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(in search of the) Flyin'Island

A game prototype made for the TigSource "Cockpit Compo" in 2009




In 2009, the TigSource community organized a 1-month competition called "Cockpit Compo", whose topic was to make a game in subjective view from inside the vehicle/ship/vessel…

This theme was inspired by 90’s video games such as the Midwinter series (Atari ST, Amiga) where the outside environment was seen through the mask of a polar suit or the windshield of a jetski. You can find this graphic principle even today, in more recent games, like MKD during the shooting stages. This specific layout created a feeling of confinement and was perfetcly suited to 4×3 monitors or TVs.

The game

I deciced to transport the player onto the deck of a 17th century ship. Unlike the cockpit games of the late 80s, the vehicle is fully rendered in 3D whereas the surrounding scenery is rendered using a fake 2.5D effect, inspired by a theater stage. The ship thus remains in the center of a wave animation, moving in concentric circles whose oscillatory rotation gives the illusion of the swell.

The game is built on top of the GameStart engine and entirely implemented in Squirrel.

Credits