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just to further clarify the issue, it is not only hip bone,, but also all bones up to head (spine x, neck x ) etc. the lookat calculations break when the player is not facing the camera, ie: lying down, or head bent backward past a certain amount, or bent forward/down. im not entirely sure what the limit is exactly, but lets say u bend hips forward by x degrees, so long as u bend any spine or neck bone by the same amount in the opposite direction, u balance it out, and lookat should still work fine.
Would be good if the blender addon could print a warning about that
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