Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Augmentations mechanic #77

Open
ForNeVeR opened this issue Dec 15, 2016 · 0 comments
Open

Augmentations mechanic #77

ForNeVeR opened this issue Dec 15, 2016 · 0 comments
Assignees

Comments

@ForNeVeR
Copy link
Member

It hasn't been stated in the game design docs anywhere, but I'll file this as an issue because I think that's cool.

I want to add the following mechanic to be added to the game: Augmentations.

That means that every equipment item (and maybe some triggered abilities) should require some capabilities from the user, and a capability list could be extended with some other equipment pieces.

For example, some handgun should have a requirement of hand capability. And that capability could be added not only by character himself (e.g. his natural hands), but also by some manipulators, grown / magical tentacles etc.

Or probably some magic item could have a soul requirement, and some undead/soulless character couldn't use it without possession of some soul gem of sorts.

We currently have some foundations of this system implemented, but first of all we'll need to establish a somewhat finished game design, and then implement it.

@ForNeVeR ForNeVeR self-assigned this Dec 15, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant