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I'm unsure of whether this functionality is appropriate for Jacquard or Yarn itself, but one thing I can foresee is a great need for is database nodes. For larger projects, these would be used to store things like variables and bulk text that doesn't need to be read line-by-line, such as item or enemy names. Example:
Index (autofilled)
Item name
Item description
Cost
0
Hat of Git Mastery
This hat makes you immune to all the terrifying things that can happen while you use Git.
25
1
Blazing Cauldron
The contents of this vessel are witheringly hot. You could stir this fire, if you had a metal spoon.
200
2
Wooden Spoon
It'll have to do.
2
Games and other nodes would refer to this node much in the same way they would refer to a CSV file/spreadsheet.
The text was updated successfully, but these errors were encountered:
I'm unsure of whether this functionality is appropriate for Jacquard or Yarn itself, but one thing I can foresee is a great need for is database nodes. For larger projects, these would be used to store things like variables and bulk text that doesn't need to be read line-by-line, such as item or enemy names. Example:
Games and other nodes would refer to this node much in the same way they would refer to a CSV file/spreadsheet.
The text was updated successfully, but these errors were encountered: