@@ -340,4 +340,62 @@ EXPORT SYSV_ABI int sceNpInGameMessageInitialize(size_t poolSize, void* option)
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LOG_ERR (L" todo %S" , __FUNCTION__);
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return Ok;
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}
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+
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+ EXPORT SYSV_ABI int32_t sceNpInGameMessageAbortHandle (int32_t libCtxId, int32_t handleId) {
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+ LOG_USE_MODULE (libSceNpManager);
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+ LOG_ERR (L" todo %S" , __FUNCTION__);
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+ return Ok;
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+ }
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+
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+ EXPORT SYSV_ABI int32_t sceNpInGameMessageCreateHandle (int32_t libCtxId) {
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+ LOG_USE_MODULE (libSceNpManager);
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+ LOG_ERR (L" todo %S" , __FUNCTION__);
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+ return Ok;
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+ }
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+
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+ EXPORT SYSV_ABI int32_t sceNpInGameMessageDeleteHandle (int32_t libCtxId, int32_t handleId) {
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+ LOG_USE_MODULE (libSceNpManager);
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+ LOG_ERR (L" todo %S" , __FUNCTION__);
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+ return Ok;
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+ }
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+
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+ EXPORT SYSV_ABI int32_t sceNpInGameMessagePrepare (int32_t libCtxId, int32_t handleId, const void * pReserved, SceNpInGameMessageEventCallbackA cbFunc,
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+ void * pUserArg) {
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+ LOG_USE_MODULE (libSceNpManager);
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+ LOG_ERR (L" todo %S" , __FUNCTION__);
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+ return Ok;
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+ }
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+
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+ EXPORT SYSV_ABI int32_t sceNpInGameMessagePrepareA (int32_t libCtxId, int32_t handleId, const void * pReserved, SceNpInGameMessageEventCallbackA cbFunc,
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+ void * pUserArg) {
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+ LOG_USE_MODULE (libSceNpManager);
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+ LOG_ERR (L" todo %S" , __FUNCTION__);
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+ return Ok;
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+ }
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+
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+ EXPORT SYSV_ABI int32_t sceNpInGameMessageSendData (int32_t libCtxId, const SceNpPeerAddressA* pTo, const SceNpPeerAddressA* pFrom,
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+ const SceNpInGameMessageData* pMessage) {
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+ LOG_USE_MODULE (libSceNpManager);
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+ LOG_ERR (L" todo %S" , __FUNCTION__);
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+ return Ok;
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+ }
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+
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+ EXPORT SYSV_ABI int32_t sceNpInGameMessageSendDataA (int32_t libCtxId, const SceNpPeerAddressA* pTo, const SceNpPeerAddressA* pFrom,
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+ const SceNpInGameMessageData* pMessage) {
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+ LOG_USE_MODULE (libSceNpManager);
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+ LOG_ERR (L" todo %S" , __FUNCTION__);
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+ return Ok;
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+ }
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+
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+ EXPORT SYSV_ABI int32_t sceNpInGameMessageGetMemoryPoolStatistics (int32_t libCtxId, SceNpInGameMessageMemoryPoolStatistics* pMemStats) {
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+ LOG_USE_MODULE (libSceNpManager);
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+ LOG_ERR (L" todo %S" , __FUNCTION__);
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+ return Ok;
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+ }
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+
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+ EXPORT SYSV_ABI int32_t sceNpInGameMessageTerminate (int32_t libCtxId) {
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+ LOG_USE_MODULE (libSceNpManager);
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+ LOG_ERR (L" todo %S" , __FUNCTION__);
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+ return Ok;
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+ }
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}
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