-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.py
48 lines (38 loc) · 1.29 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
import time
import pygame as pg
from tetris_game import tetris
game_window_size = (300, 600)
side_window_width = game_window_size[0] / 2
window_size = (game_window_size[0] + side_window_width, game_window_size[1])
# Refresh_rate
secs_per_drop = 0.8
if __name__ == "__main__":
# Init game
myGame = tetris(game_window_size, side_window_width)
# myGame.board[2][19] = 1
pg.init()
window = pg.display.set_mode(window_size)
pg.display.set_caption('Tetris')
# Refresh counter
last_drop_time = time.time()
while True:
for event in pg.event.get():
if event.type == pg.QUIT:
pg.quit()
break
if event.type == pg.KEYDOWN:
if event.key == pg.K_LEFT:
myGame.input_respond('left')
if event.key == pg.K_RIGHT:
myGame.input_respond('right')
if event.key == pg.K_UP:
myGame.input_respond('up')
if event.key == pg.K_DOWN:
myGame.input_respond('down')
myGame.draw(window)
if not myGame.game_respond():
quit()
if time.time() - last_drop_time > secs_per_drop:
myGame.drop()
last_drop_time = time.time()
pg.display.update()