diff --git a/Sources/iron/object/LightObject.hx b/Sources/iron/object/LightObject.hx index 30152456..b9c3a8b1 100644 --- a/Sources/iron/object/LightObject.hx +++ b/Sources/iron/object/LightObject.hx @@ -18,7 +18,7 @@ class LightObject extends Object { public var lightInAtlas = false; public var culledLight = false; public static var pointLightsData: kha.arrays.Float32Array = null; - public var shadowMapScale = 1.0;//when in forward, we drawMeshes() which will set this only after drawing shadowmap. This blocks the drawing of the atlases so it's better to initialize it at 1.0 + public var shadowMapScale = 0.0; // Data used in uniforms public var tileOffsetX: Array = [0.0]; public var tileOffsetY: Array = [0.0];