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Day24.kt
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package year2022.`24`
import java.util.PriorityQueue
import readInput
import utils.doWithPrintedTime
data class Point(
val x: Int,
val y: Int
)
enum class Direction { LEFT, RIGHT, BOTTOM, TOP }
/**
* Sealed class representing either Blizzard or Wall
*/
sealed class Structure {
abstract val position: Point
data class Blizzard(
override val position: Point,
val direction: Direction
) : Structure()
data class Wall(
override val position: Point,
) : Structure()
}
data class State(
val minute: Int,
val ourPosition: Point,
val currentGrid: Set<Structure>,
) : Comparable<State> {
override fun compareTo(other: State): Int {
return compareValuesBy(this, other) { it.minute }
}
}
private fun parseInput(input: List<String>): Set<Structure> {
return input.mapIndexed { y, line ->
line.split("")
.filter { it.isNotEmpty() }
.mapIndexedNotNull { x, cell ->
if (cell == "#") return@mapIndexedNotNull Structure.Wall(Point(x, y))
val direction = when (cell) {
">" -> Direction.RIGHT
"<" -> Direction.LEFT
"^" -> Direction.TOP
"v" -> Direction.BOTTOM
"." -> null
else -> error("Illegal state")
}
if (direction == null) {
null
} else {
Structure.Blizzard(
position = Point(x, y),
direction = direction
)
}
}
}
.flatten()
.toSet()
}
fun Point.calculateNewPosition(
direction: Direction
): Point {
return when (direction) {
Direction.LEFT -> Point(y = y, x = x - 1)
Direction.RIGHT -> Point(y = y, x = x + 1)
Direction.BOTTOM -> Point(y = y + 1, x = x)
Direction.TOP -> Point(y = y - 1, x = x)
}
}
/**
* Helper method to print grid of all points in current set
*/
fun Set<Structure>.printGrid() {
val minX = minOf { it.position.x }
val minY = minOf { it.position.y }
val maxX = maxOf { it.position.x }
val maxY = maxOf { it.position.y }
(minY..maxY).forEach { y ->
(minX..maxX).forEach { x ->
val cells = filter { Point(x, y) == it.position }
val whatToPrint = when {
cells.isEmpty() -> "."
cells.size == 1 -> when (val cell = cells.first()) {
is Structure.Blizzard -> when (cell.direction) {
Direction.LEFT -> "<"
Direction.RIGHT -> ">"
Direction.BOTTOM -> "v"
Direction.TOP -> "^"
}
is Structure.Wall -> "#"
}
else -> cells.size
}
print(whatToPrint)
}
println()
}
println()
}
fun Set<Point>.calculateEdgePosition(
currentPoint: Point,
direction: Direction
): Point {
val minX = minOf { it.x }
val minY = minOf { it.y }
val maxX = maxOf { it.x }
val maxY = maxOf { it.y }
return when (direction) {
Direction.LEFT -> currentPoint.copy(x = maxX - 1)
Direction.RIGHT -> currentPoint.copy(x = minX + 1)
Direction.BOTTOM -> currentPoint.copy(y = minY + 1)
Direction.TOP -> currentPoint.copy(y = maxY - 1)
}
}
fun processBlizzard(
wallPoints: Set<Point>,
point: Point,
direction: Direction
): Point {
val proposedPosition = point.calculateNewPosition(direction)
return if (wallPoints.contains(proposedPosition)) {
wallPoints.calculateEdgePosition(point, direction)
} else {
proposedPosition
}
}
fun processOurPosition(
wallPoints: Set<Point>,
point: Point,
direction: Direction
): Point? {
val proposedPosition = point.calculateNewPosition(direction)
return if (wallPoints.contains(proposedPosition)) {
null
} else {
proposedPosition
}
}
fun round(
wallPoints: Set<Point>,
grid: Set<Structure>,
): Set<Structure> {
val resultSet = mutableSetOf<Structure>()
grid.forEach {
when (it) {
is Structure.Blizzard -> {
val newPosition = processBlizzard(wallPoints, it.position, it.direction)
resultSet.add(Structure.Blizzard(newPosition, it.direction))
}
is Structure.Wall -> {
resultSet.add(it)
}
}
}
return resultSet
}
private val directions = Direction.values()
fun Point.neighbours(
maxY: Int,
wallPoints: Set<Point>
): Set<Point> {
return directions
.mapNotNull { processOurPosition(wallPoints, this, it) }
.filter { it.y in 0..maxY }
.toSet()
.let { it + this }
}
typealias StateCache = MutableMap<Int, Set<Structure>>
fun StateCache.cacheAndGet(
wallPoints: Set<Point>,
currentState: State
): Set<Structure> {
val newGrid = if (this.contains(currentState.minute)) {
this[currentState.minute]!!
