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ZVector.java
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// Credit: Zhentao
import java.lang.Math;
import java.util.ArrayList;
public class ZVector
{
public float x;
public float y;
public float z;
/* #region [rgba(255,122,122, 0.05)] Constructor*/
public ZVector()
{
x = y = z = 0f;
}
public ZVector(float _x)
{
x = _x;
y = z = 0f;
}
public ZVector(float _x, float _y)
{
x = _x;
y = _y;
z = 0f;
}
public ZVector(float _x, float _y, float _z)
{
x = _x;
y = _y;
z = _z;
}
/* #endregion */
public String toString()
{
return "[" + x + ", " + y + ", "+ z + "]";
}
/* Instance methods. */
public ZVector add(ZVector vec)
{
ZVector newVec = ZVector.add(this, vec); // Call static method
x = newVec.x;
y = newVec.y;
z = newVec.z;
return newVec;
}
public ZVector sub(ZVector vec)
{
ZVector newVec = ZVector.sub(this, vec); // Call static method
x = newVec.x;
y = newVec.y;
z = newVec.z;
return newVec;
}
public ZVector mult(float value)
{
ZVector newVec = ZVector.mult(this, value); // Call static method
x = newVec.x;
y = newVec.y;
z = newVec.z;
return newVec;
}
public ZVector mult(ZVector vec)
{
ZVector newVec = ZVector.mult(this, vec); // Call static method
x = newVec.x;
y = newVec.y;
z = newVec.z;
return newVec;
}
public ZVector div(float value)
{
ZVector newVec = ZVector.div(this, value); // Call static method
x = newVec.x;
y = newVec.y;
z = newVec.z;
return newVec;
}
public float mag()
{
return ZVector.mag(this); // Call static method
}
public ZVector normalize()
{
ZVector newVec = ZVector.normalize(this); // Call static method
x = newVec.x;
y = newVec.y;
z = newVec.z;
return newVec;
}
public ZVector copy()
{
return new ZVector(x, y, z);
}
public ZVector rotate(float radians)
{
return ZVector.rotate(this, radians); // Call static method
}
public float dot(ZVector vec)
{
return ZVector.dot(this, vec); // Call static method
}
public float dist(ZVector vec)
{
return ZVector.dist(this, vec); // Call static method
}
public ZVector limit(float limit)
{
ZVector newVec = ZVector.limit(this, limit); // Call static method
x = newVec.x;
y = newVec.y;
z = newVec.z;
return newVec;
}
public float angle()
{
return ZVector.angle(this); // Call static method
}
public float get(int idx)
{
switch (idx)
{
case 0:
return x;
case 1:
return y;
case 2:
return z;
default:
return 0f;
}
}
public ZVector abs()
{
if (x < 0)
x = -x;
if (y < 0)
y = -y;
if (z < 0)
z = -z;
return this;
}
/* Static methods. */
public static ZVector add(ZVector vec1, ZVector vec2)
{
return new ZVector(vec1.x + vec2.x, vec1.y + vec2.y, vec1.z + vec2.z);
}
public static ZVector sub(ZVector vec1, ZVector vec2)
{
return new ZVector(vec1.x - vec2.x, vec1.y - vec2.y, vec1.z - vec2.z);
}
public static ZVector mult(ZVector vec1, float value)
{
return new ZVector(vec1.x * value, vec1.y * value, vec1.z * value);
}
public static ZVector mult(ZVector vec1, ZVector vec2)
{
return new ZVector(vec1.x * vec2.x, vec1.y * vec2.y, vec1.z * vec2.z);
}
public static ZVector div(ZVector vec1, float value)
{
return new ZVector(vec1.x / value, vec1.y / value, vec1.z / value);
}
public static float mag(ZVector vec)
{
return (float) Math.sqrt(vec.x*vec.x + vec.y*vec.y + vec.z*vec.z);
}
public static ZVector normalize(ZVector vec)
{
float m = vec.mag();
if (m == 0)
return new ZVector();
return new ZVector(vec.x / m, vec.y / m, vec.z / m);
}
public static ZVector rotate(ZVector vec, float radians)
{
vec.x = (float) (vec.x * Math.cos(radians) - vec.y * Math.sin(radians));
vec.y = (float) (vec.x * Math.sin(radians) + vec.y * Math.cos(radians));
return vec;
}
public static float dot(ZVector vec1, ZVector vec2)
{
return (vec1.x * vec2.x + vec1.y * vec2.y + vec1.z * vec2.z);
}
public static float dist(ZVector vec1, ZVector vec2)
{
ZVector combined = sub(vec1, vec2);
return (float)Math.sqrt(combined.x*combined.x + combined.y*combined.y + combined.z*combined.z);
}
public static ZVector limit(ZVector vec, float limit)
{
float m = vec.mag();
if (m <= limit)
return vec;
float f = Math.min(m, limit) / m;
return ZVector.mult(vec, f);
}
public static float angle(ZVector vec)
{
return (float) -(Math.atan2((double) vec.x, (double) vec.y) - Math.PI);
}
public static float heading(ZVector vec)
{
return (float) (360 - (((Math.atan2(vec.x, vec.y) * (180 / Math.PI)) + 90) % 360));
}
public static ZVector getShortest(ArrayList<ZVector> vectors)
{
ZVector shortest = null;
float shortestMag = Float.MAX_VALUE;
for (int i = 0; i < vectors.size(); i++)
{
float mag = vectors.get(i).mag();
if (mag < shortestMag)
{
shortest = vectors.get(i);
shortestMag = mag;
}
}
return shortest;
}
public static ZVector getClosest(ZVector center, ArrayList<ZVector> vectors)
{
ZVector closest = null;
float closestMag = Float.MAX_VALUE;
for (int i = 0; i < vectors.size(); i++)
{
float mag = ZVector.sub(center, vectors.get(i)).mag();
if (mag < closestMag)
{
closestMag = mag;
closest = vectors.get(i);
}
}
return closest;
}
}