-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathConvexHull3D.cpp
executable file
·842 lines (772 loc) · 19.3 KB
/
ConvexHull3D.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
#include <stdio.h>
#include <algorithm>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include <iostream>
#include <vector>
#include <set>
#include <map>
#include <time.h>
#include <cstdlib>
using namespace std;
const int MAXN=550;
const double eps=1e-8;
struct Point
{
double x,y,z;
Point(){}
Point(double xx,double yy,double zz):x(xx),y(yy),z(zz){}
//两向量之差
Point operator -(const Point p1)
{
return Point(x-p1.x,y-p1.y,z-p1.z);
}
//两向量之和
Point operator +(const Point p1)
{
return Point(x+p1.x,y+p1.y,z+p1.z);
}
//叉乘
Point operator *(const Point p)
{
return Point(y*p.z-z*p.y,z*p.x-x*p.z,x*p.y-y*p.x);
}
Point operator *(double d)
{
return Point(x*d,y*d,z*d);
}
Point operator / (double d)
{
return Point(x/d,y/d,z/d);
}
//点乘
double operator ^(Point p)
{
return (x*p.x+y*p.y+z*p.z);
}
};
struct point3D
{
float x;
float y;
float z;
void set(const point3D & p)
{
this->x = p.x;
this->y = p.y;
this->z = p.z;
}
point3D()
{
}
//copy constructor
point3D(const point3D & p)
{
set(p);
}
//assign operator
point3D& operator=(const point3D & p)
{
set(p);
return *this;
}
void printPoint()const
{
cout << "("<< this->x << "," << this->y << "," << this->z << ")" << endl;
}
bool operator==(const point3D & p)
{
bool bRes = false;
if(this->x == p.x && this->y == p.y && this->z == p.z)
{
bRes = true;
}
return bRes;
}
bool operator<(const point3D & p)const
{
bool bRes = false;
if(this->x > p.x)
{
bRes = true;
}
else if(this->x == p.x)
{
if(this->y > p.y)
{
bRes = true;
}
else if(this->y == p.y)
{
if(this->z > p.z)
{
bRes = true;
}
}
}
return bRes;
}
};
struct CH3D
{
struct face
{
//表示凸包一个面上的三个点的编号
int a,b,c;
//表示该面是否属于最终凸包上的面
bool ok;
};
//初始顶点数
int n;
//初始顶点
Point P[MAXN];
//凸包表面的三角形数
int num;
//凸包表面的三角形
face F[8*MAXN];
//凸包表面的三角形
int g[MAXN][MAXN];
//向量长度
double vlen(Point a)
{
return sqrt(a.x*a.x+a.y*a.y+a.z*a.z);
}
//叉乘
Point cross(const Point &a,const Point &b,const Point &c)
{
return Point((b.y-a.y)*(c.z-a.z)-(b.z-a.z)*(c.y-a.y),
(b.z-a.z)*(c.x-a.x)-(b.x-a.x)*(c.z-a.z),
(b.x-a.x)*(c.y-a.y)-(b.y-a.y)*(c.x-a.x)
);
}
//三角形面积*2
double area(Point a,Point b,Point c)
{
return vlen((b-a)*(c-a));
}
//四面体有向体积*6
double volume(Point a,Point b,Point c,Point d)
{
return (b-a)*(c-a)^(d-a);
}
//正:点在面同向
double dblcmp(Point &p,face &f)
{
Point m=P[f.b]-P[f.a];
Point n=P[f.c]-P[f.a];
Point t=p-P[f.a];
return (m*n)^t;
}
void deal(int p,int a,int b)
{
int f=g[a][b];//搜索与该边相邻的另一个平面
face add;
if(F[f].ok)
{
if(dblcmp(P[p],F[f])>eps)
dfs(p,f);
else
{
add.a=b;
add.b=a;
add.c=p;//这里注意顺序,要成右手系
add.ok=true;
g[p][b]=g[a][p]=g[b][a]=num;
F[num++]=add;
}
}
}
void dfs(int p,int now)//递归搜索所有应该从凸包内删除的面
{
F[now].ok=0;
deal(p,F[now].b,F[now].a);
deal(p,F[now].c,F[now].b);
deal(p,F[now].a,F[now].c);
}
bool same(int s,int t)
{
Point &a=P[F[s].a];
Point &b=P[F[s].b];