} else {
val calculatedRound = round(wallPoints, currentState.currentGrid)
this[currentState.minute] = calculatedRound
calculatedRound
}
return newGrid
}
typealias BlizzardCache = MutableMap<Int, Set<Point>>
private fun BlizzardCache.cacheAndGetBlizzards(
newGrid: Set<Structure>,
currentState: State
): Set<Point> {
return if (contains(currentState.minute)) {
this[currentState.minute]!!
} else {
val calculatedRound = newGrid.blizzardPoints()
this[currentState.minute] = calculatedRound
calculatedRound
}
}
@SuppressWarnings("all")
fun solve(
cachedStates: StateCache,
blizzardCache: BlizzardCache,
initialTime: Int,
initialGrid: Set<Structure>,
initialPoint: Point,
destination: Point
): Int {
val wallPoints: Set<Point> = initialGrid.wallPoints()
val maxY = wallPoints.maxOf { it.y }
val queue = PriorityQueue<State>().also {
it.add(
State(
minute = initialTime,
ourPosition = initialPoint,
currentGrid = initialGrid
)
)
}
val visitedStates = mutableSetOf<State>()
var resultTime = Int.MAX_VALUE
while (queue.isNotEmpty()) {
val currentState = queue.remove()
if (currentState in visitedStates) continue
visitedStates.add(currentState)
if (currentState.ourPosition == destination) {
resultTime = minOf(currentState.minute, resultTime)
continue
}
if (currentState.minute > resultTime) continue
val newGrid = cachedStates.cacheAndGet(wallPoints, currentState)
val blizzardPoints = blizzardCache.cacheAndGetBlizzards(newGrid, currentState)
val nextStates = currentState.ourPosition
.neighbours(maxY, wallPoints)
.filter { it !in blizzardPoints }
.map {
State(
minute = currentState.minute + 1,
ourPosition = it,
currentGrid = newGrid
)
}
.toList()
queue.addAll(nextStates)
}
return resultTime
}
fun Set<Structure>.wallPoints(): Set<Point> {
return asSequence()
.filterIsInstance<Structure.Wall>()
.map { it.position }
.toSet()
}
fun Set<Structure>.blizzardPoints(): Set<Point> {
return asSequence()
.filterIsInstance<Structure.Blizzard>()
.map { it.position }
.toSet()
}
fun main() {
fun part1(input: List<String>): Int {
val parsedInput = parseInput(input)
val cachedStates: StateCache = mutableMapOf()
val cachedBlizzards: BlizzardCache = mutableMapOf()
val walls = parsedInput.wallPoints()
val maxX = walls.maxOf { it.x }
val maxY = walls.maxOf { it.y }
val initialPosition = Point(1, 0)
val destinationPosition = Point(maxX - 1, maxY)
return solve(
cachedStates = cachedStates,
blizzardCache = cachedBlizzards,
initialTime = 0,
initialGrid = parsedInput,
initialPoint = initialPosition,
destination = destinationPosition
)
}
fun part2(input: List<String>): Int {
val parsedInput = parseInput(input)
val cachedStates: StateCache = mutableMapOf()
val cachedBlizzards: BlizzardCache = mutableMapOf()
val walls = parsedInput.wallPoints()
val maxX = walls.maxOf { it.x }
val maxY = walls.maxOf { it.y }
val initialPosition = Point(1, 0)
val destinationPosition = Point(maxX - 1, maxY)
val time1 = solve(
cachedStates = cachedStates,
blizzardCache = cachedBlizzards,
initialTime = 0,
initialGrid = parsedInput,
initialPoint = initialPosition,
destination = destinationPosition
)
val time2 = solve(
cachedStates = cachedStates,
blizzardCache = cachedBlizzards,
initialTime = time1,
initialGrid = cachedStates[time1]!!,
initialPoint = destinationPosition,
destination = initialPosition,
)
val time3 = solve(
cachedStates = cachedStates,
blizzardCache = cachedBlizzards,
initialTime = time2,
initialGrid = cachedStates[time2]!!,
initialPoint = initialPosition,
destination = destinationPosition
)
return time3
}
// test if implementation meets criteria from the description, like:
val testInput = readInput("Day24_test")
val part1Test = doWithPrintedTime("Test 1") { part1(testInput) }
val part2Test = doWithPrintedTime("Test 2") { part2(testInput) }
check(part1Test == 18)
check(part2Test == 54)
val input = readInput("Day24")
doWithPrintedTime("Part 1") { part1(input) }
doWithPrintedTime("Part 2") { part2(input) }
}