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Feature request: Warn about rotated hip bones for poses #190

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manavortex opened this issue Dec 30, 2024 · 2 comments
Open

Feature request: Warn about rotated hip bones for poses #190

manavortex opened this issue Dec 30, 2024 · 2 comments

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@manavortex
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posed characters hip bone being rotated in blender in from the default direction when exported to anims usually is what causes broken lookat

Would be good if the blender addon could print a warning about that

@kmirea
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kmirea commented Jan 28, 2025

just to further clarify the issue, it is not only hip bone,, but also all bones up to head (spine x, neck x ) etc. the lookat calculations break when the player is not facing the camera, ie: lying down, or head bent backward past a certain amount, or bent forward/down. im not entirely sure what the limit is exactly, but lets say u bend hips forward by x degrees, so long as u bend any spine or neck bone by the same amount in the opposite direction, u balance it out, and lookat should still work fine.

@Simarilius-uk
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temptation to assign it to one of you two is strong :D

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