Point &c=P[F[s].c];
return fabs(volume(a,b,c,P[F[t].a]))<eps &&
fabs(volume(a,b,c,P[F[t].b]))<eps &&
fabs(volume(a,b,c,P[F[t].c]))<eps;
}
//构建三维凸包
void create()
{
int i,j,tmp;
face add;
num=0;
if(n<4)return;
//**********************************************
//此段是为了保证前四个点不共面
bool flag=true;
for(i=1;i<n;i++)
{
if(vlen(P[0]-P[i])>eps)
{
swap(P[1],P[i]);
flag=false;
break;
}
}
if(flag)return;
flag=true;
//使前三个点不共线
for(i=2;i<n;i++)
{
if(vlen((P[0]-P[1])*(P[1]-P[i]))>eps)
{
swap(P[2],P[i]);
flag=false;
break;
}
}
if(flag)return;
flag=true;
//使前四个点不共面
for(unsigned i=3;i<n;i++)
{
if(fabs((P[0]-P[1])*(P[1]-P[2])^(P[0]-P[i]))>eps)
{
swap(P[3],P[i]);
flag=false;
break;
}
}
if(flag)return;
//*****************************************
for(i=0;i<4;i++)
{
add.a=(i+1)%4;
add.b=(i+2)%4;
add.c=(i+3)%4;
add.ok=true;
if(dblcmp(P[i],add)>0)swap(add.b,add.c);
g[add.a][add.b]=g[add.b][add.c]=g[add.c][add.a]=num;
F[num++]=add;
}
for(i=4;i<n;i++)
{
for(j=0;j<num;j++)
{
if(F[j].ok&&dblcmp(P[i],F[j])>eps)
{
dfs(i,j);
break;
}
}
}
tmp=num;
for(i=num=0;i<tmp;i++)
if(F[i].ok)
F[num++]=F[i];
}
//表面积
double area()
{
double res=0;
if(n==3)
{
Point p=cross(P[0],P[1],P[2]);
res=vlen(p)/2.0;
return res;
}
for(int i=0;i<num;i++)
res+=area(P[F[i].a],P[F[i].b],P[F[i].c]);
return res/2.0;
}
double volume()
{
double res=0;
Point tmp(0,0,0);
for(int i=0;i<num;i++)
res+=volume(tmp,P[F[i].a],P[F[i].b],P[F[i].c]);
return fabs(res/6.0);
}
//表面三角形个数
int triangle()
{
return num;
}
//表面多边形个数
int polygon()
{
int i,j,res,flag;
for(i=res=0;i<num;i++)
{
flag=1;
for(j=0;j<i;j++)
if(same(i,j))
{
flag=0;
break;
}
res+=flag;
}
return res;
}
//三维凸包重心
Point barycenter()
{
Point ans(0,0,0),o(0,0,0);
double all=0;
for(int i=0;i<num;i++)
{
double vol=volume(o,P[F[i].a],P[F[i].b],P[F[i].c]);
ans=ans+(o+P[F[i].a]+P[F[i].b]+P[F[i].c])/4.0*vol;
all+=vol;
}
ans=ans/all;
return ans;
}
//点到面的距离
double ptoface(Point p,int i)
{
return fabs(volume(P[F[i].a],P[F[i].b],P[F[i].c],p)/vlen((P[F[i].b]-P[F[i].a])*(P[F[i].c]-P[F[i].a])));
}
};
/*
-1 0 0
5 0 0
5 5 2
1 2 -5
0 10 2
0 0 5
*/
/*
4 4 4
0 0 0
0 4 4
4 4 0
4 0 4
0 0 4
4 0 0
0 4 0
*/
point3D vectorInverse(const point3D& vec)
{
point3D v;
v.x = -vec.x;
v.y = -vec.y;
v.z = -vec.z;
return v;
}
void getData(vector< point3D > &testData, vector< point3D > &allPoints)
{
int num = testData.size();
allPoints = testData;
}
int getData( vector< point3D > &allPoints, int num)
{
float x, y, z;
int i = 0;
while( i < num && cin >> x >> y >> z )
{
point3D point;
point.x = x;
point.y = y;
point.z = z;
allPoints.push_back(point);
++i;
}
return 0;
}
//vector p1p2
point3D genVector(const point3D &p1, const point3D &p2)
{
point3D ptRes;
ptRes.x = p2.x - p1.x;
ptRes.y = p2.y - p1.y;
ptRes.z = p2.z - p1.z;
return ptRes;
}
float vectorModuius(point3D vec)
{
return sqrt(pow(vec.x, 2.0) + pow(vec.y, 2.0) + pow(vec.z, 2.0));
}
point3D normalVector(const point3D &p1, const point3D &p2, const point3D &p3)
{
point3D v1 = genVector(p1, p2);
point3D v2 = genVector(p1, p3);
