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table.c
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#include <stdlib.h>
#include <string.h>
#include "include/memory.h"
#include "include/object.h"
#include "include/table.h"
#include "include/value.h"
#define TABLE_MAX_LOAD 0.75
void initTable(Table* table) {
table->count = 0;
table->capacity = 0;
table->entries = NULL;
}
void freeTable(Table* table) {
FREE_ARRAY(Entry, table->entries, table->capacity);
initTable(table);
}
static Entry* findEntry(Entry* entries, int capacity, ObjString* key) {
uint32_t index = key->hash & (capacity - 1);
Entry* tombstone = NULL;
for (;;) {
Entry* entry = &entries[index];
if (entry->key == NULL) {
if (IS_NIL(entry->value)) {
return tombstone != NULL ? tombstone : entry;
} else {
if (tombstone == NULL) tombstone = entry;
}
} else if (entry->key == key) {
return entry;
}
index = (index + 1) & (capacity - 1);
}
}
bool tableGet(Table* table, ObjString* key, Value* value) {
if (table->count == 0) return false;
Entry* entry = findEntry(table->entries, table->capacity, key);
if (entry->key == NULL) return false;
*value = entry->value;
return true;
}
static void adjustCapacity(Table* table, int capacity) {
// Build new hash table
Entry* entries = ALLOCATE(Entry, capacity);
for (int i = 0; i < capacity; i++) {
entries[i].key = NULL;
entries[i].value = NIL_VAL;
}
table->count = 0;
// Insert old values into new hash table to avoid incorrect lookup and
// collisions
for (int i = 0; i < table->capacity; i++) {
Entry* entry = &table->entries[i];
if (entry->key == NULL) continue;
Entry* dest = findEntry(entries, capacity, entry->key);
dest->key = entry->key;
dest->value = entry->value;
table->count++;
}
// Release memory for old array
FREE_ARRAY(Entry, table->entries, table->capacity);
table->entries = entries;
table->capacity = capacity;
}
bool tableSet(Table* table, ObjString* key, Value value) {
if (table->count + 1 > table->capacity * TABLE_MAX_LOAD) {
int capacity = GROW_CAPACITY(table->capacity);
adjustCapacity(table, capacity);
}
Entry* entry = findEntry(table->entries, table->capacity, key);
bool isNewKey = entry->key == NULL;
// Increment count if new entry goes into an entirely new bucket
if (isNewKey && IS_NIL(entry->value)) table->count++;
entry->key = key;
entry->value = value;
return isNewKey;
}
bool tableDelete(Table* table, ObjString* key) {
if (table->count == 0) return false;
// Find entry
Entry* entry = findEntry(table->entries, table->capacity, key);
if (entry->key == NULL) return false;
// Place tombstone
entry->key = NULL;
entry->value = BOOL_VAL(true);
return true;
}
void tableAddAll(Table* from, Table* to) {
for (int i = 0; i < from->capacity; i++) {
Entry* entry = &from->entries[i];
if (entry->key != NULL) {
tableSet(to, entry->key, entry->value);
}
}
}
ObjString* tableFindString(Table* table, const char* chars, int length,
uint32_t hash) {
if (table->count == 0) return NULL;
uint32_t index = hash & (table->capacity - 1);
for (;;) {
Entry* entry = &table->entries[index];
if (entry->key == NULL) {
// Stop if we find an empty non-tombstone entry
if (IS_NIL(entry->value)) return NULL;
} else if (entry->key->length == length && entry->key->hash == hash &&
memcmp(entry->key->chars, chars, length) == 0) {
// Found it
return entry->key;
}
index = (index + 1) & (table->capacity - 1);
}
}
void tableRemoveWhite(Table* table) {
for (int i = 0; i < table->capacity; i++) {
Entry* entry = &table->entries[i];
if (entry->key != NULL && !entry->key->obj.isMarked) {
tableDelete(table, entry->key);
}
}
}
void markTable(Table* table) {
for (int i = 0; i < table->capacity; i++) {
Entry* entry = &table->entries[i];
markObject((Obj*)entry->key);
markValue(entry->value);
}
}