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Hi, I'm MacOS 10.13 user and I build my own akochan.
I run lldb to analyze why the segmentation fault is occured.
Process 57764 launched: './system.exe' (x86_64) 0 {"aka_flag": true, "kyoku_first": 4, "type": "start_game"} 1 {"bakaze": "E", "dora_marker": "5s", "haiyama": ["3m", "7m", "9p", "9s", "5s", "4s", "8s", "9s", "7p", "1s", "E", "1m", "3p", "P", "4m", "1p", "8m", "W", "P", "2s", "2s", "1p", "5mr", "W", "E", "7m", "5p", "C", "9m", "7p", "6m", "3p", "S", "C", "1p", "4m", "6s", "9s", "3p", "5sr", "4s", "1m", "8s", "6p", "7s", "6m", "9m", "4p", "8p", "S", "2p", "6m", "3m", "3s", "8s", "5p", "1p", "6p", "5p", "2s", "P", "5m", "7s", "9m", "3s", "4p", "7p", "2m", "N", "W", "N", "9p", "4s", "F", "4s", "1m", "5m", "7m", "8p", "8m", "2p", "2m", "2m", "1s", "2p", "4m", "C", "6p", "8m", "6s", "7s", "F", "S", "9p", "F", "8m", "P", "E", "F", "9p", "2m", "3m", "2s", "9s", "1s", "6s", "7m", "2p", "7s", "W", "1s", "8p", "9m", "8s", "N", "6s", "N", "4m", "8p", "6p", "3s", "5s", "1m", "3m", "7p", "6m", "3s", "E", "C", "S", "5s", "4p", "5pr", "3p", "4p", "5m"], "honba": 0, "kyoku": 1, "kyotaku": 0, "oya": 0, "scores": [25000, 25000, 25000, 25000], "tehais": [["3m", "5s", "7p", "3p", "8m", "2s", "E", "9m", "S", "6s", "4s", "7s", "8p"], ["7m", "4s", "1s", "P", "W", "1p", "7m", "7p", "C", "9s", "1m", "6m", "S"], ["9p", "8s", "E", "4m", "P", "5mr", "5p", "6m", "1p", "3p", "8s", "9m", "2p"], ["9s", "9s", "1m", "1p", "2s", "W", "C", "3p", "4m", "5sr", "6p", "4p", "6m"]], "type": "start_kyoku"} 2 {"actor": 0, "pai": "3m", "type": "tsumo"} Process 57764 stopped thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x1efbfc590) frame #0: 0x000000010017e8a7 libai.so`Bit_Hai_Num::count_hai(int) const + 39 libai.so`Bit_Hai_Num::count_hai: -> 0x10017e8a7 <+39>: movl (%rdi,%rax,4), %eax 0x10017e8aa <+42>: leal (%rcx,%rcx,2), %ecx 0x10017e8ad <+45>: addb $-0x3, %cl 0x10017e8b0 <+48>: shrl %cl, %eax Target 0: (system.exe) stopped. thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x1efbfc570) frame #0: 0x000000010017e887 libai.so`Bit_Hai_Num::count_hai(this=0x00000001efbfc570, hai=1) const at bit_hai_num.cpp:49 [opt] 46 47 int Bit_Hai_Num::count_hai(const int hai) const { 48 assert(hai%10 != 0); -> 49 return bit_to_num(color[hai/10],hai%10); 50 } 51 52 void Bit_Hai_Num::add_hai(const int hai) {
It seems that the array color is not well-assigned in this moment, but I don't know why
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Hi, I'm MacOS 10.13 user and I build my own akochan.
I run lldb to analyze why the segmentation fault is occured.
It seems that the array color is not well-assigned in this moment, but I don't know why
The text was updated successfully, but these errors were encountered: