-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathscript.js
110 lines (96 loc) · 3.9 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
let object = [document.querySelector('.image1'), document.querySelector('.image2'), document.querySelector('.image3'), document.querySelector('.image7'), document.querySelector('.image8'), document.querySelector('.image9'), ]
let randomPic1 = document.querySelector(".image4")
let randomPic2 = document.querySelector(".image5")
let randomPic3 = document.querySelector(".image6")
let button = document.querySelector('.button1')
let winnerMessage = document.querySelector(".result1")
let loserMessage = document.querySelector(".result2")
let tokens = document.querySelector(".tokens")
let points = 1000
tokens.innerHTML = 1000
let gameOverMessage = document.querySelector('.gameover')
let winnerMessage1 = document.querySelector('.winnermessage')
let youWin = document.querySelector('.youwin')
let youLose = document.querySelector('.youlose')
let slider = document.querySelector('.parent')
let child = document.querySelector('.child')
let scoreBoard = document.querySelector('.scoreboardimage')
function randomPictureGenerator() {
return object[Math.floor(Math.random() * object.length)]
}
function randomPicture() {
randomPic1.src = randomPictureGenerator().src
}
function randomPicture2() {
randomPic2.src = randomPictureGenerator().src
}
function randomPicture3() {
randomPic3.src = randomPictureGenerator().src
}
function youWinMessage() {
return youWin.style.display = "block", tokens.style.display = "none",
winnerMessage1.style.display = "block", winnerMessage.style.display = "none",
loserMessage.style.display = "none", button.style.display = "none", slider.style.display = 'none',
scoreBoard.style.display = "none"
}
function youLoseMessage() {
return youLose.style.display = "block", tokens.style.display = "none",
gameOverMessage.style.display = "block", loserMessage.style.display = "none",
winnerMessage.style.display = "none", button.style.display = "none", slider.style.display = 'none',
scoreBoard.style.display = "none"
}
function increaseTokenValue2000() {
points += 2000
tokens.innerHTML = points
if (points > 0 && points < 2000) {
return tokens.innerHTML = points, tokens.style.color = 'green'
} else if (points >= 2000) {
return youWinMessage()
}
}
function decreaseTokenValue() {
points += -100
tokens.innerHTML = points
if (points > 0 && points < 2000) {
return tokens.innerHTML = points, tokens.style.color = 'red'
} else if (points <= 0) {
return youLoseMessage()
}
}
function increaseTokenValue250() {
points += 250
tokens.innerHTML = points
if (points > 0 && points < 2000) {
return tokens.innerHTML = points, tokens.style.color = 'green'
} else if (points >= 2000) {
return youWinMessage()
}
}
function lotteryResult() {
if (randomPic1.src === randomPic2.src && randomPic1.src === randomPic3.src)
return winnerMessage.style.display = "block", loserMessage.style.display = "none", increaseTokenValue2000()
if (randomPic1.src === randomPic2.src || randomPic2.src === randomPic3.src)
return winnerMessage.style.display = "block", loserMessage.style.display = "none", increaseTokenValue250()
else
return loserMessage.style.display = "block", winnerMessage.style.display = "none", decreaseTokenValue()
}
function lotteryFunction() {
randomPicture()
setTimeout(randomPicture2, 250)
setTimeout(randomPicture3, 500)
setTimeout(lotteryResult, 500)
}
function translateChild() {
return child.style.transform = 'translateX(100%)', child.style.transition = "1s"
}
function stopTranslate() {
return child.style.transform = 'translateX(0%)', child.style.transition = 'none'
}
button.addEventListener("click", () => {
winnerMessage.style.display = "none", loserMessage.style.display = "none"
translateChild()
setTimeout(stopTranslate, 1650)
})
slider.addEventListener('transitionend', () => {
lotteryFunction()
})