point3D vRes;
vRes.x = v1.y * v2.z - v1.z * v2.y;
vRes.y = v1.z * v2.x - v1.x * v2.z;
vRes.z = v1.x * v2.y - v1.y * v2.x;
return vRes;
}
point3D genUnitVec(const point3D &p1, const point3D &p2, const point3D &p3)
{
point3D resVec = normalVector(p1, p2, p3);
float len = vectorModuius(resVec);
resVec.x = resVec.x/len;
resVec.y = resVec.y/len;
resVec.z = resVec.z/len;
return resVec;
}
float pointDis(const point3D &p1, const point3D &p2)
{
float sum = 0.0;
sum = pow(p1.x - p2.x, 2.0) + pow(p1.y - p2.y, 2.0) + pow(p1.z - p2.z, 2.0);
return sqrt(sum);
}
float point2PlaneDis(const point3D &p, const point3D &p1, const point3D &p2, const point3D &p3)
{
point3D nVec = normalVector(p1, p2, p3);
float D = -(nVec.x * p1.x + nVec.y * p1.y + nVec.z * p1.z);
float dis = fabs(nVec.x * p.x + nVec.y * p.y + nVec.z * p.z + D);
return dis/sqrt(pow(nVec.x, 2.0) + pow(nVec.y, 2.0) + pow(nVec.z, 2.0));
}
float dotProduct(const point3D &v1, const point3D &v2)
{
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
}
void swap( vector< point3D > &allPoints, unsigned i, unsigned j)
{
point3D temp = allPoints[i];
allPoints[i] = allPoints[j];
allPoints[j] = temp;
}
bool greaterThan(const point3D& p1, const point3D &p2)
{
bool bRes = false;
if(p1.x > p2.x)
{
bRes = true;
}
else if(p1.x == p2.x)
{
if(p1.y > p2.y)
{
bRes = true;
}
else if(p1.y == p2.y)
{
if(p1.z > p2.z)
{
bRes = true;
}
}
}
return bRes;
}
int partition( vector< point3D > &allPoints, unsigned lo, unsigned hi)
{
point3D pivoit = allPoints[lo];
int i = lo - 1;
int j = hi + 1;
while(true)
{
do
{
--j;
}while(greaterThan(allPoints[j], pivoit));
do
{
++i;
}while(greaterThan(pivoit, allPoints[i]));
if(i < j)
{
swap(allPoints, i, j);
}
else
return j;
}
}
void quickSort( vector< point3D > &allPoints, unsigned begin, unsigned sz)
{
if(sz-begin > 1)
{
int j = partition(allPoints, begin, sz-1);
quickSort(allPoints, begin, j+1);
quickSort(allPoints, j + 1, sz);
}
}
void findMaxPair(int &pi1, int &pi2, vector< point3D > &allPoints)
{
vector< point3D >::size_type sz = allPoints.size();
quickSort(allPoints, 0, sz);
pi1 = 0;
pi2 = allPoints.size() - 1;
}
void findMax2LineDisPoint(const int pi1, const int pi2, int &pi3, vector< point3D > &allPoints)
{
float eLen = pointDis(allPoints[pi1], allPoints[pi2]);
point3D eVec = genVector(allPoints[pi1], allPoints[pi2]);
float maxdis = 0.0;
for(unsigned i = 0; i < allPoints.size(); i++)
{
point3D pVec = genVector(allPoints[pi2], allPoints[i]);
float projectLen = dotProduct(eVec, pVec)/eLen;
float pLen = pointDis(allPoints[pi2], allPoints[i]);
float dis = sqrt(pow(pLen, 2.0) - pow(projectLen, 2.0));
if(dis > maxdis)
{
maxdis = dis;
pi3 = i;
}
}
}
point3D findNewVertex(const point3D &p1, const point3D &p2, const point3D &p3, vector< point3D > &curPoints)
{
float maxdis = 0.0;
point3D resPoint;
vector< point3D >::iterator maxit;
for( vector< point3D >::iterator it = curPoints.begin(); it != curPoints.end(); ++it)
{
