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The previous implementation could cause a recursive update error when a shape ID is purged from the cache because it attempted to remove an element from the ConcurrentHashMap inside of a computeIfAbsent call. This updated approach is simpler and instead separates prelude shape IDs into a ConcurrentHashMap that just stops caching after 500 entries are in the cache (which does more than cover the shapes currently in the prelude), and uses a synchronized LinkedHashMap to function as an LRU cache for all other shape IDs. The performance of this approach vs what we had previously is essentially the same.
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