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Supported File Types

Aaron Kirkham edited this page Dec 21, 2018 · 4 revisions

RBMDL - Render Block Model

.rbm

  • ✔️ Importable
  • ✔️ Exportable - .obj

Every model in Just Cause 3 uses the RBM format. The file contains mesh and texture information, and also shader attributes which tell the game how the model should look (model scale, material params, diffuse colour etc). Each Render Block Model can contain multiple block formats. The application currently knows about 85 different blocks, and can currently only read 8 of the most common types.

SARC - Small Archive

.ee .bl .nl .fl

  • ✔️ Importable
  • ✔️ Exportable

AAF - Avalanche Archive Format

.ee

  • ✔️ Importable
  • ✔️ Exportable

AVTX - Avalanche Texture

.ddsc

  • ✔️ Importable
  • ✔️ Exportable - .dds

Most textures are compressed and packed into this format. The file contains basic information about the texture (format, width, height etc) and multiple texture streams. Texture streams can point to external sources which use the .hmddsc extension for high resolution (4k) images.

RTPC - Runtime Property Container

.epe .blo

  • ✔️ Importable
  • ✔️ Exportable

ADF - Avalanche Data Format

  • ✔️ Importable
  • ❌ Exportable