float dis = point2PlaneDis(*it, p1, p2, p3);
if(dis > maxdis)
{
resPoint = *it;
maxit = it;
}
}
curPoints.erase(maxit);
return resPoint;
}
class FaceNode
{
public:
FaceNode(int pi1, int pi2, int pi3, const vector< point3D > &allPoints)
{
m_pi1 = pi1;
m_pi2 = pi2;
m_pi3 = pi3;
m_nVec = normalVector(allPoints[pi1], allPoints[pi2], allPoints[pi3]);
}
bool canSee(const vector< point3D > &allPoints, int pi)
{
bool bRes = false;
point3D vecTemp = genVector(allPoints[m_pi1], allPoints[pi]);
if(dotProduct(m_nVec, vecTemp) > 0)
{
bRes = true;
}
return bRes;
}
int m_pi1, m_pi2, m_pi3;
point3D m_nVec;
};
void merge( vector< point3D > &res1, const vector< point3D > &res2)
{
res1.insert(res1.end(), res2.begin(), res2.end());
}
void tinyRand(point3D &p)
{
srand(time(NULL));
int r1 = 0, r2 = 0, r3 = 0;
while(r1 ==0 && r2 == 0 && r3 == 0)
{
r1 = rand()%10-5;
r2 = rand()%10-5;
r3 = rand()%10-5;
}
p.x += r1/100.0;
p.y += r2/100.0;
p.z += r3/100.0;
}
void findPlane(int &pi1, int &pi2, int &pi3, vector< point3D > &allPoints)
{
findMaxPair(pi1, pi2, allPoints);
findMax2LineDisPoint(pi1, pi2, pi3, allPoints);
}
void getPointInMap(point3D &p, const map< point3D, point3D> &oldPointMap)
{
map< point3D, point3D>::const_iterator it;
it = oldPointMap.find(p);
if(it != oldPointMap.end())
{
p = it->second;
}
}
void eliminatePoints( vector< point3D > &curPoints, vector< point3D > &allPoints, const point3D &nVec,
const point3D &p, map< point3D, point3D > &oldPointMap)
{
vector< vector< point3D >::iterator > itArr;
for( vector< point3D >::iterator it = allPoints.begin(); it != allPoints.end(); ++it)
{
if(oldPointMap.size())
{
getPointInMap(*it, oldPointMap);
}
point3D vtemp = genVector(p, *it);
float dp = dotProduct(vtemp, nVec);
if(dp > 0)
{
curPoints.push_back(*it);
itArr.push_back(it);
//allPoints.erase(it);
}
else if(dp == 0)
{
point3D valPoint = *it, tempP = *it;
while(dp == 0)
{
tempP = *it;
tinyRand(tempP);
vtemp = genVector(p, tempP);
dp = dotProduct(vtemp, nVec);
}
if(dp > 0)
{
*it = tempP;
curPoints.push_back(*it);
itArr.push_back(it);
oldPointMap.insert( pair< point3D, point3D >(*it, valPoint));
}
}
}
int i = 0;
for( vector< vector< point3D >::iterator >::iterator it = itArr.begin(); it != itArr.end(); ++it)
{
allPoints.erase(*it - i);
++i;
}
}
void getPointRestore(point3D &p1, point3D &p2, point3D &p3, const map< point3D, point3D> &oldPointMap)
{
getPointInMap(p1, oldPointMap);
getPointInMap(p2, oldPointMap);
getPointInMap(p3, oldPointMap);
}
vector< point3D > partCovHull(point3D &p1, point3D &p2, point3D &p3, vector< point3D > &curPoints,
set< point3D > &nVecSet, map< point3D, point3D> &oldPointMap)
{
vector< point3D > res1, res2, res3;
if (curPoints.size() != 0)
{
point3D p = findNewVertex(p1, p2, p3, curPoints);
point3D nVec1, nVec2, nVec3;
nVec1 = normalVector(p1, p2, p);
nVec2 = normalVector(p2, p3, p);
nVec3 = normalVector(p3, p1, p);
vector< point3D > curPoints1, curPoints2, curPoints3;
eliminatePoints(curPoints1, curPoints, nVec1, p, oldPointMap);
