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1.7.4 #708
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1.7.4 #708
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Co-authored-by: Macweese <50101641+Macweese@users.noreply.github.com>
Previously, having developer mode enabled caused tags not to be shown to the user, instead of ensuring hidden tags were also shown.
[ci skip]
…d inventory slots
Adjusted the distance comparison logic by properly converting NPC world locations to `Rs2WorldPoint` objects. This ensures accurate distance measurements, improving bot pathfinding reliability and preventing potential misbehavior when navigating to NPCs.
Enhanced interaction handling by converting `NPC` to `Rs2NpcModel` for better data encapsulation. Added new methods to dynamically update ammo crate and fish spot data, improving real-time task management. Improved state handling logic for smoother transitions during the Tempoross minigame. - Refactored object interaction and rendering to use local instances, ensuring more accurate interaction and display in complex environments. - Adjusted anti-ban settings and micro-breaks to enhance human-like bot behavior. - Improved game element detection (e.g., fishing spots, ammo crates, clouds) for more accurate pathfinding and decision-making. - Enhanced overlay components to provide additional player information like fish counts and completion states. This aids in better debugging and analytics. - Optimized scripts for handling fish cooking and ammo filling tasks by adding fail-safe logic and prioritization updates.
This feature has never really worked well and notably doesn't work if using attack styles which give multiple types of xp, or attacking multiple monsters at once.
This is meaningless in most cases and confuses people
…eports feat: add a large amount of spells into Rs2Spells feat: create Rs2Spellbook enum to leverage as an object for Rs2Spells & Rs2CombatSpells chore: clean-up items requirements inside of pathfinder config feat: add chasm of fire transports feat: add brimhaven dungeon transports
Tempoross fix & slayer prep
[ci skip]
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1.7.4