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ThreadLocalRandom accessed from a different thread (C2ME forge) #17
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#16 might be related |
I'm also using https://github.com/AnOpenSauceDev/FastRandom which uses ThreadLocalRandom under the hood so it may be related |
Huh, that's weird. Accessing the level random should be safe from a block entity. In fact, vanilla does this exact same thing in |
Just removed FastRandom I'll let you know if I notice any difference |
@yungnickyoung Just encountered the same issue even without FastRandom https://mclo.gs/vCTs4Wb
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I've developed a mod that mixin into yours to disable that method. If anyone else is experiencing this issue and need an immediate solution, you can download the mod here: GitHub - Dreaming-Codes/fix-yungs-cave-biomes/releases. |
Okay nvm, it seams that the problem was due to the sleepwarp mod running via connector, I'll keep this issue open for a day or two more just to be sure it's solved |
i might don't understand but i need to download the fix-yungs-cave-biomes mod to fix my current bug right? |
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i might don't understand but i need to download the fix-yungs-cave-biomes mod to fix my current bug right? |
@Dreaming-Codes Just to verify, was this resolved? |
Yes sorry I forgot, I can confirm it was due to the sleepwarp mod running with Synatra connector |
Hi,
I'm experiencing a problem on my server where it eventually crashes. The issue seems to arise from a java.util.ConcurrentModificationException, specifically related to ThreadLocalRandom being accessed from a different thread than its owner. Here's a snippet of the error message:
This error message is repeatedly logged, leading to the server becoming unresponsive and crashing after about a minute. Occasionally, the issue resolves itself without a crash, but this is rare.
I'm using the C2ME port from this repository: C2ME-fabric 1.20.1 with Synatra connector.
For more details, you can view the full log here: Log File.
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