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If Ryujinx is launched as a non-steam game via Steam, with Steam Input enabled, what usually happens is that the extra controllers Steam emulates are exposed to the application and usable. Right now, only the 'raw' underlying controller is usable. This isn't necesarily a game-breaking issue, but some people like to configure their pads in Steam and not have to worry about discrepancies from the Xbox layout. It also prevents me from using Steam Remote Play to play local coop games over the internet, because the remote players' controllers are not selectable at all.
Reproduction steps
Add Ryuijinx.sh or the Ryujinx executable to Steam as a non-steam game
Launch it with a controller connected
Observe if "Steam Emulated Controller" or something similar appears as a selectable gamepad in the Input menu
Log file
n/a
OS
Arch Linux
Ryujinx version
1.2.82
Game version
n/a
CPU
Ryzen 5600x
GPU
Radeon 7800XT
RAM
32GB
List of applied mods
No response
Additional context?
No response
The text was updated successfully, but these errors were encountered:
Description of the issue
If Ryujinx is launched as a non-steam game via Steam, with Steam Input enabled, what usually happens is that the extra controllers Steam emulates are exposed to the application and usable. Right now, only the 'raw' underlying controller is usable. This isn't necesarily a game-breaking issue, but some people like to configure their pads in Steam and not have to worry about discrepancies from the Xbox layout. It also prevents me from using Steam Remote Play to play local coop games over the internet, because the remote players' controllers are not selectable at all.
Reproduction steps
Log file
n/a
OS
Arch Linux
Ryujinx version
1.2.82
Game version
n/a
CPU
Ryzen 5600x
GPU
Radeon 7800XT
RAM
32GB
List of applied mods
No response
Additional context?
No response
The text was updated successfully, but these errors were encountered: