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Assembly-UnityScript-Editor.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0B7CAE95-AB93-FC38-DC3F-202A51B65CEE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_5_6;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_ANDROID;ENABLE_GENERICS;ENABLE_TERRAIN;ENABLE_WEBCAM;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW;ENABLE_DUCK_TYPING</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity356/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity356/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\TriPlanarTerrain\Scripts\Editor\TriPlanarTerrainScriptEditor.js" />
<None Include="Assets\TriplanarProjection\Shaders\TpWorld.shader" />
<None Include="Assets\Extensions\BTG_TriplanarProjection\Shaders\Basic (Mobile)\TpSingleAxis_Unlit.shader" />
<None Include="Assets\AndruidsShaders\rim.shader" />
<None Include="Assets\AndruidsShaders\ColorTest.shader" />
<None Include="Assets\AndruidsShaders\uvpan.shader" />
<None Include="Assets\TriplanarProjection\Shaders\TpWorldBump_MultiTex.shader" />
<None Include="Assets\TriPlanarTerrain\Shaders\triPlanarTerrain.shader" />
<None Include="Assets\AndruidsShaders\hipnotic.shader" />
<None Include="Assets\Extensions\BTG_TriplanarProjection\Shaders\HD\TpWorldBump.shader" />
<None Include="Assets\Extensions\BTG_TriplanarProjection\Shaders\Basic (Mobile)\TpWorld_Unlit.shader" />
<None Include="Assets\TriplanarProjection\Readme.txt" />
<None Include="Assets\AndruidsShaders\TriplanarNewLit.shader" />
<None Include="Assets\TriPlanarTerrain\Shaders\triPlanarTerrainAddPass.shader" />
<None Include="Assets\TriplanarProjection\Shaders\TpLocal.shader" />
<None Include="Assets\TriplanarProjection\Shaders\TpWorldBump_MultiTex_VertexBlend.shader" />
<None Include="Assets\AndruidsShaders\TriplanarNew.shader" />
<None Include="Assets\TriplanarProjection\Shaders\TpWorld_MultiTex.shader" />
<None Include="Assets\AndruidsShaders\TriplanarBen2.shader" />
<None Include="Assets\TriplanarProjection\Shaders\TpWorld_MultiTex_VertexBlend.shader" />
<None Include="Assets\TriplanarProjection\Shaders\TpLocalBump_MultiTex.shader" />
<None Include="Assets\AndruidsShaders\vertex.shader" />
<None Include="Assets\TriplanarProjection\Shaders\TpLocalBump.shader" />
<None Include="Assets\TriplanarProjection\Shaders\TpLocal_MultiTex.shader" />
<None Include="Assets\Extensions\BTG_TriplanarProjection\Shaders\Basic (Mobile)\TpLocal_Unlit.shader" />
<None Include="Assets\AndruidsShaders\TriplanarTest.shader" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{C3DA89E1-70C6-7D6C-993E-C8F831D35880}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript.unityproj">
<Project>{29AAFBFD-D74B-E405-AA5A-A2BCA0FB7951}</Project> <Name>Assembly-UnityScript</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>