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Specify wide angle camera cube map texture format (gazebosim#2960)
The WideAngleCamera has a texture for a cube map that
uses the same pixel format as the camera image. If there
are intermediate shaders applied to the camera, the choice
of this image format may cause pixel values to be truncated.
To provide flexibility to the user, the pixel format for
the cube map texture can be specified with a custom SDFormat
element in `//camera/lens/ignition:env_texture_format`
using the same values as `//camera/image/format`.
Add friend WideAngleCamera statement to Camera.hh to allow
access to private OgrePixelFormat method.
Camera: recognize R_FLOAT16 and R_FLOAT32 to match
ignition.
* PhysicsEngine_TEST: speed up test
Test update_rate parameter value of 3.03 instead of 0.03 to
reduce test time from over 30 seconds to about 1 second.
Signed-off-by: Steve Peters <scpeters@openrobotics.org>
* Add test for wide angle camera with texture plugin
* Add check that grayscale image isn't black
Signed-off-by: Audrow Nash <audrow@hey.com>
Co-authored-by: Steve Peters <scpeters@openrobotics.org>
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