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pg.py
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# Simple-pygame
#Doge against objects and increase your points....!!!!
import pygame
import random
import time
pygame.init()
display_width=800
display_height=600
car_width=73
car_height=100
carIcon=pygame.image.load('racecar.png')
gameDisplay=pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A racey game')
#pygame.draw.set_icon(carIcon)
clock=pygame.time.Clock()
carImg=pygame.image.load('racecar.png')
black=(0,0,0)
white=(255,255,255)
block_color=(53,115,255)
red=(200,0,0)
green=(0,200,0)
bright_red=(255,0,0)
bright_green=(0,255,0)
blue=(0,0,255)
def quit_game():
"""
quit_game quits the game
"""
pygame.quit()
quit()
def things_doged(count):
font=pygame.font.Font(None,25)
text=font.render("Doged:"+str(count),True,black)
gameDisplay.blit(text,(0,0))
def car(x,y):
gameDisplay.blit(carImg,(x,y))
def things(thingx,thingy,thingw,thingh,color):
pygame.draw.rect(gameDisplay,color,[thingx,thingy,thingw,thingh])
def text_objects(text,font):
textSurface=font.render(text,True,black)
return textSurface,textSurface.get_rect()
def message_display(text):
largeText=pygame.font.Font('freesansbold.ttf',115)
TextSurf,TextRect=text_objects(text,largeText)
TextRect.center=(display_width/2,display_height/2)
gameDisplay.blit(TextSurf,TextRect)
pygame.display.update()
time.sleep(2)
def button(message,x,y,w,h,active_color,inactive_color,active=None):
mouse=pygame.mouse.get_pos()
click=pygame.mouse.get_pressed()
print(mouse)
if x<mouse[0]<x+w and y<mouse[1]<y+h:
pygame.draw.rect(gameDisplay,active_color,[x,y,w,h])
if click[0]==1 and active!=None:
if active=="play":
game_loop()
elif active=="quit":
quit_game()
else:
pygame.draw.rect(gameDisplay,inactive_color,[x,y,w,h])
font2=pygame.font.Font('freesansbold.ttf',25)
textSurface2,textRect2=text_objects(message,font2)
textRect2.center=(x+(w/2),y+(h/2))
gameDisplay.blit(textSurface2,textRect2)
def pause():
font=pygame.font.Font(None,115)
TextSurface,TextRect=text_objects("Paused",font)
TextRect.center=(display_width/2,display_height/2)
gameDisplay.blit(TextSurface,TextRect)
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
quit_game()
button("Continue",250,420,100,50,bright_green,green,"play")
button("Quit",450,420,100,50,bright_red,red,"quit")
pygame.display.update()
clock.tick(60)
def crash():
font=pygame.font.Font(None,115)
TextSurface,TextRect=text_objects("You Crashed",font)
TextRect.center=(display_width/2,display_height/2)
gameDisplay.blit(TextSurface,TextRect)
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
quit_game()
button("Play Again",250,420,100,50,bright_green,green,"play")
button("Quit",450,420,100,50,bright_red,red,"quit")
pygame.display.update()
clock.tick(60)
def game_intro():
intro=True
while intro:
for event in pygame.event.get():
if event.type==pygame.QUIT:
quit_game()
gameDisplay.fill(white)
font=pygame.font.Font('freesansbold.ttf',115)
textSurface,textRect=text_objects("A bit Racey",font)
textRect.center=((display_width/2),(display_height/2))
gameDisplay.blit(textSurface,textRect)
button("Go!!",250,420,100,50,bright_green,green,"play")
button("Quit",450,420,100,50,bright_red,red,"quit")
pygame.display.update()
clock.tick(15)
def game_loop():
x=(display_width*0.45)
y=(display_height*0.8)
doged=0
x_change=0
crashed=False
######
thing_startx=random.randrange(0,display_width)
thing_starty=-600
thing_speed=7
thing_width=100
thing_height=100
######
while not crashed:
for event in pygame.event.get():
if event.type==pygame.QUIT:
quit_game()
if event.type==pygame.KEYDOWN:
## print(event)
if event.key==pygame.K_LEFT:
x_change=-5-doged
elif event.key==pygame.K_RIGHT:
x_change=5+doged
elif event.key==pygame.K_p:
pause()
if event.type==pygame.KEYUP:
if event.key==pygame.K_LEFT or event.key==pygame.K_RIGHT:
x_change=0
x+=x_change
gameDisplay.fill(white)
#########
things(thing_startx,thing_starty,thing_width,thing_height,block_color)
thing_starty+=thing_speed
car(x,y)
things_doged(doged)
#########
if x>display_width-car_width or x<0:
crash()
if thing_starty>display_height:
doged+=1
thing_speed+=1
thing_speed%=13
thing_width+=(doged*1.2)
thing_width=thing_width%107
thing_starty=0-thing_height
thing_startx=random.randrange(0,display_width)
if y<thing_starty+thing_height:
print('y crossover')
if x > thing_startx and x<thing_startx + thing_width or x+car_width > thing_startx and x+car_width<thing_startx+thing_width:
print('crashed')
crash()
pygame.display.update()
clock.tick(60)
if __name__ == "__main__" :
game_intro()
game_loop()
quit_game()