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Card.js
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/*
* The card object
*/
function Card(cardname){
console.log("Creating new card");
this.name = cardname;
this.html = this.name + "/card.html";
this.isloaded = false;
this.autoclosems = -1;
this.closetimeout = undefined;
this.div = document.createElement("div");
this.div.id = this.name + "-card";
this.div.className = "Card";
var self = this;
this.div.onclick = function(){
self.onClick();
}
this.downloadCardHTML();
}
/**
******************************************************
** Callbacks that can be overridden by subclasses **
******************************************************
**/
// FIXME: what other events should get callbacks?
/*
* Called when the weather object has been updated
* Override this function to do card work when new weather data is available
*/
Card.prototype.onWeatherUpdate = function(data){
console.log("No onWeatherUpdate() defined");
}
/*
* Called when a card is tapped
* Override this function to handle card-wide click events
*/
Card.prototype.onClick = function(){
console.log("No onClick() defined");
}
/*
* Called when showing a card
* Override to perform more actions as needed
*/
Card.prototype.onCardShow = function(){
return;
}
/*
* Called when a card's HTML has been loaded
* Override to perform more actions as needed
*/
Card.prototype.onCardLoaded = function(){
return;
}
/*
* Called when a card is added to the document
* Override to perform more actions as needed
*/
Card.prototype.onCardAdded = function(){
return;
}
/**
*********************
** End callbacks **
*********************
**/
/*
* Add a card to the document
*/
Card.prototype.addToDocument = function(){
console.log("Adding div to the screen");
document.body.appendChild(this.div);
this.onCardAdded();
}
/*
* Show a card
*/
Card.prototype.show = function(){
var self = this;
this.onCardShow();
this.div.style.display = "inline";
if(this.autoclosems >= 0){
console.log("Setting timeout");
this.closetimeout = setTimeout(function(){
self.hide();
}, this.autoclosems);
}
}
/*
* Hide a card
*/
Card.prototype.hide = function(){
console.log("Hiding");
console.log(this);
clearTimeout(this.closetimeout);
this.div.style.display = "none";
}
/*
* Download a card's html
*/
Card.prototype.downloadCardHTML = function(){
var Httpreq = new XMLHttpRequest();
console.log("Grabbing a card object's data");
Httpreq.card = this;
Httpreq.onload = this.cardOnloadHandler;
Httpreq.onerror = this.cardErrorHandler;
Httpreq.ontimeout = this.cardTimeoutHandler;
Httpreq.open("GET", this.html);
Httpreq.send();
}
/*
* Onload handling callback for the HTTP request object
*/
Card.prototype.cardOnloadHandler = function(){
if(this.readyState === 4){
if(this.status === 200){
console.log("Finished grabbing " + this.card.div.id);
console.log(this.card);
contentDiv = document.getElementById(this.card.div.id);
contentDiv = this.card.div;
contentDiv.innerHTML = this.responseText;
this.card.isloaded = true;
this.card.onCardLoaded();
} else {
console.error(this.statusText);
}
}
}
/*
* Error handling callback for the HTTP request object
*/
Card.prototype.cardErrorHandler = function(){
// If the HTTP request fails, display the catastrophic error screen
// FIXME: need to make an error screen
console.error("Downloading card data failed: " + this.statusText);
updateWeatherDisplay();
}
/*
* Timeout handling callback for the HTTP request object
*/
Card.prototype.cardTimeoutHandler = function(){
// If the HTTP request fails, display the catastrophic error screen
// FIXME: need to make an error screen
console.log("Downloading card data timed out: " + this.statusText);
updateWeatherDisplay();
}