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https://act.mihoyo.com/ys/event/e20241005music-td5l6q/index.html?game_biz=hk4e_cn&mhy_presentation_style=fullscreen&mhy_auth_required=true&mhy_landscape=true&mhy_hide_status_bar=true
ArgumentException: An item with the same key has already been added. Key: @effect System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) (at <695d1cc93cca45069c528c15c9fdd749>:0) VendorsDecoder.DecodeVendors (System.String inputwebUrlLink, System.String inputIndexJSLink, System.String inputVendorJSLink) (at Assets/Spine/Editor/spine-unity/Editor/VendorsDecode/VendorsDecoder.cs:1340) VendorsDecoder.OnGUI () (at Assets/Spine/Editor/spine-unity/Editor/VendorsDecode/VendorsDecoder.cs:85) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <865783152ca8413293dd42e656c95574>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <865783152ca8413293dd42e656c95574>:0) UnityEditor.DockArea.OldOnGUI () (at <865783152ca8413293dd42e656c95574>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.EventDispatcher.OpenGate () (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <7b79e921d4e14fdeb5407d63868aa611>:0)
2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.Collections.Generic.Dictionary
The text was updated successfully, but these errors were encountered:
你好,可以拉最新代码,该问题已经修复~
Sorry, something went wrong.
辛苦大佬啦
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https://act.mihoyo.com/ys/event/e20241005music-td5l6q/index.html?game_biz=hk4e_cn&mhy_presentation_style=fullscreen&mhy_auth_required=true&mhy_landscape=true&mhy_hide_status_bar=true
ArgumentException: An item with the same key has already been added. Key: @effect
System.Collections.Generic.Dictionary
2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.Collections.Generic.Dictionary
2[TKey,TValue].Add (TKey key, TValue value) (at <695d1cc93cca45069c528c15c9fdd749>:0)VendorsDecoder.DecodeVendors (System.String inputwebUrlLink, System.String inputIndexJSLink, System.String inputVendorJSLink) (at Assets/Spine/Editor/spine-unity/Editor/VendorsDecode/VendorsDecoder.cs:1340)
VendorsDecoder.OnGUI () (at Assets/Spine/Editor/spine-unity/Editor/VendorsDecode/VendorsDecoder.cs:85)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <865783152ca8413293dd42e656c95574>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <865783152ca8413293dd42e656c95574>:0)
UnityEditor.DockArea.OldOnGUI () (at <865783152ca8413293dd42e656c95574>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <0ea435a51d6c4422bbf3c467596a6e4e>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <7b79e921d4e14fdeb5407d63868aa611>:0)
The text was updated successfully, but these errors were encountered: