Releases: TheRealDjmr/BG3ImprovedUI
Patch 3 Hotfix 8 parity
Action Resource Controller Support, Deity Icons, Class Icon guide
To make the class icon process easier, I've made this guide for any modder looking to add their own - https://bg3.wiki/wiki/Modding_Class_Icons
ImprovedUI
ImprovedUI Assets
- Full support for Action Resource icons in Controller Action Radials, tooltips and CC/Levelup:
- Added custom Deity icon support:
ImprovedUI Dialogue
- Updated for Patch 3. The other optional files didn't require updates.
Magic Mirror tweaks
Some older saves are having issues applying changes whilst in Magic Mirror, and when trying to make changes to Origin/Hirelings with Appearance edit. This is a tweak to always let you press the Confirm button.
Custom Origin edits seen below require the mod Appearance Edit (and Appearance Edit Origins) - https://www.nexusmods.com/baldursgate3/mods/899
Patch 3 initial release - Magic mirror fix
I just want to say thank you to everyone in the BG3 modding community. BG3 has now entered the top 20 most downloaded mods on Nexus, and ImprovedUI has reached over 1m downloads!
Patch 3 just dropped, and with it the magic mirror UI. This has reorganised a lot of the CC files, and the new version of ImprovedUI is required to support it. Even with a new version of ImprovedUI, I've found the following:
new saves (with or without mods) = magic mirror
SOME old saves with active mods = no magic mirror. Cutscene doesn't play, which points to an issue with old saves and story scripting. Mod fixer isn't to blame here, and might be an issue with old saves on patch 3 in general. This may also be related to the saving error code 516.
old save with no active mods (including ImprovedUI) = magic mirror. This means that (if possible, might not be based on what mods you're using) any old saves with magic mirror issues should remove active mods, make a new save without active mods, then add mods back in to get access.
As per the install instructions, ImprovedUI overrides base game files and does not need to be listed in your mod order, just placed in your mods folder. Saves with this setup would therefore be unaffected.
Larian have done a lot of other changes, so many that UI has its own dedicated section in the patch notes:
I'll add the optional files here once I've gone through and tested them too.
Action Resource fix, dynamic class/subclass icon support
This was a fun week. I fully unit tested 3.7, went on a trip, and found out that there were issues.
I've now back and been hard at work. I've rewritten the custom Action Resource and Class icon support now, and whilst I never experienced the Action Resource issue from my end, I've confirmed that Action Resources return on affected saves with these changes. Due to the wide changes made, both ImprovedUI and ImprovedUI Assets need to be updated.
- Fixed an issue with the wrong Class/Subclass icon showing, where Subclass icon would always show when the Class icon should appear instead.
- Fixed issues with Action Resources going missing after being used.
- Added dynamic support for class/subclass icons that have not been provided, the image name would need to match the class/subclass name in classdescriptions.lsx (Credit: LaughingLeader). Example (not available with current version of Red Mage):
Keyboard-only, the Action Resource will populate onto CC/Levelup screens, even if there isn't a dedicated entry for it:
Action Resources for Controller are not fully supported yet, due to CTD issues. For now, I have populated Action Resources at the bottom of the action radials with the Keyboard variants (the idea being that these would be used if no dedicated controller icon is included):
Modded Feat support, Action Resources and Backgrounds
Previous version works just fine, updating to include the following features:
- CC/Level up Layout tweaks: Changed Feat panel to have additional scroll options to support modded Feats with long descriptions and multiple options. (Credit: Lostsoul)
- Supports modded action resource icons to appear in CC screen, tooltips and action resources when added
- Supports modded background icons to appear in CC screen
Custom assets can be added by forking ImprovedUI to your own repo and updating the following files (guide coming soon):
Class icons
Race icons
Action Resource icons
Background icons
If anyone else has an interest in UI modding, feel free to hit me up.
Patch 2 custom assets for class and race icons
I've been working on a better way for other modders to add their own class and race icons without causing conflicts with other mods. This new version of ImprovedUI Assets adds custom class and race icons for the following mods:
Artificer + 4 subclasses
Cleric Subclasses (requires update)
Shadar-Kai
Going forward, the following annotated files would need to be updated to add custom icons (you can fork ImprovedUI to your own repo and generate a pull request if you want your custom icon included):
Class icons
Race icons
Action Resource icons will be supported in the same vein, but as they're fragmented they will take a little longer
Patch 2 initial release - Successful intelligence check
Another patch with a lot of UI fixes mean another update is required.
- Updated meta.lsx so you can actually check versions on mod managers now
- Added structural file to make adding custom icons easier. This will make more sense once ImprovedUI Assets has been reworked.
Edit: Also the Minimap and Showallitems optional files do not require updates for patch 2 so I've listed them below.
Patch 1 initial release - scroll down for more
Patch 1 got released whilst I've been in the middle of a few things, so this is just an update to the core mod for now. For anyone who started modding BG3 post release (a lot of you apparently!!!), there needs to be an update to ImprovedUI almost every time that Larian releases a new patch if they make UI changes.
The UI changes that Larian made in their now-readable lengthy patch notes are contained within the "CHARACTER CREATION AND LEVEL UP" and "UI AND TOOLTIPS" section, as far as I've determined.
Unlimited Passives
I'm expecting an upcoming hotfix/Patch that will tweak the UI, so I will be slowing down on updates until then.
- Changed passive selection to turn into a scroll option when modded options are added - such as modded Eldritch Invocations. (Credit: Winterbrick)
- Updated Showallitems to work on both Keyboard and Controller - switching between the two input methods when enabled would cause an additional toggle to be required.
- Removed dependancy on core ImprovedUI.pak now that Showallitems works on Controller.