// Type definitions for three.js (RenderPass.js) // Project: https://github.com/mrdoob/three.js/blob/r68/examples/js/postprocessing/RenderPass.js // Definitions by: Satoru Kimura <https://github.com/gyohk> // Definitions: https://github.com/borisyankov/DefinitelyTyped /// <reference path="./three.d.ts" /> declare module THREE { export class RenderPass { constructor( scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number ); constructor( scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: string, clearAlpha?: number ); constructor( scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: number, clearAlpha?: number ); scene: Scene; camera: Camera; overrideMaterial: Material; clearColor: any; // Color or string or number clearAlpha: number; oldClearColor: Color; oldClearAlpha: number; enabled: boolean; clear: boolean; needsSwap: boolean; render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void; } }