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Functions_Combat.ahk
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;---------------------------------------------------------------------------------------------------------------------------------------------------------------
; 这里用于存放战斗功能相关的函数
;---------------------------------------------------------------------------------------------------------------------------------------------------------------
;【函数 Function】隐藏光标
Occlusion(Status_Occlusion)
{
If WinActive("ahk_exe BH3.exe")
{
If (Toggle_Occlusion)
{
If (Status_Occlusion)
{
MouseGetPos, , , HWND
Gui, Cursor: +Owner%HWND%
DllCall("ShowCursor", "UInt", 0)
}
Else
{
DllCall("ShowCursor", "UInt", 1)
}
}
}
}
;【函数 Function】定位光标
ZoneDetect()
{
If WinActive("ahk_exe BH3.exe")
{
If (FirstTime_ZoneDetect)
{
WinGetPos, X, Y, W, H, ahk_exe BH3.exe
ClientUpperLeftCorner_X := X
ClientUpperLeftCorner_Y := Y
Client_Width := W
Client_Height := H
FirstTime_ZoneDetect := !FirstTime_ZoneDetect
}
MouseGetPos, x1, y1
If (x1 > (ClientUpperLeftCorner_X + Client_Width / 2 + Client_Width / 4) || x1 < (ClientUpperLeftCorner_X + Client_Width / 2 - Client_Width / 4) || y1 > (ClientUpperLeftCorner_Y + Client_Height / 2 + Client_Height / 4) || y1 < (ClientUpperLeftCorner_Y + Client_Height / 2 - Client_Height / 4))
{
If (!IsZoneInteractive)
IsZoneInteractive := True
}
Else
{
If (IsZoneInteractive)
IsZoneInteractive := False
}
}
}
;【函数 Function】重置光标
CoordReset()
{
If WinActive("ahk_exe BH3.exe")
{
CoordMode, Mouse, Client
Try
MouseMove, Client_Width/2, Client_Height/2, 0 ; [建议保持数值] 使鼠标回正,居中于窗口
Catch
{
WinGetPos, , , W, H, ahk_exe BH3.exe ; 获取崩坏3游戏窗口参数(同样适用于非全屏)
Client_Width := W
Client_Height := H
CoordReset()
}
}
}
;【函数 Function】限制光标
Restriction()
{
ZoneDetect()
If WinActive("ahk_exe BH3.exe")
{
If (Toggle_Restriction)
{
If (Status_Restriction)
{
If (IsZoneInteractive)
{
If (Status_ViewControl)
{
SendInput, {Click, Up Middle}
Status_ViewControl := !Status_ViewControl
}
CoordReset()
}
}
}
}
}
;【函数 Function】光标定位
MouseDetect()
{
If WinActive("ahk_exe BH3.exe")
{
Restriction()
Sleep, 1 ; [可调校数值 adjustable parameters] 设定采集当前光标坐标值的时间间隔(ms)
MouseGetPos, x2, y2
}
}
;【函数 Function】冲突检测
ConflictDetect()
{
If WinActive("ahk_exe BH3.exe")
{
If (Status_ViewControl)
{
If GetKeyState("MButton")
{
List := ["LButton", "RButton"] ;在光标位于非交互区时,其它鼠标键会打断中键的逻辑状态
LEN := List.Length()
IsConflictDetected := False
While (Status_ViewControl)
{
If (A_Index <= LEN)
NUM := A_Index
Else
NUM := abs(Mod(A_Index, LEN) - LEN)
If GetKeyState(List[NUM])
{
If (!IsConflictDetected)
IsConflictDetected := True
SendInput, {Click, Up Middle} ;SendEvent, MButton
ConflictKey := List[NUM]
KeyWait, %ConflictKey% ;KeyWait, %ConflictKey%, L
ZoneDetect()
If (!IsZoneInteractive)
SendInput, {Click, Down Middle}
Else
Break
}
Else If (!IsConflictDetected && NUM == LEN)
Break
}
}
Else
SendInput, {Click, Down Middle}
}
Else
{
If (!BreakFlag_View)
BreakFlag_View := !BreakFlag_View
;Return
}
}
Else
{
If (Status_ViewControl)
{
SendInput, {Click, Up Middle}
Status_ViewControl := !Status_ViewControl
}
}
}
;【函数 Function】视角跟随
ViewControl()
{
MouseDetect()
If WinActive("ahk_exe BH3.exe")
{
If (x1 != x2 or y1 != y2)
{
If (!Status_ViewControl)
{
Status_ViewControl := !Status_ViewControl
;SendInput, {Click, Down Middle}
Switch ViewControl_Mod
{
Case "Mod1":
ConflictDetect()
Case "Mod2":
SetTimer, ConflictDetect, %Timer_ConflictDetect%
Loop, 120
{
If (BreakFlag_View)
{
BreakFlag_View := !BreakFlag_View
Break
}
Sleep, 10
}
SetTimer, ConflictDetect, Delete
Default :
;ConflictDetect()
}
}
}
Else
{
