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GameScreen.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace YoutubeRPG
{
public class GameScreen
{
protected ContentManager content;
[XmlIgnore]
public Type Type;
public string XmlPath;
public GameScreen()
{
Type = this.GetType();
XmlPath = "Load/" + Type.ToString().Replace("YoutubeRPG.", "") + ".xml";
}
public virtual void LoadContent()
{
content = new ContentManager(
ScreenManager.Instance.Content.ServiceProvider, "Content");
}
public virtual void UnloadContent()
{
content.Unload();
}
public virtual void Update(GameTime gameTime)
{
InputManager.Instance.Update();
}
public virtual void Draw(SpriteBatch spriteBatch)
{
}
}
}