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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Dmre"
run/main_scene="res://scenes/main_menu.tscn"
config/icon="res://icon.png"
[autoload]
Params="*res://scenes/gui/params.tscn"
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
number_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":49,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
number_2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":50,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
number_3={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":51,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
number_4={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":52,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
number_5={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":53,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
number_6={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":54,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
number_7={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":55,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[locale]
fallback="ru"
translations=PoolStringArray( "res://locale/locales.en.translation", "res://locale/locales.ru.translation", "res://locale/locales.uk.translation" )
translation_remaps={
"res://sprites/logo.png": PoolStringArray( "res://sprites/logo_en.png:en", "res://sprites/logo_uk.png:uk" ),
"res://sprites/logo2.png": PoolStringArray( "res://sprites/logo_uk2.png:uk", "res://sprites/logo_en2.png:en" ),
"res://sprites/logo3.png": PoolStringArray( "res://sprites/logo_en3.png:en", "res://sprites/logo_uk3.png:uk" )
}
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"