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maps.py
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#The MIT License (MIT)
#Copyright (c) 2012 Robin Duda, (chilimannen)
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
#Camera module will keep track of sprite offset.
#Map file.
import os, sys, pygame, math
from pygame.locals import *
from loader import load_image
from random import randrange
#Map filenames.
map_files = []
map_tile = ['X.png', 'I.png', 'L.png', 'T.png', 'O.png', 'null.png']
#Map to tile.
crossing = 0
straight = 1
turn = 2
split = 3
deadend = 4
null = 5
#tilemap.
map_1 = [
[2,1,3,1,1,3,1,1,1,4],
[1,5,1,5,4,0,1,2,5,4],
[1,4,3,1,3,3,1,3,2,1],
[3,1,3,1,3,5,4,5,1,1],
[3,2,1,5,1,5,3,1,0,3],
[1,2,0,1,0,3,0,4,1,1],
[1,5,1,4,2,1,1,2,3,1],
[1,2,0,1,3,3,0,0,2,1],
[1,1,4,2,2,5,1,2,1,3],
[2,3,1,3,1,1,3,1,1,2]
]
#tilemap rotation, x90ccw
map_1_rot = [
[1,1,0,1,1,0,1,1,1,3],
[0,0,0,0,1,0,1,0,0,0],
[0,1,2,1,0,2,1,2,0,0],
[1,1,0,1,3,0,0,0,0,0],
[1,0,0,0,0,0,1,1,0,3],
[0,2,0,1,0,0,0,3,0,0],
[0,0,0,1,3,0,0,1,3,0],
[0,1,0,1,0,2,0,0,3,0],
[0,0,2,1,3,0,0,2,1,3],
[2,2,1,2,1,1,2,1,1,3]
]
class Map(pygame.sprite.Sprite):
def __init__(self, tile_map, y, x, rot):
pygame.sprite.Sprite.__init__(self)
self.image = map_files[tile_map]
self.rect = self.image.get_rect()
if rot != 0:
self.image = pygame.transform.rotate(self.image, rot * 90)
self.x = x
self.y = y
#Realign the map
def update(self, cam_x, cam_y):
self.rect.topleft = self.x - cam_x, self.y - cam_y