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App.js
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const X_CLASS = "x";
const CIRCLE_CLASS = "o";
const WINNING_COMBINATION = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
// select all child elements by query selector-all
const cellElements = document.querySelectorAll("[data-cell]");
const restartBTN = document.querySelector("#restartButton");
const winningMessageTextElement = document.querySelector(
".data-winning-message-text"
);
const winningMessageElement = document.querySelector("#winningMessage");
let circleTurn;
let board = document.getElementById("board");
// Loop through all elemeents to addEventListener on click of each cell
// set object property ({once : true}): once we click on a cell to fire event it will fire event only once
startGame();
restartButton.addEventListener("click", startGame);
function startGame() {
circleTurn = false;
cellElements.forEach((cell) => {
cell.classList.remove(X_CLASS);
cell.classList.remove(CIRCLE_CLASS);
cell.removeEventListener("click", handleClick);
cell.addEventListener("click", handleClick, { once: true });
});
setBoardHoverClass();
winningMessageElement.classList.remove("show");
}
function handleClick(e) {
const cell = e.target;
const currentClass = circleTurn ? CIRCLE_CLASS : X_CLASS;
placeMark(cell, currentClass);
//check for win
if (checkWin(currentClass)) {
endGame(false);
} else if (isDraw()) {
endGame(true);
} else {
swapTurns();
setBoardHoverClass();
}
// check for draw
// check whose turn it is
// for hover functionality
}
function isDraw() {
console.log("is draw has called");
return [...cellElements].every((cell) => {
return (
cell.classList.contains(X_CLASS) || cell.classList.contains(CIRCLE_CLASS)
);
});
}
function endGame(draw) {
if (draw) {
winningMessageTextElement.innerText = "Draw";
} else {
winningMessageTextElement.innerText = `${
circleTurn ? "O" : "X"
} wins the game`;
}
winningMessageElement.classList.add("show");
}
// place mark
function placeMark(cell, currentClass) {
cell.classList.add(currentClass);
}
function swapTurns() {
circleTurn = !circleTurn;
}
function setBoardHoverClass() {
board.classList.remove(X_CLASS);
board.classList.remove(CIRCLE_CLASS);
circleTurn ? board.classList.add(CIRCLE_CLASS) : board.classList.add(X_CLASS);
}
function checkWin(currentClass) {
// check if any of the combination is having the same class
return WINNING_COMBINATION.some((combination) => {
return combination.every((index) => {
return cellElements[index].classList.contains(currentClass);
});
});
}