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Fix markdown issues
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CHANGELOG.md

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# Algine changelog
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## 1.0 alpha:
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## 1.0 alpha
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1. Project created
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## 1.1 alpha:
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## 1.1 alpha
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1. Added Depth of field support
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2. Added large models support
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6. Added support for arguments to the compilation-run script (`make.sh`)
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7. Fixed `recycle()` in `advanced_rendering.cpp`: added removal of `quadBuffers`
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## 1.2 alpha:
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## 1.2 alpha
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1. Optimization
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2. Added ability to manage effects (bloom, dof etc) (enable and disable, you must perform before compiling shaders; all effects are activated by default)
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8. Added FPS meter in the sample scene
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9. Other improvements and fixes
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## 1.3 beta-candidate:
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## 1.3 beta-candidate
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1. Optimization;
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2. Completely changed the architecture of the engine. Now everything is divided into separate modules;
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**If this new architecture is approved, then the process of creating documentation will begin, and the engine will move to the beta stage.**
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## 1.4 beta-candidate:
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## 1.4 beta-candidate
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1. Algine now uses the [Assimp](https://github.com/assimp/assimp) - Open Asset Import Library. It can load 40+ model formats;
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2. Added support for materials. In addition to those that come with the model itself, which Assimp loads, additional materials have been added - AMTL - Algine Material Library. Which can be used simultaneously with the standard ones, but AMTL has a higher priority. AMTL is used to transfer parameters that are not usually provided by standard materials, such as `{ambient, diffuse, specular}Strength`, ` reflectionStrengthMap`, `jitterMap`; AMTL is a simple JSON array, which consists of JSON objects. Note that the AMTL name of the material must match the model name: `model.obj => model.amtl`;
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19. New example scene;
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20. Minor fixes, other changes and improvements.
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## 1.4.1 beta-candidate:
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## 1.4.1 beta-candidate
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1. Fixed: shadow mapping not working on some GPUs (tested on Intel HD Graphics 520)
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2. Fixed: flickering on some GPUs (tested on Intel HD Graphics 520)
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3. Created `make.bat` and `run.bat` files for Windows, written instructions for compiling on Windows
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## 1.4.2 beta-candidate:
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## 1.4.2 beta-candidate
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1. Fixed: black screen when shadow mapping enabled on AMD GPUs
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2. Fixed: make.sh not working on old debian systems
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3. Now shadow mapping by default without PCF
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## 1.5 alpha:
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## 1.5 alpha
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1. `Mesh::genBuffers` segmentation fault fix (if gen without normals/texCoords/etc)
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2. Removed src/utils dir. `math.cpp` replaced to src
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<br>`node.cpp`: node structures (only `Node`)
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12. Minor fixes, other changes and improvements.
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## 1.6 alpha:
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## 1.6 alpha
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1. Created headers for all source files
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2. Now using CMake. Supports Linux and MinGW-w64

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