If (Status_ViewControl)
{
SendInput, {Click, Up Middle}
Status_ViewControl := !Status_ViewControl
}
}
}
}
;【函数 Function】临时视角跟随
ViewControlTemp()
{
MouseDetect()
If WinActive("ahk_exe BH3.exe")
{
Threshold := 33 ; [可调校数值 adjustable parameters] 设定切换两种视角跟随模式的像素阈值
If (abs(x1 - x2) > Threshold or abs(y1 - y2) > Threshold)
{
If (!Status_ViewControl)
{
Status_ViewControl := !Status_ViewControl
;SendInput, {Click, Down Middle}
ConflictDetect()
}
}
Else If (y1 > y2)
{
SendInput, {n Down}
Sleep, 1
SendInput, {n Up}
}
Else If (y1 < y2)
{
SendInput, {m Down}
Sleep, 1
SendInput, {m Up}
}
Else If (x1 > x2)
{
SendInput, {q Down}
Sleep, 1
SendInput, {q Up}
}
Else If (x1 < x2)
{
SendInput, {e Down}
Sleep, 1
SendInput, {e Up}
}
Else If (x1 > x2 and y1 > y2)
{
SendInput, {q Down}{n Down}
Sleep, 1
SendInput, {q Up}{n Up}
}
Else If (x1 < x2 and y1 > y2)
{
SendInput, {e Down}{n Down}
Sleep, 1
SendInput, {e Up}{n Up}
}
Else If (x1 > x2 and y1 < y2)
{
SendInput, {q Down}{m Down}
Sleep, 1
SendInput, {q Up}{m Up}
}
Else If (x1 < x2 and y1 < y2)
{
SendInput, {e Down}{m Down}
Sleep, 1
SendInput, {e Up}{m Up}
}
Else
{
If (Status_ViewControl)
{
SendInput, {Click, Up Middle}
Status_ViewControl := !Status_ViewControl
}
}
}
}
;【函数 Function】准星控制
AimControl()
{
MouseDetect()
If WinActive("ahk_exe BH3.exe")
{
Loop
{
If (x1 != x2 or y1 != y2)
{
If (y1 > y2)
{
If (!Status_w)
{
Status_w := !Status_w
SendInput, {w Down}
}
Else
{
If (Status_s)
{
SendInput, {s Up}
Status_s := !Status_s
}
If (Status_a)
{
SendInput, {a Up}
Status_a := !Status_a
}
If (Status_d)
{
SendInput, {d Up}
Status_d := !Status_d
}
}
}
If (y1 < y2)
{
If (!Status_s)
{
Status_s := !Status_s
SendInput, {s Down}
}
Else
{
If (Status_w)
{
SendInput, {w Up}
Status_w := !Status_w
}
If (Status_a)
{
SendInput, {a Up}
Status_a := !Status_a
}
If (Status_d)
{
SendInput, {d Up}
Status_d := !Status_d
}
}
}
If (x1 > x2)
{
If (!Status_a)
{
Status_a := !Status_a
SendInput, {a Down}
}
Else
{
If (Status_w)
{
SendInput, {w Up}
Status_w := !Status_w
}
If (Status_s)
{
SendInput, {s Up}
Status_s := !Status_s
}
If (Status_d)
{
SendInput, {d Up}
Status_d := !Status_d
}
}
}
If (x1 < x2)
{
If (!Status_d)
{
Status_d := !Status_d
SendInput, {d Down}
}
Else
{
If (Status_w)
{
SendInput, {w Up}
Status_w := !Status_w
}
If (Status_s)
{
SendInput, {s Up}
Status_s := !Status_s
}
If (Status_a)
{
SendInput, {a Up}
Status_a := !Status_a
}
}
}
}
Else
{
If (Status_w)
{
SendInput, {w Up}
Status_w := !Status_w
}
If (Status_s)
{
SendInput, {s Up}
Status_s := !Status_s
}
If (Status_a)
{
SendInput, {a Up}
Status_a := !Status_a
}
If (Status_d)
{
SendInput, {d Up}
Status_d := !Status_d
}
}
Sleep, %Timer_AimControl%
If (BreakFlag_Aim) ; (Abort the function when BreakFlag_Aim == 1)
{
BreakFlag_Aim := !BreakFlag_Aim
break
}
} Until Not GetKeyState(A_ThisHotkey, "P")
If (Status_w)
{
SendInput, {w Up}
Status_w := !Status_w
}
If (Status_s)
{
SendInput, {s Up}
Status_s := !Status_s
}
If (Status_a)
{
SendInput, {a Up}
Status_a := !Status_a
}
If (Status_d)
{
SendInput, {d Up}
Status_d := !Status_d
}
}
}
;【函数 Function】输入重置
InputReset()
{
If Not GetKeyState("E")
{
Try
SetTimer, AimControl, Delete
Catch
SetTimer, AimControl, -1
}
Try
{
If GetKeyState("MButton")
{
If (Status_ViewControl)
{
If (!BreakFlag_View)
BreakFlag_View := !BreakFlag_View
Status_ViewControl := !Status_ViewControl
}
SendInput, {Click, Up Middle}
}
SetTimer, ViewControlTemp, Delete
}
Catch
SetTimer, ViewControlTemp, -1
}
;---------------------------------------------------------------------------------------------------------------------------------------------------------------