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Data file format

Drops (drops_battle.csv, drops.csv)

Column Description
Timestamp Date/time in YYYY-MM-DD HH:MM
Floor Floor number
Source Painting Id
Name Dropped item name
Qty Quantity

Explore Results (explores_v01.csv)

Column Description
Timestamp Date/time in YYYY-MM-DD HH:MM
Floor Floor number
Source Painting Id (always 4)
ResultType See below
InsideDoor 1 if result of opening door

Treasures (treasures_v01.csv)

Column Description
Timestamp Date/time in YYYY-MM-DD HH:MM
Floor Floor number
Source Painting Id (always 4)
Index Zero-based index of treasure
Treasure See below

Types

Explore Result Types

Id Description
1 Nothing
2 Normal Drop
3 Lab Item Drop
4 Battle
5 Restore
6 Onslaught
7 Door
8 Portal
9 Treasure
10 Fatigue

Painting Types

Id Type
1 Combatant
2 Master Painting
3 Treasure Vault
4 Exploration
5 Onslaught
6 Portal
7 Restoration

Treasure Types

Id Type
5xxxx Hero Equipment
4xxxx Anima Lenses, Bookmark, 5* Rat Tails, Map x2, Teleport Stone
3xxxx 6* Motes, 4* Rat Tails, Magic Key, Treasure Map, Lethe Potion
2xxxx 6* Crystals, Rainbow Crystal, Rosetta Stone of Wisdom
1xxxx 5* Orbs, 5* Motes