 78.75 && this.windDirection <= 101.25) {
return "E";
} else if (this.windDirection > 101.25 && this.windDirection <= 123.75) {
return "ESE";
} else if (this.windDirection > 123.75 && this.windDirection <= 146.25) {
return "SE";
} else if (this.windDirection > 146.25 && this.windDirection <= 168.75) {
return "SSE";
} else if (this.windDirection > 168.75 && this.windDirection <= 191.25) {
return "S";
} else if (this.windDirection > 191.25 && this.windDirection <= 213.75) {
return "SSW";
} else if (this.windDirection > 213.75 && this.windDirection <= 236.25) {
return "SW";
} else if (this.windDirection > 236.25 && this.windDirection <= 258.75) {
return "WSW";
} else if (this.windDirection > 258.75 && this.windDirection <= 281.25) {
return "W";
} else if (this.windDirection > 281.25 && this.windDirection <= 303.75) {
return "WNW";
} else if (this.windDirection > 303.75 && this.windDirection <= 326.25) {
return "NW";
} else if (this.windDirection > 326.25 && this.windDirection <= 348.75) {
return "NNW";
} else {
return "N";
}
}
beaufortWindSpeed() {
const windInKmh = this.windUnits === "imperial" ? this.windSpeed * 1.609344 : this.useKmh ? this.windSpeed : (this.windSpeed * 60 * 60) / 1000;
const speeds = [1, 5, 11, 19, 28, 38, 49, 61, 74, 88, 102, 117, 1000];
for (const [index, speed] of speeds.entries()) {
if (speed > windInKmh) {
return index;
}
}
return 12;
}
kmhWindSpeed() {
return this.windUnits === "imperial" ? this.windSpeed * 1.609344 : (this.windSpeed * 60 * 60) / 1000;
}
nextSunAction() {
return moment().isBetween(this.sunrise, this.sunset) ? "sunset" : "sunrise";
}
feelsLike() {
if (this.feelsLikeTemp) {
return this.feelsLikeTemp;
}
const windInMph = this.windUnits === "imperial" ? this.windSpeed : this.windSpeed * 2.23694;
const tempInF = this.tempUnits === "imperial" ? this.temperature : (this.temperature * 9) / 5 + 32;
let feelsLike = tempInF;
if (windInMph > 3 && tempInF < 50) {
feelsLike = Math.round(35.74 + 0.6215 * tempInF - 35.75 * Math.pow(windInMph, 0.16) + 0.4275 * tempInF * Math.pow(windInMph, 0.16));
} else if (tempInF > 80 && this.humidity > 40) {
feelsLike =
-42.379 +
2.04901523 * tempInF +
10.14333127 * this.humidity -
0.22475541 * tempInF * this.humidity -
6.83783 * Math.pow(10, -3) * tempInF * tempInF -
5.481717 * Math.pow(10, -2) * this.humidity * this.humidity +
1.22874 * Math.pow(10, -3) * tempInF * tempInF * this.humidity +
8.5282 * Math.pow(10, -4) * tempInF * this.humidity * this.humidity -
1.99 * Math.pow(10, -6) * tempInF * tempInF * this.humidity * this.humidity;
}
return this.tempUnits === "imperial" ? feelsLike : ((feelsLike - 32) * 5) / 9;
}
/**
* Checks if the weatherObject is at dayTime.
*
* @returns {boolean} true if it is at dayTime
*/
isDayTime() {
return this.date.isBetween(this.sunrise, this.sunset, undefined, "[]");
}
/**
* Update the sunrise / sunset time depending on the location. This can be
* used if your provider doesnt provide that data by itself. Then SunCalc
* is used here to calculate them according to the location.
*
* @param {number} lat latitude
* @param {number} lon longitude
*/
updateSunTime(lat, lon) {
let now = !this.date ? new Date() : this.date.toDate();
let times = SunCalc.getTimes(now, lat, lon);
this.sunrise = moment(times.sunrise, "X");
this.sunset = moment(times.sunset, "X");
}
/**
* Clone to simple object to prevent mutating and deprecation of legacy library.
*
* Before being handed to other modules, mutable values must be cloned safely.
* Especially 'moment' object is not immutable, so original 'date', 'sunrise', 'sunset' could be corrupted or changed by other modules.
*
* @returns {object} plained object clone of original weatherObject
*/
simpleClone() {
const toFlat = ["date", "sunrise", "sunset"];
let clone = { ...this };
for (const prop of toFlat) {
clone[prop] = clone?.[prop]?.valueOf() ?? clone?.[prop];
}
return clone;
}
}
/*************** DO NOT EDIT THE LINE BELOW ***************/
if (typeof module !== "undefined") {
module.exports = WeatherObject;
}