eliminatePoints(curPoints2, curPoints, nVec2, p, oldPointMap);
eliminatePoints(curPoints3, curPoints, nVec3, p, oldPointMap);
res1 = partCovHull(p1, p2, p, curPoints1, nVecSet, oldPointMap);
res2 = partCovHull(p2, p3, p, curPoints2, nVecSet, oldPointMap);
res3 = partCovHull(p3, p1, p, curPoints3, nVecSet, oldPointMap);
merge(res1, res2);
merge(res1, res3);
res1.push_back(p);
}
else
{
getPointRestore(p1, p2, p3, oldPointMap);
point3D unitVec = genUnitVec(p1, p2, p3);
nVecSet.insert(unitVec);
}
return res1;
}
int convexHull3D(vector< point3D > &allPoints)
{
vector< FaceNode > resFace;
vector< vector<int> > matx(allPoints.size());
for(unsigned i = 0; i < allPoints.size(); ++i)
{
matx[i].resize(allPoints.size());
}
//map< point3D, point3D > oldPointMap;
int pi1, pi2, pi3;
findPlane(pi1, pi2, pi3, allPoints);
FaceNode fn1(pi1, pi2, pi3, allPoints), fn2(pi2, pi1, pi3, allPoints);
resFace.push_back(fn1);
resFace.push_back(fn2);
for(unsigned pi = 0; pi <= allPoints.size(); ++pi)
{
if(pi == pi1 || pi == pi2 || pi == pi3)
{
continue;
}
vector< FaceNode > adjFace;
for(unsigned fi = 0; fi != resFace.size(); ++fi)
{
FaceNode &curface = resFace[fi];
bool isVis = curface.canSee(allPoints, pi);
if(!isVis)
{
adjFace.push_back(curface);
}
matx[curface.m_pi1][curface.m_pi2] = isVis;
matx[curface.m_pi2][curface.m_pi3] = isVis;
matx[curface.m_pi3][curface.m_pi1] = isVis;
}
for(unsigned fi = 0; fi != resFace.size(); ++fi)
{//对于每个面的三条边
FaceNode &curface = resFace[fi];
int p1 = curface.m_pi1, p2 = curface.m_pi2, p3 = curface.m_pi3;
if(matx[p1][p2] != matx[p2][p1] && matx[p1][p2])
{
FaceNode fn(p1, p2, pi, allPoints);
adjFace.push_back(fn);
}
if(matx[p2][p3] != matx[p3][p2] && matx[p2][p3])
{
FaceNode fn(p2, p3, pi, allPoints);
adjFace.push_back(fn);
}
if(matx[p3][p1] != matx[p1][p3] && matx[p3][p1])
{
FaceNode fn(p3, p1, pi, allPoints);
adjFace.push_back(fn);
}
}
resFace = adjFace;
}
return resFace.size();
}
vector< point3D > genTestData()
{
srand(time(NULL));
int num = 1024;
vector< point3D > fv;
point3D temp;
while(num > 0)
{
temp.x = 50 - rand()%100;
temp.y = 50 - rand()%100;
temp.z = 50 - rand()%100;
fv.push_back(temp);
--num;
}
return fv;
}
void getData(vector< point3D > &testData, CH3D &hull)
{
hull.n = testData.size();
int i = 0;
for(vector< point3D >::iterator it = testData.begin(); it != testData.end(); ++it)
{
hull.P[i].x = it->x;
hull.P[i].y = it->y;
hull.P[i].z = it->z;
++i;
}
}
void tinyRands(vector< point3D > &testData)
{
for(vector< point3D >::iterator it = testData.begin(); it != testData.end(); ++it)
{
tinyRand(*it);
}
}
CH3D hull;
int main()
{
// freopen("in.txt","r",stdin);
// freopen("out.txt","w",stdout);
vector< point3D > testData;
testData = genTestData();
vector< point3D > allPoints, resPoints;
tinyRands(testData);
getData(testData, allPoints);
int faceCout = convexHull3D(allPoints);
printf("%d\n", faceCout);
getData(testData, hull);
hull.create();
printf("%d\n",hull.polygon());
return 0;
}