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When running out of ammo, the highest-priority weapon is selected, even if it too is empty. Gotta investigate excluding these from the priority select somehow -- I think there's a relevant zscript-accessible property for this.
The text was updated successfully, but these errors were encountered:
When running out of ammo, the highest-priority weapon is selected, even if it too is empty. Gotta investigate excluding these from the priority select somehow -- I think there's a relevant zscript-accessible property for this.
The text was updated successfully, but these errors were encountered: